*Author

Cisco

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3942#msg3942
« Reply #48 on: December 15, 2009, 10:09:51 pm »

When Zan added the FG it created a lot of new problems. T50are made of people who grind like crazy  and the best way is to play gods. before the decks had a lot of varity. I´m one of the few users that stuck to rainbow from the getgo since I hate the idea of beeing vunrable to certain deck types. Rainbow was a deck type that could beat any deck but could lose to any deck simply with a bad draw wich happens a lot. In my oppinion sundial is the main problem and  a nerf to it will fix a lot of these things. more cards are needed to make the elements more attractiv. But a few of us have been trying like crazy to make a non rainbow deck succesfull vs gods. Pretty sure this will not happen. how to fix the FG problem  should be the main source of this topic in my oppinion. A suggestion would be to have god spins give out non upgraded cards wich in turn will make them a lot less attractiv.

Ellimint

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3943#msg3943
« Reply #49 on: December 15, 2009, 10:09:51 pm »

The popularity of rainbow decks increased ten fold after this forum was opened and Scaredgirl disclosed his (her?) deck, that is true. People who read the previous forum were aware of rainbow's capabilities mainly due to Cisco's posts on his success rates which I think were pioneer, but it was only after Scaredgirl made his (her?) post that things took off.
Coincidentally(?) the Sundials and Scarabs were added around that time.  Scarabgirl.
Actually- they came out about a week earlier.
Hence the use of the words "around that time".  :)

Evil Hamster

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3944#msg3944
« Reply #50 on: December 15, 2009, 10:09:51 pm »

Although it is very similar to magic, the mechanics are different. What's overpowered in one game won't be in the other and vice versa.

Evil Hamster

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3945#msg3945
« Reply #51 on: December 15, 2009, 10:09:51 pm »

When Zan added the FG it created a lot of new problems. T50are made of people who grind like crazy  and the best way is to play gods. before the decks had a lot of varity. I´m one of the few users that stuck to rainbow from the getgo since I hate the idea of beeing vunrable to certain deck types. Rainbow was a deck type that could beat any deck but could lose to any deck simply with a bad draw wich happens a lot. In my oppinion sundial is the main problem and  a nerf to it will fix a lot of these things. more cards are needed to make the elements more attractiv. But a few of us have been trying like crazy to make a non rainbow deck succesfull vs gods. Pretty sure this will not happen. how to fix the FG problem  should be the main source of this topic in my oppinion. A suggestion would be to have god spins give out non upgraded cards wich in turn will make them a lot less attractiv.
I think the easiest fix for sundials would be to make them shields. Don't change their cost or abilities- weapons can still hit past them- but make them take the shield slot. Then they can't be abused to grow massive bone walls.

Evil Hamster

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3946#msg3946
« Reply #52 on: December 15, 2009, 10:09:51 pm »

evil hamster what you suggest is a weaker vs of phase shield. If you see the mana cost between the two, you will see it still would need to cost more.
It only lasts 2 turns, lets their weapons still hit you and stops your own creatures from attacking. Would it really need to cost more? That would be up for debate.

Evil Hamster

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3947#msg3947
« Reply #53 on: December 15, 2009, 10:09:51 pm »

The popularity of rainbow decks increased ten fold after this forum was opened and Scaredgirl disclosed his (her?) deck, that is true. People who read the previous forum were aware of rainbow's capabilities mainly due to Cisco's posts on his success rates which I think were pioneer, but it was only after Scaredgirl made his (her?) post that things took off.
Coincidentally(?) the Sundials and Scarabs were added around that time.  Scarabgirl.
Actually- they came out about a week earlier. I remember seeing them and thinking meh. I never thought about the usefulness of chaining sundials while building bone walls :)

laf

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3948#msg3948
« Reply #54 on: December 15, 2009, 10:09:51 pm »

What reason would be left to fight with the False Gods?

laf

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3949#msg3949
« Reply #55 on: December 15, 2009, 10:09:51 pm »

120 points for starters and the challenge of course, since I fully ecpect more gods to be added in later additions. But more versality in t50 since it takes out a lot of reason to play them, some will go back grinding t50 wich in turn makes for other decks instead of only rainbow.
If I want money I go and farm level 3 with mono red. Yeah yesterday I was bored of rainbow FG, so I changed mark, slapped a mono red non-upgraded deck together and went to kill level 3 npcs. A fast kill was 2 minutes, average was 3 and a long game was 4  minutes. I won 90% and was bored after an hour.
Now Im farming FG to get the upgraded red cards and then I go and murder in pvp all the rainbow decks I find ^^.
And if this doesnt work, I splash some black and run 4 steals additionally to the artifact destruction.
And a challenge is only interresting the first ten times. Then its only boring and, speaking for myself, I will quit.

I think the creator of this game should go and use the dual lands of magic the gathering. It would solve mana distribution and the overpoweredness of lands creating all kind of colored mana.

laf

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3950#msg3950
« Reply #56 on: December 15, 2009, 10:09:51 pm »

90% l3 is not good at all. This game is constantly changing  still a lot to do to make it more interesting and better. I never played magic and have no idea what you suggest. But I´m not for this game to be a diffrent version of another game. It has it´s own style and that is good. the community after such a short time is already huge and will contin. to grow, so If you leave it´s no loss. No pun intended
Why do people always start comparing e-penises... 90% is good enough for me, for that deck and the effort to play it (what effort? braindead...  ;D)
And about "different version of another game"... elements is a 90% copy of magic the gathering. http://en.wikipedia.org/wiki/Magic:_The_Gathering
Nonetheless I loved magic and love this webgame. Its really well made.
And I fear you have to endure my presence a little longer, at least as long as I see a reason to grind the gods and Im not tired playing pvp.  :)

And about dual lands:
Magic had originally land which gave 2 colors of mana like blue/white, red/green and so on... So if you wanted to play a multicolored deck you had to carefully choose your lands. That could be a possible way to solve the problem (?) of the OT. Later the creators of magic deceided that duals were way to overpowered (for similar reasons like the rainbow deck here) and dropped those land to only basic or land with a disadvantage (like: was able to produce 2 colors, but you have to wait 1 turn to be able to use it).

Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3951#msg3951
« Reply #57 on: December 15, 2009, 10:09:51 pm »

evil hamster what you suggest is a weaker vs of phase shield. If you see the mana cost between the two, you will see it still would need to cost more.
It only lasts 2 turns, lets their weapons still hit you and stops your own creatures from attacking. Would it really need to cost more? That would be up for debate.
If we leave it as a permanent, increase the cost to two, but leave the upgrade the same. If we turn it into a shield, leave the cost as one, and leave the upgrade the same. That way, Sundial is less of an OP card.

Uzra

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg3952#msg3952
« Reply #58 on: December 15, 2009, 10:09:51 pm »

Although it is very similar to magic, the mechanics are different. What's overpowered in one game won't be in the other and vice versa.
Another fallacy commonly used (miss-used?) is 'dodging the question'.  The mechanics of one set of cards (lands/pillars) produce different kinds of 'things that are used to pay costs'  (mana/quantum) each turn. To have a single card produce more than one kind of 'thing used to pay costs' was overpowered in one game and currently being accused of being overpowered in another.

Pretty obvious that the mechanics are close enough for comparison. Still doesn't mean quantum towers are OP, but it's not something that adds nothing to table.

1-3 New* Rainbow decks are created a day, while duo has at most 1 per week? (not far off)
The number of possible duo decks is 11+10+9+8+7+6+5+4+3+2+1 = 66.  How many are viable?
I know you like your deck and don't want to have to farm new decks, but that's not a basis for balance.

 

Evil Hamster

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Quantum pillars from 3 to 2 quantum ? https://elementscommunity.org/forum/index.php?topic=387.msg4271#msg4271
« Reply #59 on: December 15, 2009, 10:09:52 pm »

Although it is very similar to magic, the mechanics are different. What's overpowered in one game won't be in the other and vice versa.
Another fallacy commonly used (miss-used?) is 'dodging the question'.  The mechanics of one set of cards (lands/pillars) produce different kinds of 'things that are used to pay costs'  (mana/quantum) each turn. To have a single card produce more than one kind of 'thing used to pay costs' was overpowered in one game and currently being accused of being overpowered in another.

Pretty obvious that the mechanics are close enough for comparison. Still doesn't mean quantum towers are OP, but it's not something that adds nothing to table.

1-3 New* Rainbow decks are created a day, while duo has at most 1 per week? (not far off)
The number of possible duo decks is 11+10+9+8+7+6+5+4+3+2+1 = 66.  How many are viable?
I know you like your deck and don't want to have to farm new decks, but that's not a basis for balance.
I wasn't "dodging" anything. I simply stated they are different games with different mechanics.

For example:

Magic had a card called black lotus that you sacrificed for 3 mana- extremely overpowered.

Elements has nova you "sacrifice" for 12 mana- useful but NOT overpowered.

 

blarg: