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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg414799#msg414799
« Reply #24 on: October 23, 2011, 03:21:56 pm »
I wouldnt mind this change so much if pvp didnt take a minute and a half for each turn. This problem with pvp wont get fixed until zanz gets a better pvp server for the sole reason that if the rare weapon spins are gone then there is no reason to pvp at all anymore.

Offline JenkarTopic starter

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg414803#msg414803
« Reply #25 on: October 23, 2011, 03:30:16 pm »
I wouldnt mind this change so much if pvp didnt take a minute and a half for each turn. This problem with pvp wont get fixed until zanz gets a better pvp server for the sole reason that if the rare weapon spins are gone then there is no reason to pvp at all anymore.
False, it's fun once you get going. You would still have $ reward (which i think should be increased).
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg414887#msg414887
« Reply #26 on: October 23, 2011, 06:52:37 pm »
Still takes forever...

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg415717#msg415717
« Reply #27 on: October 25, 2011, 08:54:20 pm »
Ummm...the problem has nothing to do with the PVP server. It has everything to do with the turn-based structure of the game.
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg416701#msg416701
« Reply #28 on: October 27, 2011, 10:29:35 pm »
I did never pvp'ed for cards, rares or cash, always did to test funky decks and have some fun.
There is a lot of better ways to acquire cash and rares fairly.
So I don't see any problem with removing the spins
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg417059#msg417059
« Reply #29 on: October 28, 2011, 06:42:17 pm »
No spins in pvp is absurd....

You should be ashamed for suggesting such an absurd idea.
Is that any easier than farming using a stolen deck?

Offline JenkarTopic starter

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg417069#msg417069
« Reply #30 on: October 28, 2011, 06:57:10 pm »
No spins in pvp is absurd....

You should be ashamed for suggesting such an absurd idea.
Is that any easier than farming using a stolen deck?
Way easier. Especially since you can't steal decks, since they were shared.
Basicly, over farming bronze about an hour each day, it's taken me a month to get 12 of a new shard.
Through pvp farming, it's taken a day for one to get them all x12.
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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg419522#msg419522
« Reply #31 on: November 02, 2011, 07:19:33 pm »
Having to grind for a month is bad design though. Really, this exploit is good for pvp.

Offline pulli23

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg466700#msg466700
« Reply #32 on: March 03, 2012, 09:16:06 am »
Having to grind for a month is bad design though. Really, this exploit is good for pvp.
Well bumping this as today I had 4 out of 5 random games as farm. - But really, THAT IS THE POINT OF RARE, you're not supposed to base decks on rares, they ought to be a certain novelty you only get once you "completed" the rest.

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg466715#msg466715
« Reply #33 on: March 03, 2012, 10:25:28 am »
Having to grind for a month is bad design though. Really, this exploit is good for pvp.
Well bumping this as today I had 4 out of 5 random games as farm. - But really, THAT IS THE POINT OF RARE, you're not supposed to base decks on rares, they ought to be a certain novelty you only get once you "completed" the rest.
The type of "novelty" rare you describe only exist in nymphs and marks. These cards are indeed novelty cards that should not be based around in decks normally and the reason they are so sucessful is that they con only be obtained via the oracle or PvP leagues.

And here lies the problem of shards and weapons: they can be grinded for. Because they can potentially be obtained in a relatively short period of time if one puts the effort in, many people feel the pressure to obtain shards and rares or they feel they miss out on some important play strategy. On the other hand, since nymphs are truly rare cards and can only be obtained in time, there is no such pressure.

Thus the obvious solution to the farming problem is to explicitly make shards and weapons "true rares" like nymphs, or normal cards buyable from the bazzar or somehow more easily obtained through other means than PvP farms. If people has easier ways to get rares than farms, then problem solved. Trying to make shards and weapons "semi-rare", less rare than nymphs but more rare than normal cards is the root of the problem.

Offline pulli23

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg466716#msg466716
« Reply #34 on: March 03, 2012, 10:29:14 am »
Having to grind for a month is bad design though. Really, this exploit is good for pvp.
Well bumping this as today I had 4 out of 5 random games as farm. - But really, THAT IS THE POINT OF RARE, you're not supposed to base decks on rares, they ought to be a certain novelty you only get once you "completed" the rest.
The type of "novelty" rare you describe only exist in nymphs and marks. These cards are indeed novelty cards that should not be based around in decks normally and the reason they are so sucessful is that they con only be obtained via the oracle or PvP leagues.

And here lies the problem of shards and weapons: they can be grinded for. Because they can potentially be obtained in a relatively short period of time if one puts the effort in, many people feel the pressure to obtain shards and rares or they feel they miss out on some important play strategy. On the other hand, since nymphs are truly rare cards and can only be obtained in time, there is no such pressure.

Thus the obvious solution to the farming problem is to explicitly make shards and weapons "true rares" like nymphs, or normal cards buyable from the bazzar or somehow more easily obtained through other means than PvP farms. If people has easier ways to get rares than farms, then problem solved. Trying to make shards and weapons "semi-rare", less rare than nymphs but more rare than normal cards is the root of the problem.
Well I think if the rare-spin would ALWAYS grant a rare, maybe make pvp the same as platinum: a special spin after 3 consequitive wins. (While removing rares from standard draws).

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Re: PVP farming [exploit] https://elementscommunity.org/forum/index.php?topic=32406.msg466723#msg466723
« Reply #35 on: March 03, 2012, 11:03:54 am »
I know I'm new here but, if everyone can do it, how can anyone have a problem?
If people aren't PVP'ing, then there clearly not doing it for a reason? But it's still a personal choice...surely?

 

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