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Offline theelkspeaks

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169532#msg1169532
« Reply #36 on: December 04, 2014, 05:22:39 am »
I finally got my first Arena spin through some seriously hardcore luck (I ended up with -one- pillar out of the twelve in my thirty-card deck on starting draw, when going against a Quanta Denial arena deck. That's bogus).

I got a shard, without a chance to respin any slots. I honestly would rather have gotten a weapon, because I can get Shards through donating if I'm hard-up enough for them.

From what I've heard before from other users, the Special Spin is particularly partial to Shards rather than weapons. I know that myself and TC are not the only people seeing this. Why can't anyone recognize that the system is borked? Rare weapons are practically mandatory in a lot of God-farmers and even Arena-farmers, yet they're hands-down the hardest cards to obtain aside from Nymphs and Marks. You can get Shards with a high rate of success in Special Spin and from any Arena deck that has them, and even if you can't seem to get them legitimately you can donate to buy the upgraded versions (which you can also sell at the store for a hefty penny, allowing you to upgrade cards for the sale costs if you're hard-up enough for electrum).

Meanwhile, Special Spin is the only supposed "reliable" way to get weapons(It's not--whether or not you succeed depends drastically on your starting draws and how they compare to your opponent's deck), yet Shards appear far more often on it. Are you honestly saying that Rare Weapons aren't hard to acquire? If you're saying it's easy to farm the Arena for Bronze, then what deck are you using for it? How many upgraded cards are in it? How many rare weapons? If you need rare weapons and upgraded cards to get more rare weapons and upgraded cards reliably, don't you see how that's an unstable equilibrium?

Rare weapons, at least the unupped versions, -need- to be more easily accessible for newbies. Not necessarily thrown into the shop or anything, but at least appear on more spins, or not practically require special spins if you're that much more likely to get Shards rather than Weapons from Special Spins.

The 27 rares (12 weapons, 12 shards, miracle/pharoah/squid) all appear equally often on the special spin reels.  However, shards are slightly more common because they are easier to obtain from regular arena spins (many players include 5-6 copies of a shard in an arena deck, but only 1-3 of a weapon, making it easier to get on the postwin reels).  As for what deck to use until you get rares, 6 devourers, 6 black dragons, 12 pillars/pends, 4 steals, 2 Drain Lifes is a passable farmer for Bronze and even Silver.  Replacing 1-2 pillars with a vamp stiletto when you get one makes it a little better.   Also, if your luck is bad at winning arena games, you can make some electrum and some spins from beating AI3, though the spins in AI3 aren't great because the decks are unfocused.
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Offline bossitron

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169533#msg1169533
« Reply #37 on: December 04, 2014, 05:23:15 am »
I finally got my first Arena spin through some seriously hardcore luck (I ended up with -one- pillar out of the twelve in my thirty-card deck on starting draw, when going against a Quanta Denial arena deck. That's bogus).

that's a normal occurrence for me. dosen't bother me though.
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Offline flyingcat

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169572#msg1169572
« Reply #38 on: December 04, 2014, 12:09:07 pm »
I finally got my first Arena spin through some seriously hardcore luck (I ended up with -one- pillar out of the twelve in my thirty-card deck on starting draw, when going against a Quanta Denial arena deck. That's bogus).

I got a shard, without a chance to respin any slots. I honestly would rather have gotten a weapon, because I can get Shards through donating if I'm hard-up enough for them.

From what I've heard before from other users, the Special Spin is particularly partial to Shards rather than weapons. I know that myself and TC are not the only people seeing this. Why can't anyone recognize that the system is borked? Rare weapons are practically mandatory in a lot of God-farmers and even Arena-farmers, yet they're hands-down the hardest cards to obtain aside from Nymphs and Marks. You can get Shards with a high rate of success in Special Spin and from any Arena deck that has them, and even if you can't seem to get them legitimately you can donate to buy the upgraded versions (which you can also sell at the store for a hefty penny, allowing you to upgrade cards for the sale costs if you're hard-up enough for electrum).

Meanwhile, Special Spin is the only supposed "reliable" way to get weapons(It's not--whether or not you succeed depends drastically on your starting draws and how they compare to your opponent's deck), yet Shards appear far more often on it. Are you honestly saying that Rare Weapons aren't hard to acquire? If you're saying it's easy to farm the Arena for Bronze, then what deck are you using for it? How many upgraded cards are in it? How many rare weapons? If you need rare weapons and upgraded cards to get more rare weapons and upgraded cards reliably, don't you see how that's an unstable equilibrium?

Rare weapons, at least the unupped versions, -need- to be more easily accessible for newbies. Not necessarily thrown into the shop or anything, but at least appear on more spins, or not practically require special spins if you're that much more likely to get Shards rather than Weapons from Special Spins.
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Offline Zawadx

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169576#msg1169576
« Reply #39 on: December 04, 2014, 12:45:54 pm »
AI3 gives rare weapons. If you farm ai3 with a mono-life for even an hour, you'll spin a couple I think.
Rare weapons are definitely less rare than shards; in bronze or silver only a handful of arena decks have any shard in them. Rare weapons, however, are somewhat common. Getting some weapons is no problem. If they're not to your liking, get used to them. Each rare weapon has serious potential, so perhaps try it out?
Also, stop complaining about getting too many shards. When it comes to grinding, shards are MUCH more useful than weapons. You just have to build the proper deck around them.

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Offline CuCN

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169577#msg1169577
« Reply #40 on: December 04, 2014, 01:11:54 pm »
How many rare weapons do you win on average per 10,000 AI3 wins (assumed to be distributed evenly over all 13 AI3s)?
WeaponGained per 10,000 wins
:entropy Discord15.90
:death Arsenic7.05
:gravity Titan24.10
:earth Pulverizer7.93
:life Druidic Staff39.86
:fire Fahrenheit17.12
:water Trident0.00
:light Morning Star9.13
:air Owl's Eye66.28
:time Eternity0.00
:darkness Vampire Stilleto8.16
:aether Lobotomizer17.82
:rainbow Total213.35

A good AI3 farmer gets about one win per minute.
« Last Edit: December 04, 2014, 01:36:47 pm by CuCN »

Offline allembrande jackson

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169588#msg1169588
« Reply #41 on: December 04, 2014, 03:30:21 pm »
So I am not paranoid: there is actually no way to spin Trident.

Now that I have played for over a year, I want to build a strong nymph's tears deck: I would like to use trident, but it legitimately appears that that is a pointless ambition.

I think the suggestion of a way to exchange weapons would be great.  What about an armorer, who exchanges weapons, or forges weapons out of relics (would be a cool use of relic)
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Offline allembrande jackson

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169589#msg1169589
« Reply #42 on: December 04, 2014, 03:35:32 pm »
If you have incredibly bad luck, then sorry, you have incredibly bad luck.

 ... Why all games should be designed from behind the veil of ignorance: probability is the poor man's provedence, as well as the promise of poverty
« Last Edit: December 04, 2014, 03:37:30 pm by allembrande jackson »
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Offline theelkspeaks

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169590#msg1169590
« Reply #43 on: December 04, 2014, 03:36:34 pm »
So I am not paranoid: there is actually no way to spin Trident.

Now that I have played for over a year, I want to build a strong nymph's tears deck: I would like to use trident, but it legitimately appears that that is a pointless ambition.

I think the suggestion of a way to exchange weapons would be great.  What about an armorer, who exchanges weapons, or forges weapons out of relics (would be a cool use of relic)

You can't spin Trident or Eternity from AI3.  You can spin them from AI4 (not recommended) or Bronze/Silver, which you can play competently without rares.
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Offline andretimpa

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169596#msg1169596
« Reply #44 on: December 04, 2014, 05:14:39 pm »
So I am not paranoid: there is actually no way to spin Trident.

Now that I have played for over a year, I want to build a strong nymph's tears deck: I would like to use trident, but it legitimately appears that that is a pointless ambition.

I think the suggestion of a way to exchange weapons would be great.  What about an armorer, who exchanges weapons, or forges weapons out of relics (would be a cool use of relic)

You can't spin Trident or Eternity from AI3.  You can spin them from AI4 (not recommended) or Bronze/Silver, which you can play competently without rares.

You can also get the upped from Neptune, but the probability is slim. Or get lucky with the oracle.
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Offline bossitron

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169610#msg1169610
« Reply #45 on: December 04, 2014, 07:55:32 pm »
So I am not paranoid: there is actually no way to spin Trident.

Now that I have played for over a year, I want to build a strong nymph's tears deck: I would like to use trident, but it legitimately appears that that is a pointless ambition.

I think the suggestion of a way to exchange weapons would be great.  What about an armorer, who exchanges weapons, or forges weapons out of relics (would be a cool use of relic)

the real bad news is that you can't spin eternity.  :o
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Offline flyingcat

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169633#msg1169633
« Reply #46 on: December 04, 2014, 10:52:25 pm »
So I am not paranoid: there is actually no way to spin Trident.

Now that I have played for over a year, I want to build a strong nymph's tears deck: I would like to use trident, but it legitimately appears that that is a pointless ambition.

I think the suggestion of a way to exchange weapons would be great.  What about an armorer, who exchanges weapons, or forges weapons out of relics (would be a cool use of relic)
Cough 500scorequest Cough
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Offline allembrande jackson

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Re: Rare weapons are too hard to acquire... https://elementscommunity.org/forum/index.php?topic=56836.msg1169649#msg1169649
« Reply #47 on: December 05, 2014, 12:36:33 am »
What is 500scorequest?
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anything
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