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Offline Zac33333Topic starter

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Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98303#msg98303
« on: June 22, 2010, 03:38:04 am »
Quanta generating creatures. The ultimate solution to heavy PC.
A lot of elements have an upgrade creature that can generate quanta, but unfortuneatly not all. So heres what I think.

 :entropy - None yet, should use Micro Abomination.
 :death - None as well, should use Elite Skeleton.
 :gravity - Again, None, should use Graviton Guard
 :earth - Uses Gnome Gemfinder. Its fine.
 :life - Uses Rustler upped and unupped. Fine.
 :fire - Uses Brimstone Eater. Fine.
 :water - None, should use Abyss Crawler.
 :light - Uses Ray of Light. Fine.
 :air - Uses Damselfly. Fine.
 :time - None. Should get a new creature. (Like new card idea, something simple and low damage. Like 1|2 Evil Clock or something. Im not creative enough and this isnt the section for Card Ideas.)
 :darkness Uses devourer upped and unupped. Fine.
 :aether None, should get a new creature as well.



This would make sense as 6/12 basic elements use them, 4/12 have cards that could make sense to use the ability, and only 2/12 would probably need a new card.
I like this idea as it makes decks possible to NOT be so DEPENDANT on pillars, especially against FGs like seism, or other Mass Permanent Controll Cards/Players/AI. Also, makes Mono Decks easier to use against FGs, but not OPing mono decks. Who else agrees with me?

Malduk

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98370#msg98370
« Reply #1 on: June 22, 2010, 05:29:34 am »
Firefly generates :light , and Elite Firefly generates :fire .

PuppyChow

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98529#msg98529
« Reply #2 on: June 22, 2010, 03:10:20 pm »
Firefly generates :light , and Elite Firefly generates :fire .
And how does that have any bearing on his argument? All 3 elements you could be referring to (air, fire, and light) all have other quanta generating creatures too. His point that other elements don't still stands.

Unless you were just pointing out more creatures that generate quanta. =\



Anyway, I kinda like the idea of giving other elements quanta generating creatures. I disagree with some of your choices (I think most elements should just get an all new creature), but that's just me.

Malduk

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98564#msg98564
« Reply #3 on: June 22, 2010, 04:04:57 pm »
And how does that have any bearing on his argument? All 3 elements you could be referring to (air, fire, and light) all have other quanta generating creatures too. His point that other elements don't still stands.

Unless you were just pointing out more creatures that generate quanta. =\
It doesnt. I was just pointing out creatures he didnt mention (you can tell that by reading my post which only mentions creatures he didnt post without making any additional point :) ). If anything, it strengthens his argument as some elements have double generators while others have none.

Anyway, I kinda like the idea of giving other elements quanta generating creatures. I disagree with some of your choices (I think most elements should just get an all new creature), but that's just me.
Its not just you, I'd also prefer if other elements get NEW creatures for quanta generating purposes. I wouldnt even mind "other" creature that generates quanta of your mark, though that would somewhat limit options (as opposed to separate creatures for each element).

Thelonesun

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98578#msg98578
« Reply #4 on: June 22, 2010, 04:14:40 pm »
Elite Skeletons could be exploited very easily[1], so I think that they should get a new creature too.

[1] -coughgraveyard-

Offline Zac33333Topic starter

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98822#msg98822
« Reply #5 on: June 22, 2010, 09:08:42 pm »
Meh, maybe they could get new creatures. But I still say that pretty much all elements should have a creature that can generate a quanta for that element each turn. It just seems sensible to me in a way. Makes Mono and Duo decks flow much nicer. The ONLY fear that I would have for this idea would be that it would OP fractal, seeing as a 1|1 or 1|2 creature with generate shouldnt cost more than 3 quanta. That would make aether a common side-arm for any duo or trio deck. But at the same time it wouldnt OP anything because not all elements have a shield like hope. So in any event, its a decent step to take in elements and wouldnt need too much balancing. Most balancing it would need would be for things like the brimstone eater, who if spammed with fractal and teamed with pheonixs, can generate massive :fire armies and in a mass CC situation, or a mass Bonewall situation, could generate a 60 damage firebolt. But that would still take time, patients, and a good hand. As for elements that dont have quanta generating creatures, it may or may not open OP strategies, like :time & :aether would make massive armies of immortal anubises, pharohs, and whatever would generate  :time. Other than that, which isnt really an OP strategy because it would take several turns and can be blocked by fire buckler, I dont see a problem with this idea at all. It just seems to be a natural fit for the game.

miniwally

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98827#msg98827
« Reply #6 on: June 22, 2010, 09:11:54 pm »
Abyss crawler would be too abused, making it generate the quanta to play it self means you'll easily be getting 6|6 creatures with fractal. Also I believe elements have select themes and not everyone should have quanta-generating creatures as it'll just make the elements more similar.

Offline Zac33333Topic starter

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98835#msg98835
« Reply #7 on: June 22, 2010, 09:22:19 pm »
Abyss crawler would be too abused, making it generate the quanta to play it self means you'll easily be getting 6|6 creatures with fractal. Also I believe elements have select themes and not everyone should have quanta-generating creatures as it'll just make the elements more similar.

More similar? Icebolt, Firebolt. Dusk mantle, fog shield. And I doubt there are ANY elements that DONT mix each other when it comes to certain cards using abilities (I.E. Pulverizer  :earth using 3  :gravity) Also, we have been stating above that if this were implimented to the game, the elements that dont have one could get a new creature. That chart above is just a collection of my ideas.

miniwally

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg98837#msg98837
« Reply #8 on: June 22, 2010, 09:22:58 pm »
Abyss crawler would be too abused, making it generate the quanta to play it self means you'll easily be getting 6|6 creatures with fractal. Also I believe elements have select themes and not everyone should have quanta-generating creatures as it'll just make the elements more similar.

More similar? Icebolt, Firebolt. Dusk mantle, fog shield. And I doubt there are ANY elements that DONT mix each other when it comes to certain cards using abilities (I.E. Pulverizer  :earth using 3  :gravity) Also, we have been stating above that if this were implimented to the game, the elements that dont have one could get a new creature. That chart above is just a collection of my ideas.
That's 2 from different elements this is one for each element.

rakazy8564

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Re: Quanta Generating Creatures https://elementscommunity.org/forum/index.php?topic=8499.msg99130#msg99130
« Reply #9 on: June 23, 2010, 08:36:57 am »
Abyss crawler would be too abused, making it generate the quanta to play it self means you'll easily be getting 6|6 creatures with fractal. Also I believe elements have select themes and not everyone should have quanta-generating creatures as it'll just make the elements more similar.

More similar? Icebolt, Firebolt. Dusk mantle, fog shield. And I doubt there are ANY elements that DONT mix each other when it comes to certain cards using abilities (I.E. Pulverizer  :earth using 3  :gravity) Also, we have been stating above that if this were implimented to the game, the elements that dont have one could get a new creature. That chart above is just a collection of my ideas.
That's 2 from different elements this is one for each element.
What about dragons?  What about pillars (Well ... every element actually needs em so they don't really count xD)?  Also, Ice Bolt - Fire Bolt - Life Siphon all of these are similar, just with their own neat differences.  Also, Pest and Leaf Dragons also produce quanta in their own little way.  Pest steals quanta and produces it, but it requires the opponent to have quanta in the first place.  Leaf Dragons require :light but they can produce 2 :life at a time.  Only the other 4 are exactly alike.  The fireflies are a special case and their ability makes sense.
I like this idea, but if Zanz does decide to implement it he should ask the community as to how the elements should produce their individual quanta.  So they at least have their own special way of doing things.  Also, review the 4 that're alike, RoL makes sense, the other 3 not too sure.  For water you can make it so that if the creature is underwater (flooded) then it produces quanta, kinda ruins the upkeep though xD

 

anything
blarg: