Hi,
i just discovered elements yesterday and as former magic player im thrilled to find such a GREAT game! Just love it...
But there is one thing id like to see improved...the grinding.
I would love to play around with some deck ideas, but putting together a new kind of deck costs around 1000+ electrum. So instead of having fun with different decks, trying this and that, looking for some new challenges...i only do one thing: AI3 farming...again and again...and after 100 farming runs its becoming a pain and especially BORING!
I understand that getting your cards shouldnt be TOO easy as there has to be some challenge.
I would really love to see a method for new players to acquire common cards more easily.
I took a short look into the forums but i didnt see any suggestions about sth like this. So will share my ideas:
Offer (more or less) random packs for a reduced price, like most TCG do anyway. Like:
10 totally random commons for 150
10 random commons of one element for 250
The prices are just an example, maybe they have to be higher...but this way new players could get a good start for building up their card stack without HOURS of grinding...imo grinding should not be the main occupation after 1 day of playing!
If cheap, random packs are included, it might be necessary to raise prices to buy single cards and too lower prices for sale to prevent players from actually making money from buying packs.
If you think that random packs make highly used cards for god farming (like sundials or dimensional shields) too easy to get, you might want to the category uncommon...simply to exclude some cards from beeing purchased at a discount price.
Pillars should be free (exept Quantum) I know, they are not expensive already...but still i have to do another 4-5 farming runs to even afford the simple backbone of a none rainbow deck...WHY?
Furthermore,
Mono element pillars should be excluded from spins....its rare enough that you get a card and i want to get nice rewards, not a card i could have bought for even lowly 6 electrum...
Lower or remove the electrum penalty for AIs This is meant to be fun, right? Right now, after one test, i wont even do my own trials against half-bloods or false good until i have farmed enough electrum recommended deck...without it, i have a high probability to loose and that means: MORE GRINDING! no way! wont do anything that will need me to do even more boring, senseless AI fights...why do you have to loose electrum at all? It simply discourages testing your own ideas and trying to be succesfull.
If you want to add additonal thrill, offer a
betting system. Ask the player if he wants to make a bet (somehow limited) for AI5+...and if your into gaining money for your upgrades and are confident about winning, you can CHOOSE to risk some electrum. You even might add a
card betting system...if you put a card at risk (maybe random, maybe the best card in deck?), you get one additional spin or maybe are allowed to respin one single bar?
Well, enough for the moment...got to go back GRINDING