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Angelic_Dawn

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378539#msg378539
« Reply #12 on: August 10, 2011, 02:33:50 pm »
actualy im in favour of removing it,

Not because i care a lot about 10-30 coins  Whoohoo 10 coins :/
as no veteran player really notices much diffrence if they got 16420 coins, or 16410  (i tend to keep a reserve for when i want to build a cool upgraded deck)

But it would really make the game more entertaining and easyer to play for people that are just starting out.
For them those 10-30 coins really do make a diffrence,   and i doubt its much fun beeing forced to grind because you have 0 other options. Except selling the cards you worked hard for (at start its a bit tough, unless you already know all the right moves to make and or have had lots of previous CCG experience )

So i vote for free games till Your level / arena hits Silver or such.
as i think new players are important to the game and would really benefit from it.

Offline jippy99

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378547#msg378547
« Reply #13 on: August 10, 2011, 02:54:21 pm »
Removing this is saying, here, have unlimited electrum.  You just cant do that in a game like this.  It completely disrupts everything.  Go look at any game similar to elements.  They all have costs to play a certain level.  Also, doing this completely eliminates any reason to grind, and therefore to do anything other than PvP.  If nothing costs to play anymore, why bother to up cards for FGs and such?  It doesn't matter if you lose anymore.  All in all, this is just a horrible idea.
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Angelic_Dawn

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378556#msg378556
« Reply #14 on: August 10, 2011, 03:01:16 pm »
in my humble oppion there is no other goal to this (or any other) game then to win, have fun, and or get a total set of all cards.

How would removing a losing penalty (cost) of 10 or so coins after a match give everyone unlimited cash.?
Losing still takes time, so does winning. 
if you win the penalty didnt matter in the first place.
if you lose you dont gain anything,  and lose an extra 10+ coins to boot. = no advance  (I do believe everyone wants to advance,  so as far as i can see, people still wouldnt want to lose)

So no losing Cost = Everyone with unlimited cash?  im confused here.
How is that any diffrent then,  Grinding AI1-3 For ever and ever with a deck with a 50%+ win rate = unlimited cash?

=)

Offline jippy99

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378559#msg378559
« Reply #15 on: August 10, 2011, 03:04:36 pm »
Because you are never losing electrum (its electrum, not gold or cash) unless you upgrade cards.  So in that case your electrum count can only grow, meaning unlimited electrum.  And I can say with almost 100% certainty that Zanz will never do this.
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Angelic_Dawn

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378561#msg378561
« Reply #16 on: August 10, 2011, 03:19:22 pm »
my last reply on this =)

How is that any diffrent from any other result of playing the game for ever and ever?
in the end the most likely result will be unlimited cash no matter if you play, with our without that tiny penalty.

Ps: From my dictionary =)
Money = a particular form or denomination of currency.   (in this case Electrum)
Currency = something that is used as a medium of exchange.
Cash = Payment for goods or services in currency or by check.
Coin = A flat circular piece or object felt to resemble money.   (as far as i can see from the pictures they are wel.. hm... flat and hm.. circular  =p )

=D

Offline ZephyrPhantom

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378563#msg378563
« Reply #17 on: August 10, 2011, 03:22:27 pm »
Yes, but if you don't lose electrum at some point besides buying or upgrading cards, you don't learn to value it (as well as the fact you can just autoquit on bad grinds and not lose any money). Taking away the gold cost of matches is like saying every investment you make in the stock market will get you positive returns (which is incorrect).

Offline jippy99

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378566#msg378566
« Reply #18 on: August 10, 2011, 03:28:21 pm »
In the end, yes, but thats after you have mastered the game.  Having free matches will not allow newer people to fully develop the best decks because they will not have a need for a deck with a 95% win rate.  What is the point of building the best deck when you can have a deck that specializes on 1 or 2 opponents if there is no electrum fee?  You can auto-quit if you dont find the opponent you want for no price at all.  Think of it this way, you get a reward for winning, you should get a penalty for losing.
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ikinone

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378980#msg378980
« Reply #19 on: August 11, 2011, 08:29:57 am »
Removing this is saying, here, have unlimited electrum.
How is it anything like that? You are just using hyperbole to argue without real basis. If you had unlimited electrum you could simply upgrade / buy any card you want. You could argue that a player could simply grind low level ai for which there is no entrance fee and it would mean you have unlimited electrum. You are just being absurd / trolling.

You just cant do that in a game like this.
Yes, you can.

It completely disrupts everything.  Go look at any game similar to elements. 
You mean like: Magic, the Gathering? I am pretty damn sure I can play anyone I want without a fee in that game.

They all have costs to play a certain level.
Quote some please.

  Also, doing this completely eliminates any reason to grind,
Oh NO! I am sure everyone >loves< grinding.

and therefore to do anything other than PvP.  If nothing costs to play anymore, why bother to up cards for FGs and such?  It doesn't matter if you lose anymore.  All in all, this is just a horrible idea.
What is wrong with just doing PvP? You points make absolutely no sense. You seem to think that just because you love grinding, and avoiding PvP, everyone else should have to suffer too.

Of course it still matters if you lose. Perhaps you have unlimited free time, but personally I would rather spend 3 hours playing fun games, rather than 3 hours fighting FG before I am ready.

Offline Pineapple

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378985#msg378985
« Reply #20 on: August 11, 2011, 08:42:19 am »
1. When you run out of money, why should you be able to PvP? The cost of the games are ordered by difficulty, and PvP1 is definitely not as difficult as AI1.

2. When you want to face a random person in MtG, you have to find that person. Asking around your neighborhood looking for someone who has a deck and wants to face you costs time. That time is the fee, which you would agree to since you said so yourself. It's not the time playing the game that's the fee, but the time it takes to find the person. If you already no someone, you can pay the same amount of time to play a game with them without paying the fee for looking around for them, that's PvP Duel.

ikinone

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg378991#msg378991
« Reply #21 on: August 11, 2011, 09:09:38 am »
1. When you run out of money, why should you be able to PvP? The cost of the games are ordered by difficulty, and PvP1 is definitely not as difficult as AI1.
Why should you not be able to PvP? If you enjoy PvP why should you not be allowed to do it? What is the sense in forcing people to go back and grind AI1? Think carrot rather than stick.

2. When you want to face a random person in MtG, you have to find that person. Asking around your neighborhood looking for someone who has a deck and wants to face you costs time. That time is the fee, which you would agree to since you said so yourself. It's not the time playing the game that's the fee, but the time it takes to find the person. If you already no someone, you can pay the same amount of time to play a game with them without paying the fee for looking around for them, that's PvP Duel.
You lost me here, I don't see what point you are making. You spend time on elements even without the money to play each round.

Offline Pineapple

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg379000#msg379000
« Reply #22 on: August 11, 2011, 09:36:35 am »
1. Awards and penalties scale to difficulty. AI1 is easier than PvP1, therefore its reward/penalty should be less than PvP1. You're the one focusing on the penalties, not me.

2. Playing a game takes X seconds. Playing a PvP Duel takes X seconds and 0 electrum. Playing a PvP match takes X seconds and 15 electrum.
You said that this system was nothing like MtG. I say it is.
Playing a friendly game of Magic with your friend takes X minutes. Looking around your neighborhood for people who are also looking around for people to play Magic with takes 15 minutes, and then when you've found your opponent, the game takes the same X minutes to play.

ikinone

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg379071#msg379071
« Reply #23 on: August 11, 2011, 02:25:33 pm »
1. Awards and penalties scale to difficulty. AI1 is easier than PvP1, therefore its reward/penalty should be less than PvP1. You're the one focusing on the penalties, not me.
You can just make the reward higher for more difficult things (as it already is). This is what I am on about when I say carrot rather than stick. Players should not be punished for trying something challenging. It's like you try something hard and the game tells you "No, go back and play against the boring newbie mode."

2. Playing a game takes X seconds. Playing a PvP Duel takes X seconds and 0 electrum. Playing a PvP match takes X seconds and 15 electrum.
You said that this system was nothing like MtG. I say it is.
Playing a friendly game of Magic with your friend takes X minutes. Looking around your neighborhood for people who are also looking around for people to play Magic with takes 15 minutes, and then when you've found your opponent, the game takes the same X minutes to play.
Equating looking round your neighbourhood to an arbitrary electrum cost is scraping the barrel a bit, no? I understand where you are coming from, but look at it this way: if you could play MtG without having to look for someone would that be better? Because if you use your analogy, that is what you should be thinking. You are undermining your own argument here...

 

blarg: