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Offline Ryli

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180796#msg180796
« Reply #12 on: October 21, 2010, 01:00:17 am »
Part of getting good at this game is knowing what each card does and how to counter it, and predicting what will occur before the opponent plays them.  You are throwing all that out the window with a suggestion like this.

That seems more like an idea for a single player RPG.
Nothing more to say about this.

TheGreatKhan

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg181269#msg181269
« Reply #13 on: October 21, 2010, 09:36:11 pm »
To me, this sounds like a bad idea. Bad. Cards are gonna get real cheap real fast. The possibilities are endless and ridiculous. Also: it's bad enough to increase strength/defense, but abilities?!?!! My God man are you trying to kill us all???

Offline Ryli

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg181277#msg181277
« Reply #14 on: October 21, 2010, 09:44:17 pm »
Dragons with destroy and immateriality. Yay for OPness :D

Drobbit

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg181677#msg181677
« Reply #15 on: October 22, 2010, 09:57:10 am »
Well, I'm still not sure if I like the idea of this idea, but I guess I'll keep playing the devil's advocate, as it were, since no one else it.
So I have to play the devil's rol  >:D hehehe
Well, I see that it's not a popular idea but really think it please before killing it.

Ok, let's discard the abilities part and focus on the increasing stats part. I understand that adding abilities kill the process of card construction cause you are free to make your own card without limits. I'm sorry for that.

As said, if you pay for having more and more attack and/or defense, your creature will have an unpayable cost.

Imagine an otyugh with 3 more points on defense. Yes, you have in your deck a 0/8 oty who can eat almost anything. But it costs 6 more quantum for a total of 11 :gravity. Are you really sure it's OP?

Offline teffy

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg181709#msg181709
« Reply #16 on: October 22, 2010, 11:45:46 am »
I think, you should get the following upgrades for your "great" suggestion.

Chrysaora, 1 :water
stats: 3/2

Black Dragon, 11 :darkness
10/6

Otyugh, 5 :gravity
3/5

Micro Abomination, 2 :entropy
3/4

Immortal, 7 :aether
4/6

And not the following:

Firefly, 200 :air or 2 :life with Firefly Queen , nothing with SoR on her:)
100/100

Lava Golem, 5 :fire
7/3

Pegasus, 7 :light
8/3

Horned Frog, Cockatrice,  4 :life
8/3 or 8/5.

Otyugh , 6 :gravity
0/6


If you see the bad (or the good points) of this upgrades, you´ll see, why Atk/Health is discussed in the forums and not a part of a free upgrade with electrums.
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Kuross

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg181791#msg181791
« Reply #17 on: October 22, 2010, 03:24:18 pm »
Another aspect is to think in terms of game code. Which would be easier? Modifying the game code to allow players to alter cards in game or just add new cards? I think it's easier and simply better to add new cards rather than having to go through all the extra trouble of modifying the current game code.

Drobbit

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg181896#msg181896
« Reply #18 on: October 22, 2010, 05:12:39 pm »
I think, you should get the following upgrades for your "great" suggestion.

Chrysaora, 1 :water
stats: 3/2

Black Dragon, 11 :darkness
10/6

Otyugh, 5 :gravity
3/5

Micro Abomination, 2 :entropy
3/4

Immortal, 7 :aether
4/6

And not the following:

Firefly, 200 :air or 2 :life with Firefly Queen , nothing with SoR on her:)
100/100

Lava Golem, 5 :fire
7/3

Pegasus, 7 :light
8/3

Horned Frog, Cockatrice,  4 :life
8/3 or 8/5.

Otyugh , 6 :gravity
0/6


If you see the bad (or the good points) of this upgrades, you´ll see, why Atk/Health is discussed in the forums and not a part of a free upgrade with electrums.
I think you didn't read my "great" suggestion or I don't understand what you are talking about.
The cost is increased by 2 for any single point of attack or defense.

Another aspect is to think in terms of game code. Which would be easier? Modifying the game code to allow players to alter cards in game or just add new cards? I think it's easier and simply better to add new cards rather than having to go through all the extra trouble of modifying the current game code.
I'm agree with that.

Xrbeta

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg181905#msg181905
« Reply #19 on: October 22, 2010, 05:19:12 pm »
This is a pretty bad idea it will change the game WAY to much

Offline teffy

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg182035#msg182035
« Reply #20 on: October 22, 2010, 07:24:58 pm »
ok, I read higher stats -> higher costs, sorry. It doesn´t matter if you suggested +2 quanta per point.

My criticism to your idea was:
When you improve stats in the wrong way, the card can become worse. A 3/2 Chrysaora would get all shield effects. A 3/4 Micro Abomination would kill the reason, the upgrade was made for.
If you increase stats and costs for Firefly, you must see, that FFQ and SoR exist.

On the other side, for some cards, a small increase of stats can cause big benefits e.g. a 0/6 Otyugh can eat all these x/5 creatures.
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Rooftrellen

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg182266#msg182266
« Reply #21 on: October 22, 2010, 11:04:47 pm »
You are playing fire.  What is the counter to a devonion dragon (10/5)?

If you said rage potion, that was a good guess, but I have upgraded this dragon to a 10/6 dragon for that exact reason.  The correct answer was explosion to remove the pillars so that I couldn't get the dragon out.

Every card has a counter, and sometimes that means not letting it hit the field safely (what are you going to do about a phase dragon? try to keep the 13 aether quanta from being available, that's what).

Most creatures aren't like that, but some are.  If we can customize creatures as you suggest, it changes the counter based on how much and what was upgraded.

I don't want to think of deathstalkers or dune scorpions with 1 attack, bypassing the check for their poison.  Maxwell's demon can help keep fireflies in check...unless they are 3/3 (4/4 upgraded), which then renders them immune to paradox.

Then we have a situation with mutations.  Why don't I just upgrade to a 100/100 light dragon.  The moment I get one from improving skeletons, the game is over.

Why don't I throw in fate eggs for good measure, as well?

Certainly you can see the problems with changing creatures like this with regards to countering those creatures, and what it would do to the balance of the game.

genraenera

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg183029#msg183029
« Reply #22 on: October 23, 2010, 07:56:25 pm »
My Gravity Nymph, - 3 defense to put it to 1|1, -6 cost to put it to 2 :gravity.  Yes please.

Kuross

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg183063#msg183063
« Reply #23 on: October 23, 2010, 08:26:22 pm »
Let's look at this from a slight slippery slope argument.

Why even have in game creatures? Why not just have a blank slate 1/1 that we can spend electrum on to make it however we want for a cost? In other words, go to bazaar, buy 6 1/1's, spend X electrum, then make them all into 0/4 Air creatures with growth? Then we could delete all the creatures in game and relpace them with blank slates for everyone to make/buy how they see fit.

Point is, I truly believe this idea changes the concept of the game too much. It just doesn't fit.

 

anything
blarg: