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Offline BluePriest

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg379630#msg379630
« Reply #48 on: August 12, 2011, 11:08:56 pm »
I will give you two reasons:
1. It makes the game less of an intimidating grindfest.
2. It does not force players to return to moron level AI.

Oh, you gave a platform. Good.
1. This has hardly any impact on the grindfest.I currently have 1928 losses. About 70% of them are from doing T50 and just quitting if I didnt like the opponent. 70%=578 matched that I just lost due to me actually losing. Id say about 70% of that is FG's, 10%Half Bloods, and 20% AI3. Thats about 23  :electrum on average I lost a game. That is 13259:electrum I lost.I have 217 cards that are upped right now. Not counting that In sold about 50 upgraded cards, losing a total of about 4000 :electrum.  So out of 217 cards I upped, I lost 9, which is just 4% of my cards that I lost due to the game cost. It wont make a noticeable difference as far as how it is right now.

Meanwhile, on the other hand, if we REMOVE the cost, then FG's will be grinded nonstop, but a good win% wont matter. The only thing that will matter is that it is good against certain Gods. 29 FGs. Get a good win rate with a rush deck against 5 of them, and you will be able to just skip 17% of the games (aka 1/6 approximately) and have a good win rate against the others. You are using a rush deck so you will be able to kill a good amount ina  single hour. It will become WAY too easy to grind.

As for point 2...
2. Its the players fault for being moronic enough to get down that low on :electrum. Sorry, but thats all there is to it. It is the players fault if they get that low on  :electrum.
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Offline Naesala

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg380345#msg380345
« Reply #49 on: August 14, 2011, 11:56:26 pm »
I think there is a bit much hostility here between both sides' arguers. Listen to eachother and keep discussing without arguing. Both sides make points, good points if either of you aren't seeing that. Just relax a bit.

Now for the actual topic, if the electrum cost for battles was removed something would have to change. Perhaps your score would determine who you would be allowed to face, and if your score fell so low you couldn't face certain opponents. Alternativly some quest lines could be put in (Earn 95% win rate with a deck using at least these 10 cards vs AI4). For someone like me who is a bit obsessive about collecting cards the cost is a bother because grinding takes time and losing slows it down.  However I will say that currently the cost system is what works and what should stay, the game would need to change in many other aspects if the cost per match changed.
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Offline TheForbiddenOracle

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg380348#msg380348
« Reply #50 on: August 15, 2011, 12:20:03 am »
For new players Fake Gods may be extremely tough (as well as costly from the 30 :electrum), but it balances the payout of Upgraded cards. It's surprisingly simple to gain :electrum through Ai3s (yes, even with unupped decks even if you won't get EMs quite often). It'll take some time but commitment is one of the key structures to this game. Also if you have nothing to lose, what's stopping you from bringing the Oracle counter decks and just quitting until you meet the Fake Gods that are meant to be countered?

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg380436#msg380436
« Reply #51 on: August 15, 2011, 06:18:35 am »
Oh, you gave a platform. Good.
1. This has hardly any impact on the grindfest.I currently have 1928 losses. About 70% of them are from doing T50 and just quitting if I didnt like the opponent. 70%=578 matched that I just lost due to me actually losing. Id say about 70% of that is FG's, 10%Half Bloods, and 20% AI3. Thats about 23  :electrum on average I lost a game. That is 13259:electrum I lost.I have 217 cards that are upped right now. Not counting that In sold about 50 upgraded cards, losing a total of about 4000 :electrum.  So out of 217 cards I upped, I lost 9, which is just 4% of my cards that I lost due to the game cost. It wont make a noticeable difference as far as how it is right now.

Meanwhile, on the other hand, if we REMOVE the cost, then FG's will be grinded nonstop, but a good win% wont matter. The only thing that will matter is that it is good against certain Gods. 29 FGs. Get a good win rate with a rush deck against 5 of them, and you will be able to just skip 17% of the games (aka 1/6 approximately) and have a good win rate against the others. You are using a rush deck so you will be able to kill a good amount ina  single hour. It will become WAY too easy to grind.
As already addressed in this thread, the cost of matches does not stop people doing that anyway.

As for point 2...
2. Its the players fault for being moronic enough to get down that low on :electrum. Sorry, but thats all there is to it. It is the players fault if they get that low on  :electrum.
You are correct, but since it does not add to the game, I do not see the point in it. It is simply a possible negative.

Offline Pineapple

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg380470#msg380470
« Reply #52 on: August 15, 2011, 11:16:56 am »
Oh, you gave a platform. Good.
1. This has hardly any impact on the grindfest.I currently have 1928 losses. About 70% of them are from doing T50 and just quitting if I didnt like the opponent. 70%=578 matched that I just lost due to me actually losing. Id say about 70% of that is FG's, 10%Half Bloods, and 20% AI3. Thats about 23  :electrum on average I lost a game. That is 13259:electrum I lost.I have 217 cards that are upped right now. Not counting that In sold about 50 upgraded cards, losing a total of about 4000 :electrum.  So out of 217 cards I upped, I lost 9, which is just 4% of my cards that I lost due to the game cost. It wont make a noticeable difference as far as how it is right now.

Meanwhile, on the other hand, if we REMOVE the cost, then FG's will be grinded nonstop, but a good win% wont matter. The only thing that will matter is that it is good against certain Gods. 29 FGs. Get a good win rate with a rush deck against 5 of them, and you will be able to just skip 17% of the games (aka 1/6 approximately) and have a good win rate against the others. You are using a rush deck so you will be able to kill a good amount ina  single hour. It will become WAY too easy to grind.
As already addressed in this thread, the cost of matches does not stop people doing that anyway.
Yes, it does. The status quo is that there is a cost for matches. People do not do that right now. If the status quo was changed to accomodate your suggestion, people would gain more money by auto-quitting "Medium" difficulty gods and only sniping the "Easy" difficulty gods.
Arena, too. If you kill a low-hp platinum deck with a rush, you gain 200 coins. However, for every low-hp platinum deck you can snipe, you meet 10 that you can't, which is -150 coins, giving a net 4.45 electrum per game. Now, assume that with auto-quitting the 10 decks you can't after seeing that they have over 100 hp. You use less time, since you're auto-quitting them, and now gain 18.18 electrum per game, at around the same time or less.
Therefore, the implementation of your suggestion would devalue electrum, and therefore cards/upgrades, which is bad because the developer wanted them at a certain value. This side-effect of your suggestion is akin to making nymphs appear in spins or bringing back non-competitive t50. The developer wants everything to be a certain value, he's not going to lower that value just because the game would be "more fun for casual players."

As for point 2...
2. Its the players fault for being moronic enough to get down that low on :electrum. Sorry, but thats all there is to it. It is the players fault if they get that low on  :electrum.
You are correct, but since it does not add to the game, I do not see the point in it. It is simply a possible negative.
With your reasoning: The time wasted on a game is a possible negative, since, as you said, many decks are straight-forward. Therefore, we should have the option for AI to speed-play our decks, or have a deck match-up system where the better deck wins, without you having to play the games!

It adds to the game because losing should mean something. Would it be fun to gamble if you didn't have to lose money if you lost a bet? Then you'd go all in during every round for that chance to win once...which isn't a good thing.

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg381231#msg381231
« Reply #53 on: August 17, 2011, 02:12:39 pm »
It adds to the game because losing should mean something. Would it be fun to gamble if you didn't have to lose money if you lost a bet? Then you'd go all in during every round for that chance to win once...which isn't a good thing.
As I already explained; electrum = time.

This simply reduces the cost of a match, it does not remove it. I can only conclude that this does not affect people to whom time is worthless.

Anyway, I have had it trying to convince people to even consider this. Enjoy your grinding, I am off to find a new game. Goodbye and have fun.

Offline BluePriest

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg381236#msg381236
« Reply #54 on: August 17, 2011, 02:19:55 pm »

Would feel bad about you leaving, but if
you join a forum just to try and change
something, dont get your way, and leave, then its
goodbye, good riddance
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Offline Pineapple

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg381256#msg381256
« Reply #55 on: August 17, 2011, 03:30:20 pm »
This simply reduces the cost of a match, it does not remove it.
And by reducing the cost of a match, it reduces the cost of a loss. And by reducing a cost of a loss, you lower it from what the developer intended for it.
Just being thorough.

Offline oblivion1212

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg381396#msg381396
« Reply #56 on: August 17, 2011, 08:55:52 pm »
It adds to the game because losing should mean something. Would it be fun to gamble if you didn't have to lose money if you lost a bet? Then you'd go all in during every round for that chance to win once...which isn't a good thing.
As I already explained; electrum = time.

This simply reduces the cost of a match, it does not remove it. I can only conclude that this does not affect people to whom time is worthless.

Anyway, I have had it trying to convince people to even consider this. Enjoy your grinding, I am off to find a new game. Goodbye and have fun.
off to find a game with no gamble-based system... roflolmao...

yes, we still consider reducing the cost, but not totally removing it...

chill bruh.. or are you not even going back??

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Re: Remove gold cost of matches https://elementscommunity.org/forum/index.php?topic=29718.msg381501#msg381501
« Reply #57 on: August 18, 2011, 01:34:41 am »
yes, we still consider reducing the cost, but not totally removing it...
Keep the topic serious, please.

As I already explained; electrum = time.

This simply reduces the cost of a match, it does not remove it. I can only conclude that this does not affect people to whom time is worthless.

Anyway, I have had it trying to convince people to even consider this. Enjoy your grinding, I am off to find a new game. Goodbye and have fun.
Time isn't worthless. We just have a lot of time on our hands. (As one player put it - "I was unemployed for a period of time and could grind like a madman. Now I can play will fully upgraded decks.")

If people do not agree your suggestion after a debate like this I would consider the fact that your suggestion isn't wanted by the game for now. Try to focus on other things that will improve the game.

Let's end the thread here. Points have been repeated several times, and the majority of the posters seem to strongly disagree with this suggestion.

 

anything
blarg: