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collimatrix

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PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg133596#msg133596
« on: August 08, 2010, 11:53:13 am »
One of the things that's most frustrating for friends I've introduced to this game is the amount of grind it takes to develop a healthy catalogue of cards, and that's a gap that only grows with each new introduction.  It's just hard to get up to speed without spending an enormous amount of time playing.

The game already already has a fairly well established risk/reward curve though.  If you risk more electrum, the rewards are potentially much higher.  Most of the advice to new players revolves around developing a good lvl3 or top 50 grind deck, since that's the very edge of the risk/reward envelope that can be reached and operated profitably quickly.  From there it's false gods, ideally with a deck good enough that the player can regularly pull in upgraded cards.  Again, following the risk/reward curve all the way to the edge.

I propose an extension of the curve in the form of a new PVP mode.  Entry fee for each game would be 30% of your electrum balance or three relic cards (not refunded).  The winner would get four spins and would be able to win upgraded cards if the other player was using them.  There would be no electrum reward for winning.  The score bonus for winning would be very high as well.

Clearly this is not the sort of thing you could grind.  In fact, it's a negative sum game as far as electrum is concerned!  In fact, this isn't the sort of thing a well-established player would touch.  For a fairly new player though with just enough cards to make a rainbow rush deck, the ability to get upgraded cards that easily would greatly shorten the path to getting upgraded cards for that god killer or PVP2 deck they always wanted.  It would also give the relic card a purpose that doesn't make nymphs grindable.

Offline Demagog

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg133597#msg133597
« Reply #1 on: August 08, 2010, 11:56:53 am »
Sounds like a person with a lot of electrum could just spend it all and then play this to earn cheap upgraded cards. Doesn't keep experienced players away.

collimatrix

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg133893#msg133893
« Reply #2 on: August 08, 2010, 08:07:41 pm »
Sounds like a person with a lot of electrum could just spend it all and then play this to earn cheap upgraded cards. Doesn't keep experienced players away.
Assuming that they're willing to blow all their electrum rather than hoard it.  You do have a point though.  Do you think it should be 30% + a fixed amount, or something different?

PuppyChow

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg133901#msg133901
« Reply #3 on: August 08, 2010, 08:23:37 pm »
Hmm.. While this idea may not be the same as yours, it was inspired by it so...

PvP 3: 40 coins to play, normal as other pvps go. Upgraded cards allowed.
However... if you lose, any cards your opponent spins will be lost to you. The cards in the spins are the exact cards in your opponent's deck, so upgraded cards could be won there.

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg133952#msg133952
« Reply #4 on: August 08, 2010, 10:07:22 pm »
Hmm.. While this idea may not be the same as yours, it was inspired by it so...

PvP 3: 40 coins to play, normal as other pvps go. Upgraded cards allowed.
However... if you lose, any cards your opponent spins will be lost to you. The cards in the spins are the exact cards in your opponent's deck, so upgraded cards could be won there.
sounds cool but i think people'll cry if they lose upped nymphs :P
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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg133962#msg133962
« Reply #5 on: August 08, 2010, 10:23:37 pm »
Hmm.. While this idea may not be the same as yours, it was inspired by it so...

PvP 3: 40 coins to play, normal as other pvps go. Upgraded cards allowed.
However... if you lose, any cards your opponent spins will be lost to you. The cards in the spins are the exact cards in your opponent's deck, so upgraded cards could be won there.
Wouldn't work since you might lose cards giving you less than thirty in a deck. I don't like it anyway :-p

PuppyChow

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg133966#msg133966
« Reply #6 on: August 08, 2010, 10:33:36 pm »
Hmm.. While this idea may not be the same as yours, it was inspired by it so...

PvP 3: 40 coins to play, normal as other pvps go. Upgraded cards allowed.
However... if you lose, any cards your opponent spins will be lost to you. The cards in the spins are the exact cards in your opponent's deck, so upgraded cards could be won there.
Wouldn't work since you might lose cards giving you less than thirty in a deck. I don't like it anyway :-p
If you get your card taken from you, it gets replaced by an unupped relic in your deck.
Or maybe it should be a quantum pillar.

And I don't think you'd take nymphs into pvp 3 :).

Offline Demagog

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg134041#msg134041
« Reply #7 on: August 09, 2010, 12:24:14 am »
QT would be best. Otherwise you could make a deck of pillars and get easy electrum by having them change into relics. Or whatever other card it would be replaced by.

Offline lava golem

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg134052#msg134052
« Reply #8 on: August 09, 2010, 01:07:55 am »
This would just have people making multiple account and spinning nymphs then going to PVP3 and 'transfer' the cards. As well as have 2 accounts farm FGs and then give all the cards they win to the main account. I think PVP3 would be good, but I think no one would risk their upgraded cards. Why not just farm AI5s until you get enough electrum to farm FGs
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collimatrix

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Re: PVP3: Desperado Alley https://elementscommunity.org/forum/index.php?topic=10867.msg134058#msg134058
« Reply #9 on: August 09, 2010, 01:18:04 am »
Hmm.. While this idea may not be the same as yours, it was inspired by it so...

PvP 3: 40 coins to play, normal as other pvps go. Upgraded cards allowed.
However... if you lose, any cards your opponent spins will be lost to you. The cards in the spins are the exact cards in your opponent's deck, so upgraded cards could be won there.

Might require some exceptions vis a vis nymphs, but I like the idea of stretching out the risk/reward curve a lot.

 

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