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Drobbit

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Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180506#msg180506
« on: October 20, 2010, 04:34:40 pm »
In a way to personalize more our decks, i suggest the option of improving our creatures in our own way.
It means that with a considerable high cost of electrums, we could buy new abilities or strengh/defense points to our creatures. The summoning cost of the creature would increase, of course.
For example:
I want to buy 1 strengh points to my vampire so I pay with electrum coins the cost of it. Lets supose that each strengh point increase the summoning cost of the creature by 2. So now I have my new and unique vampire 5/3 that costs 7 :darkness

Another example:
Now I still want to improve my new vampire 5/3 from the previous example. But now I want to give it the devour ability. Devour is a strong ability so the sumoning cost (for example) is increased by 4 and costs a lot of electrum coins. But I pay for it so now I have my extremely good but also extremely expensive vampire 5/3  :gravity:devour with a cost of 11 :darkness

Offline Glitch

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180508#msg180508
« Reply #1 on: October 20, 2010, 04:43:37 pm »
Dumb idea is dumb.

Seriously, it makes creatures pointless, instead of buying many, just buy one photon and work from there.

Offline asymmetry

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180574#msg180574
« Reply #2 on: October 20, 2010, 06:57:46 pm »
Bypass all the card creation and betatesting process... sure, why not?

:<
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

Offline BC

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180593#msg180593
« Reply #3 on: October 20, 2010, 07:35:13 pm »
Fear my pre-flown titans with momentum, devour, black hole and immaterial!  ???

Offline Korugar

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180604#msg180604
« Reply #4 on: October 20, 2010, 07:45:28 pm »
Yeah....ok, the idea isn't terrible if you remove the part about buying abilities. I'm not sure being able to upgrade stats is especially...useful, as you've presented it, but at least it doesn't completely wreck the game.

Offline Glitch

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180620#msg180620
« Reply #5 on: October 20, 2010, 08:13:35 pm »
Beware my 0|10 otyugh!

Offline Korugar

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180657#msg180657
« Reply #6 on: October 20, 2010, 09:02:07 pm »
Yeah, that costs 15 :gravity to play, if it's upgraded.

Drobbit

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180686#msg180686
« Reply #7 on: October 20, 2010, 09:33:55 pm »
besides jokes, I don't think that the idea is so terrible to...
as Korugar says, think about the cost of that cards you are talking about.

smuglapse

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180687#msg180687
« Reply #8 on: October 20, 2010, 09:39:21 pm »
besides jokes, I don't think that the idea is so terrible to...
as Korugar says, think about the cost of that cards you are talking about.
You are free to theorize all you want, but what you are suggesting is making a whole other game.

Part of getting good at this game is knowing what each card does and how to counter it, and predicting what will occur before the opponent plays them.  You are throwing all that out the window with a suggestion like this.

That seems more like an idea for a single player RPG.

Kuross

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180691#msg180691
« Reply #9 on: October 20, 2010, 09:46:51 pm »
I agree with the sentiment that this idea fundamentally alters the game in a negative way.

First, I believe it's best to add to the existing card pool rather than modify cards. Second, this will only lead to the rich getting richer.

Offline Korugar

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180726#msg180726
« Reply #10 on: October 20, 2010, 10:46:50 pm »
Well, I'm still not sure if I like the idea of this idea, but I guess I'll keep playing the devil's advocate, as it were, since no one else it.

Second, this will only lead to the rich getting richer.
Not really. Not if, as I said earlier, we only go with stat increases, instead of additional abilities. With his idea of adding a two quanta cost for each increased stat, the creatures don't get better. They get more powerful, but, if anything, they get weaker for their cost.

Offline Glitch

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Re: Quest: improve a creature https://elementscommunity.org/forum/index.php?topic=14273.msg180733#msg180733
« Reply #11 on: October 20, 2010, 10:52:37 pm »
Yeah, that costs 15 :gravity to play, if it's upgraded.
Oh, I'll just change it's element to fire and fuel it with cremations.

 

blarg: