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Offline TimerClock14Topic starter

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PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163071#msg163071
« on: September 22, 2010, 07:14:06 pm »
PvP Co-op mode would probably be something along the lines of a doubles match in tennis. The two players work together and -combine- their 'skills' (decks) to overcome another pair that are working together to beat YOU. This would also create a more expandable, tighter knit gaming community within elements. The way you could go about getting a partner is you could arrange and type the name of your desired partner before the match (kind of like PvP duel) and your opponent the same. Then the two Cooperating players would combine their decks and HP and will begin the match like any other. The rotation of turns would operate as so:
-First turn:
One player from the pair that wins the coin toss (possibly by another coin toss) will make the first go.
-Second turn:
The team that lost the coin toss flips to decide the player to go first
-Third and Fourth turns:
The remaining player from the group that won the coin toss makes the turn
This would create an evenly balanced match in which a new kind of strategic thinking is required.
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline Ryli

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163103#msg163103
« Reply #1 on: September 22, 2010, 08:13:39 pm »
I like the idea.

I think it may be too much for the servers to handle though. (Don't Quote me on that. Ask someone who understands how the servers work)

Offline willng3

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163149#msg163149
« Reply #2 on: September 22, 2010, 10:05:05 pm »
Aye, there are a great number of issues involved in undertaking a project such as this.  But that doesn't mean this isn't a good idea.  Something like this would open untold numbers of strategies/combinations to experiment with and use, which is always a good thing.
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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163214#msg163214
« Reply #3 on: September 22, 2010, 11:49:20 pm »
First deck = 18 Quantum towers 6 Supernova's 6 SoG's.

Second deck= Speedbow rush.

WIN

Offline TimerClock14Topic starter

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163217#msg163217
« Reply #4 on: September 22, 2010, 11:51:41 pm »
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline Ryli

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163220#msg163220
« Reply #5 on: September 22, 2010, 11:55:09 pm »
6 SoG's.
???
Shard of Gratitude. (5 heal per turn permanent, upgrade from Shard)

Offline TimerClock14Topic starter

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163223#msg163223
« Reply #6 on: September 22, 2010, 11:58:00 pm »
*phew* almost locked topic thinking it was the quick reply button hahahaa.....
ANYWAYYYYY, if SoG's are Shards of Gratitude then that makes sense, those are SO annoying
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Offline Ryli

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163224#msg163224
« Reply #7 on: September 22, 2010, 11:58:19 pm »
First deck = 18 Quantum towers 6 Supernova's 6 SoG's.

Second deck= Speedbow rush.

WIN
1st deck = No Land Stompy
2nd deck = Destroyer Rush.

Between the 2 hands it almost removes the bad hand aspect of the 2 decks plus a complete outrush of your idea.

No Land Destroyer Stompy = Epicest Win ^_^

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163232#msg163232
« Reply #8 on: September 23, 2010, 12:05:30 am »
First deck = 18 Quantum towers 6 Supernova's 6 SoG's.

Second deck= Speedbow rush.

WIN
1st deck = No Land Stompy
2nd deck = Destroyer Rush.

Between the 2 hands it almost removes the bad hand aspect of the 2 decks plus a complete outrush of your idea.

No Land Destroyer Stompy = Epicest Win ^_^
Yah... until you realize your going up against a double "Mr. Sexington's Rage quit deck."

Offline Ryli

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163237#msg163237
« Reply #9 on: September 23, 2010, 12:11:39 am »
First deck = 18 Quantum towers 6 Supernova's 6 SoG's.

Second deck= Speedbow rush.

WIN
1st deck = No Land Stompy
2nd deck = Destroyer Rush.

Between the 2 hands it almost removes the bad hand aspect of the 2 decks plus a complete outrush of your idea.

No Land Destroyer Stompy = Epicest Win ^_^
Yah... until you realize your going up against a double "Mr. Sexington's Rage quit deck."
What did you say? Mr Sexington's 'leave me alone or I'll keep you here forever' deck.
There's a slim chance you could outrush it. But if you don't win in the first 3-4 turns, forget it.
And I don't think it would be that common to see it either.

Ohmega

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg163585#msg163585
« Reply #10 on: September 23, 2010, 06:53:37 pm »

Xrbeta

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Re: PvP Co-op matches. https://elementscommunity.org/forum/index.php?topic=12864.msg181937#msg181937
« Reply #11 on: October 22, 2010, 05:51:40 pm »
Nah im not feeling this...

 

anything
blarg: