Isn't there already a bonus for winning with more health? And most stall decks I see have SoD/granite skins anyway.
I am not saying what i voted for . but this isn't that good of an idea because like some people said more farms and lags.
Good day kitty45!
No that's fine . But what I'd like to do is understand your point of view with better clarity.
What do you mean "more farms and lags?"
Yes lags are always bad. But...you think "more farms" are a bad thing?
bring "them" (=some people said) over have em join in the discussion and post.
I just don't see how adding a bonus to winning a "deck-out" would cause lags.
and
I just don't see how adding a bonus to winning a "deck-out" would make "more farms"?
well in pvp there is lags and if there is more cards in a deck means more chances of bugs because some cards have bugs by them selfs and if there is a bonus it might get people to farm more each other causing the game to take longer and more chances of bugs etc because a short out rush will make the game shorter and less chances of bugs. Also the server might get games more mixed up with more farms because people might pvp more and there is a chance of the server causing more card desync.(however you spell that) Which people will complain about and farms vs farms will most likely no one will deck out witch would ruin the point of the idea. This is just what I think will happen I hope this answers your questions.
And your use of the term 'farm' is being misinterprereted as farms in t50 and whatnot. After reading your replies I'm still not sure what you think farm is but I get the feeling you think deckout decks are farms.
Also, a short out rush can make the game get buggy. Its not just stall decks.
10. Rapid Click Problems
Symptoms: Playing cards for free, playing an infinite number of cards, discarding more than one card, and various other illegal game moves.
Causes: This is an exploit, and as such, will not be explained in detail. Please slow down when clicking to avoid problems. Zanz is currently trying to find the optimal pause between clicks.
Also, rapid draw problems which happen when you use card draw abilities too close together, and quite a few rush decks use precogs.
I don't think the server might get "games more mixed up with more farms" and cause desyncs. Desyncs are mostly just due to your own internet connection being bad and causing lag. Having large decks do not usually cause lag, and I highly doubt there will be so many people using deck out decks that it will cause the server to crash. Because if deck out decks become popular, we would have have scenario of PA'd eternities rewinding a photon over and over again on both sides of the field happening quite often, and people would ragequit and just throw away their irritating stall deck.
I, for one, would not use a deck out deck even if there was a bonus because it is so mind-numbingly boring to me. Its just personal preference. And a good rush deck can rush a stall deck before they gain control of the board- I can get 6 turn wins against firestall before they can even get out fire buckler.
Also, more cards in a deck means more bugs because some cards have bugs in their game mechanics is a fallacy. You could have a 60 card deck full of pillars and never have neurotoxin bugs because...well you don't have a scorpion.
It isn't the number of cards in a deck that determines the chance of a bug happening, it kinda depends whether you actually have a card which has bugs in its game mechanics. *gasp* Most of these bugs are useless minor things that don't matter anyway, some of them even harm you so you won't even want them to happen. Bugs generally won't occur unless you purposely do it. Say, the antimatter diving pegasus. If you dive an antimatter pegasus, the attack will invert to normal after the attack. If you do not know of the bug, you definitely would not dive the pegasus as it would heal for 2 times as much. So preventing bugs by making small decks is kinda not related at all.