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Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237522#msg237522
« on: December 31, 2010, 10:28:25 pm »
Maybe this is just me :-[ , but my mouse has an annoying tendency to double-click Pulverizer, causing it to destroy itself. This is both annoying (I have lost a couple games from it) and illogical, as it is not physically possible for a weapon to destroy itself, just as Otyugh cannot devour itself. Also, there is no reason one would want to destroy his/her own Pulverizer, excluding suicide.

A simple fix would be much appreciated, thanks.

Offline ArtCrusade

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237526#msg237526
« Reply #1 on: December 31, 2010, 10:30:53 pm »
If a personal problem is reasoning enough to change something, I'd like cheaper upgrading, because I don't like farming. Destroying your own Pulvy can be useful sometimes.
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LongDono

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237529#msg237529
« Reply #2 on: December 31, 2010, 10:37:32 pm »
but he also has other reasons, and yes I have this issue too, it makes it hard to play certain decks if I know a double click is possible.
Also I don't see any reason for someone to ever destroy thier own pulvy so this would make sense.

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237533#msg237533
« Reply #3 on: December 31, 2010, 10:40:53 pm »
So here an example: You play against a FG and really want an EM victory. You'd succeed if only your Pulverizer wouldn't do any damage, so you just destroy it. Basically, everytime you want a match to last longer to win with EM.
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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237534#msg237534
« Reply #4 on: December 31, 2010, 10:41:31 pm »
There are times when I have used this strategically.  One such time was when I was playing against a crusader rainbow deck and I didn't want my pulvy copied so I destroyed it, waited for him to endow his crusader with his own owl's eye, then played the pulvy in my hand.

I would ask that people refrain from saying "There is no strategic use" for something just because they haven't thought of how it could be useful.  Perhaps a "I can't think of how this could be beneficial" would be better.  Yes, I know, I'm arguing semantics and whatnot, but I would hate to see an action taken before all possible angles have been explored.
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UsernameLife

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237543#msg237543
« Reply #5 on: December 31, 2010, 10:55:12 pm »
There are times when I have used this strategically.  One such time was when I was playing against a crusader rainbow deck and I didn't want my pulvy copied so I destroyed it, waited for him to endow his crusader with his own owl's eye, then played the pulvy in my hand.

I would ask that people refrain from saying "There is no strategic use" for something just because they haven't thought of how it could be useful.  Perhaps a "I can't think of how this could be beneficial" would be better.  Yes, I know, I'm arguing semantics and whatnot, but I would hate to see an action taken before all possible angles have been explored.
Ah yes, I forgot about Endow. Still, it seems a bit odd for a gavel-like weapon to be able to hit itself (realistically speaking, though we're not exactly sure how Pulverizer destroys things).

Considering there are possible tactical uses, perhaps a very slight delay could be added when activating destroy?

xBerzerk

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237545#msg237545
« Reply #6 on: December 31, 2010, 11:00:19 pm »
The delay sounds like a perfect solution to this.

On a side note, I'm pretty sure Pulverizer destroys things with the power of love.

Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237547#msg237547
« Reply #7 on: December 31, 2010, 11:02:24 pm »
Steal can also be a good reason to destroy your own Pulverizer.  If you played it before your opponent accumulates 3/4 :darkness, then destroy it after you pulverized a few things but before he can nab it, he can't use it against you.  This is probably only a reason for self-destruct you'd see against a rainbow deck.

Related issue: if I click any card with an ability, then decide I don't want to use that ability yet, the "cancel" button should refund the quanta consumed and refresh the ability so it can be used again.  That has screwed me over many times, and there's no reason for it.

Offline Dm

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237550#msg237550
« Reply #8 on: December 31, 2010, 11:05:52 pm »
Maybe this is just me :-[ , but my mouse has an annoying tendency to double-click Pulverizer, causing it to destroy itself. This is both annoying (I have lost a couple games from it) and illogical, as it is not physically possible for a weapon to destroy itself, just as Otyugh cannot devour itself. Also, there is no reason one would want to destroy his/her own Pulverizer, excluding suicide.

A simple fix would be much appreciated, thanks.
Maxwell's Demon can kill itself, though.

Steal can also be a good reason to destroy your own Pulverizer.  If you played it before your opponent accumulates 3/4 :darkness, then destroy it after you pulverized a few things but before he can nab it, he can't use it against you.  This is probably only a reason for self-destruct you'd see against a rainbow deck.

Related issue: if I click any card with an ability, then decide I don't want to use that ability yet, the "cancel" button should refund the quanta consumed and refresh the ability so it can be used again.  That has screwed me over many times, and there's no reason for it.
I read something on the "The Big Bad List of Known Bugs" thread, and it says something about said issue. Apparently it isn't allowed to dis-allow quick clicking or something. I don't know off the top o' my head, but it's worth checking it if you have the time.

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237555#msg237555
« Reply #9 on: December 31, 2010, 11:09:28 pm »
Steal can also be a good reason to destroy your own Pulverizer.  If you played it before your opponent accumulates 3/4 :darkness, then destroy it after you pulverized a few things but before he can nab it, he can't use it against you.  This is probably only a reason for self-destruct you'd see against a rainbow deck.

Related issue: if I click any card with an ability, then decide I don't want to use that ability yet, the "cancel" button should refund the quanta consumed and refresh the ability so it can be used again.  That has screwed me over many times, and there's no reason for it.
Same here. Like stated by Dm321, it's to prevent a clicking exploit.  Actually, said problem could be resolved, by putting an "Are you sure you want to cancel?" message in between the actual cancel and clicking the cancel button.

Overall, I agree with keeping Self-Destructing Pulverizers. It's a small thing, and somewhat of a strategic exploit, but sometimes the little things do matter.  Also, if you have problems with double clicking, try to lower your mouse's sensitivity or reaction speed so you can move the cursor away before it happens.

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Re: Remove Pulverizer Self-destruct https://elementscommunity.org/forum/index.php?topic=18650.msg237835#msg237835
« Reply #10 on: January 01, 2011, 10:40:56 am »
Steal can also be a good reason to destroy your own Pulverizer.  If you played it before your opponent accumulates 3/4 :darkness, then destroy it after you pulverized a few things but before he can nab it, he can't use it against you.  This is probably only a reason for self-destruct you'd see against a rainbow deck.

Related issue: if I click any card with an ability, then decide I don't want to use that ability yet, the "cancel" button should refund the quanta consumed and refresh the ability so it can be used again.  That has screwed me over many times, and there's no reason for it.
Like Dm1231 said, it was listed in the known bugs thread. It's nonrefundable quanta as a fix to some sort of glitch that abuses the refund, I think it was..

 

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