Oh, you gave a platform. Good.
1. This has hardly any impact on the grindfest.I currently have 1928 losses. About 70% of them are from doing T50 and just quitting if I didnt like the opponent. 70%=578 matched that I just lost due to me actually losing. Id say about 70% of that is FG's, 10%Half Bloods, and 20% AI3. Thats about 23 on average I lost a game. That is 13259:electrum I lost.I have 217 cards that are upped right now. Not counting that In sold about 50 upgraded cards, losing a total of about 4000 . So out of 217 cards I upped, I lost 9, which is just 4% of my cards that I lost due to the game cost. It wont make a noticeable difference as far as how it is right now.
Meanwhile, on the other hand, if we REMOVE the cost, then FG's will be grinded nonstop, but a good win% wont matter. The only thing that will matter is that it is good against certain Gods. 29 FGs. Get a good win rate with a rush deck against 5 of them, and you will be able to just skip 17% of the games (aka 1/6 approximately) and have a good win rate against the others. You are using a rush deck so you will be able to kill a good amount ina single hour. It will become WAY too easy to grind.
As already addressed in this thread, the cost of matches does not stop people doing that anyway.
Yes, it does. The status quo is that there is a cost for matches. People do not do that right now. If the status quo was changed to accomodate your suggestion, people would gain more money by auto-quitting "Medium" difficulty gods and only sniping the "Easy" difficulty gods.
Arena, too. If you kill a low-hp platinum deck with a rush, you gain 200 coins. However, for every low-hp platinum deck you can snipe, you meet 10 that you can't, which is -150 coins, giving a net 4.45 electrum per game. Now, assume that with auto-quitting the 10 decks you can't after seeing that they have over 100 hp. You use less time, since you're auto-quitting them, and now gain 18.18 electrum per game, at around the same time or less.
Therefore, the implementation of your suggestion would devalue electrum, and therefore cards/upgrades, which is bad because the developer wanted them at a certain value. This side-effect of your suggestion is akin to making nymphs appear in spins or bringing back non-competitive t50. The developer wants everything to be a certain value, he's not going to lower that value just because the game would be "more fun for casual players."
As for point 2...
2. Its the players fault for being moronic enough to get down that low on . Sorry, but thats all there is to it. It is the players fault if they get that low on .
You are correct, but since it does not add to the game, I do not see the point in it. It is simply a possible negative.
With your reasoning: The time wasted on a game is a possible negative, since, as you said, many decks are straight-forward. Therefore, we should have the option for AI to speed-play our decks, or have a deck match-up system where the better deck wins, without you having to play the games!
It adds to the game because losing should mean something. Would it be fun to gamble if you didn't have to lose money if you lost a bet? Then you'd go all in during every round for that chance to win once...which isn't a good thing.