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Offline kimham8a

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg467152#msg467152
« Reply #60 on: March 04, 2012, 07:48:21 am »
With the rares becoming as winnable as pillars, no one would have full set except top 50. Maybe all spins should give equal chance for every card, with the spin half-rigged so it wouldn't be almost impossible to win a card.
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg467166#msg467166
« Reply #61 on: March 04, 2012, 08:32:35 am »
Remove the problem. Some ways to do this:

Stop the transfer of rares, like turning rares into relics or giving them the same probability as pillars. I recommend this.

Alternatively, block IP addresses with multiple connections to the game, like multiple tabs or browsers connecting to the server- that would limit testing in fun PvP duels, create lag-based bans, and end the use of more than one elements tab- say, spectator mode or trainer. Not good.

Limit people to 1 account. I'm not really sure how this would be feasibly implemented.
I actually test against myself sometimes when decks are tricky to  play for the AI. So i would be against this.
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg467259#msg467259
« Reply #62 on: March 04, 2012, 03:45:18 pm »
Remove the problem. Some ways to do this:

Stop the transfer of rares, like turning rares into relics or giving them the same probability as pillars. I recommend this.

Alternatively, block IP addresses with multiple connections to the game, like multiple tabs or browsers connecting to the server- that would limit testing in fun PvP duels, create lag-based bans, and end the use of more than one elements tab- say, spectator mode or trainer. Not good.

Limit people to 1 account. I'm not really sure how this would be feasibly implemented.

I actually test against myself sometimes when decks are tricky to  play for the AI. So i would be against this.
I'm against it too. I was just listing ways that this could be stopped.

With the rares becoming as winnable as pillars, no one would have full set except top 50. Maybe all spins should give equal chance for every card, with the spin half-rigged so it wouldn't be almost impossible to win a card.
I don't see why. The arena spins would still be there, as would the PvE spins from the AI. It would just severely limit rares from PvP.
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg467271#msg467271
« Reply #63 on: March 04, 2012, 04:36:33 pm »
So decks used to farm AI and arena should be banned aswell following this logic as everyone knows what types of decks are in arena and the spins should be changed so it's ridiculously difficult to get rares from these aswell? Especially as considering you know roughly what deck you're going up against it's alot easy to build a counter deck...these seems more of a problem than a completely random PVP game.

Just throwing my opinion in aswell as I don't see how anyone can have a problem, if everyone played PVP as often as it should be played the reward would be justified. Just because people don't play PVP doesn't make it a cheaters way to get cards...why dont you "rebel" against everyone in PVP and play it yourself so its harder for them to get cards? The reason is because it's alot faster to go into arena or farm the AI.

Although, they shouldn't be playing there own accounts, that's something I disagree with but that's easily managed by blocking mult accounts from the same IP, people have IPs that change, I understand that but something of to that extent is hard to manage.

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg467272#msg467272
« Reply #64 on: March 04, 2012, 04:39:55 pm »
So decks used to farm AI and arena should be banned aswell following this logic as everyone knows what types of decks are in arena and the spins should be changed so it's ridiculously difficult to get rares from these aswell? Especially as considering you know roughly what deck you're going up against it's alot easy to build a counter deck...these seems more of a problem than a completely random PVP game.

Just throwing my opinion in aswell as I don't see how anyone can have a problem, if everyone played PVP as often as it should be played the reward would be justified. Just because people don't play PVP doesn't make it a cheaters way to get cards...why dont you "rebel" against everyone in PVP and play it yourself so its harder for them to get cards? The reason is because it's alot faster to go into arena or farm the AI.

Although, they shouldn't be playing there own accounts, that's something I disagree with but that's easily managed by blocking mult accounts from the same IP, people have IPs that change, I understand that but something of to that extent is hard to manage.
Hum, i have no problems with winning rares in normal pvp games. What i am against is winning rares from a 24 pillar + 6 same rare farm.
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Offline teffy

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg467347#msg467347
« Reply #65 on: March 04, 2012, 09:43:03 pm »
I think "remove all spins from PvP" is a total overreaction.
I have no idea how many players do "pvp farming", maybe zanz knows. As far as I´m concerned, I see no farm decks
However I see people asking in chat for farms.
Farms destroy game experience.

To the "too few players do PvP and no incentive to PvP thing":
I normally get my opponent within 20-30 seconds (or even less), that´s totally ok for an online game. Maybe it´s also dependent on the internet connection. Players still play PvP, maybe because they are new and need rares, or because they simply want to play against human players (not AI). Using chatrooms and finding a willing partner isn´t always the best - and fastest solution.

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Offline FIQ

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg490334#msg490334
« Reply #66 on: April 30, 2012, 11:32:40 pm »
Having to grind for a month is bad design though. Really, this exploit is good for pvp.
Well bumping this as today I had 4 out of 5 random games as farm. - But really, THAT IS THE POINT OF RARE, you're not supposed to base decks on rares, they ought to be a certain novelty you only get once you "completed" the rest.
The type of "novelty" rare you describe only exist in nymphs and marks. These cards are indeed novelty cards that should not be based around in decks normally and the reason they are so sucessful is that they con only be obtained via the oracle or PvP leagues.

And here lies the problem of shards and weapons: they can be grinded for. Because they can potentially be obtained in a relatively short period of time if one puts the effort in, many people feel the pressure to obtain shards and rares or they feel they miss out on some important play strategy. On the other hand, since nymphs are truly rare cards and can only be obtained in time, there is no such pressure.

Thus the obvious solution to the farming problem is to explicitly make shards and weapons "true rares" like nymphs, or normal cards buyable from the bazzar or somehow more easily obtained through other means than PvP farms. If people has easier ways to get rares than farms, then problem solved. Trying to make shards and weapons "semi-rare", less rare than nymphs but more rare than normal cards is the root of the problem.
Well I think if the rare-spin would ALWAYS grant a rare, maybe make pvp the same as platinum: a special spin after 3 consequitive wins. (While removing rares from standard draws).
This. I don't mind needing to win very hard matches X times a row to get a rare, but missing it when you've succeed doing this is just frustrating. Especially as the possibility to win (IIRC) is 1/4, and that's ONE rare. Now, doing this for every rare in the game (12 weapons, miracle, pharaoh, squid, 12 shards, 27 each) 12 times (27*12=324), is evil.

On topic: Replace rares with relics, problem solved. Relic farms isn't that bad.
« Last Edit: April 30, 2012, 11:34:22 pm by FIQ »

Offline shileka

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg493812#msg493812
« Reply #67 on: May 06, 2012, 05:37:22 pm »
idk if it is posible but maybe pvp could be programed that you can only win rares when it's a normal deck and not a farm deck

Offline bogtro

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg493813#msg493813
« Reply #68 on: May 06, 2012, 05:38:40 pm »
And you would determine if it's a farm deck how?
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Offline shileka

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg493816#msg493816
« Reply #69 on: May 06, 2012, 05:41:42 pm »
And you would determine if it's a farm deck how?

i said i didn't know if it was posible, maybe by using the deckcodes, a farm deck should be recognizable as it is 24 pillars and 6 rares

Offline bogtro

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg493817#msg493817
« Reply #70 on: May 06, 2012, 05:42:55 pm »
Very few farm decks are 24 pillars and 6 rares. Besides this, if we stopped rares from being spun with specific decks, people will just change the decks by 1 pillar or whatever to get around it. Not even possible, let alone viable.
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Offline Poker Alho

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg493820#msg493820
« Reply #71 on: May 06, 2012, 05:45:02 pm »
a good way to demotivate rare farm in pvp2 is to change the matchmaking system so that 2 players cant fight eachother 2 times in a row, turning the farm considerably slower and more money/time consuming

 

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