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hello5666

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Re: quantum mark??? https://elementscommunity.org/forum/index.php?topic=5636.msg69488#msg69488
« Reply #12 on: May 16, 2010, 09:58:50 am »
This section is Forum suggestions not Game suggestions.


Aside to that an other mark would be good for deck and card labeling and such.

I noticed when I first clicked on this Forum Suggestions.

Lol its now in Game Suggestions and Feedback.

Offline BluePriest

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Re: quantum mark??? https://elementscommunity.org/forum/index.php?topic=5636.msg69733#msg69733
« Reply #13 on: May 16, 2010, 07:02:04 pm »
That's because your mark is to represent a specific element. Quantum isn't an element.
Yep like Kamie said, your Mark is a representation of your elemental.  Quantum is not an elemental.
What if you chose to have no elemental Affinity though? Dabble in all, a jack of all trades, but master of nothing?I think it actually fits in quote well.
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Wisemage

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Re: quantum mark??? https://elementscommunity.org/forum/index.php?topic=5636.msg69842#msg69842
« Reply #14 on: May 16, 2010, 10:31:47 pm »
you NEED an affinity, (besides jack of all trade =/= 3/12 at random)

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Re: quantum mark??? https://elementscommunity.org/forum/index.php?topic=5636.msg69867#msg69867
« Reply #15 on: May 16, 2010, 11:17:11 pm »
you see a lot of games with elements involved that wizards choose no affinity. It happens very often, why not here? and no one ever said 3 random quanta, It could be 2, or even 1.

If the main concern is being OP, then why are quantum towers not considered OP? A mark provides no more quantum than a tower, and if a tower isnt OP, then why would a mark be OP?
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Ashebrethafe

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Re: quantum mark??? https://elementscommunity.org/forum/index.php?topic=5636.msg69925#msg69925
« Reply #16 on: May 17, 2010, 02:45:53 am »
Quantum Mark is not needed for rainbows. Time is the mark for rainbows.
And when it's not time, it's entropy, to guarantee the quanta for supernovas no later than turn 3.
you see a lot of games with elements involved that wizards choose no affinity. It happens very often, why not here? and no one ever said 3 random quanta, It could be 2, or even 1.

If the main concern is being OP, then why are quantum towers not considered OP? A mark provides no more quantum than a tower, and if a tower isnt OP, then why would a mark be OP?
Because the mark is immaterial. And zanz considered nerfing quantum towers (http://elementscommunity.org/forum/index.php/topic,4093.msg44974#msg44974), but it seems they are OP only because there aren't a lot of non-rainbow decks that can be used to farm false gods.

Another idea discussed in that thread was applying the 6-of limit to QPs/QTs; this was shot down on the grounds that it would make rainbow decks have to be small with entropy mark (6 QTs + 6 supernovas = not much quantum generation outside of the mark's element). It seems to me that a "nova mark" could fix this problem. Novas also fit the jack-of-all-trades concept, as they generate equal amounts of all elements but much less of any one element than the existing marks.

However, I now realize that the "nova mark" I suggested above wouldn't generate enough quanta in the early game, and shortening the first countdown probably isn't enough of a fix. A better idea might be to increase the countdown by 1 each time, so that the mark takes (N^2 + N)/2 turns to generate N novas -- that is, goes nova at the end of turns 1, 3, 6, 10, 15, etc.

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Re: quantum mark??? https://elementscommunity.org/forum/index.php?topic=5636.msg69939#msg69939
« Reply #17 on: May 17, 2010, 03:17:46 am »
Quantum Mark is not needed for rainbows. Time is the mark for rainbows.
And when it's not time, it's entropy, to guarantee the quanta for supernovas no later than turn 3.
you see a lot of games with elements involved that wizards choose no affinity. It happens very often, why not here? and no one ever said 3 random quanta, It could be 2, or even 1.

If the main concern is being OP, then why are quantum towers not considered OP? A mark provides no more quantum than a tower, and if a tower isnt OP, then why would a mark be OP?
Because the mark is immaterial. And zanz considered nerfing quantum towers (http://elementscommunity.org/forum/index.php/topic,4093.msg44974#msg44974), but it seems they are OP only because there aren't a lot of non-rainbow decks that can be used to farm false gods.

Another idea discussed in that thread was applying the 6-of limit to QPs/QTs; this was shot down on the grounds that it would make rainbow decks have to be small with entropy mark (6 QTs + 6 supernovas = not much quantum generation outside of the mark's element). It seems to me that a "nova mark" could fix this problem. Novas also fit the jack-of-all-trades concept, as they generate equal amounts of all elements but much less of any one element than the existing marks.

However, I now realize that the "nova mark" I suggested above wouldn't generate enough quanta in the early game, and shortening the first countdown probably isn't enough of a fix. A better idea might be to increase the countdown by 1 each time, so that the mark takes (N^2 + N)/2 turns to generate N novas -- that is, goes nova at the end of turns 1, 3, 6, 10, 15, etc.
I know he considered nerfing them. Like I said, I didnt say it would do 3, i was just pointing out that it wouldnt be OP getting a random quantum. If the towers were nerfed, then the mark would be nerfed along with it. Very simple.
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