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Offline 3D House of BeefTopic starter

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PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122921#msg122921
« on: July 24, 2010, 04:41:58 pm »
Currently:

PVP1 will temporarily autodowngrade the upgraded cards in a deck and assign you a random opponent who will also have a deck that abides by the same ruleset.
PVP2 will leave the existing cards in a deck as is and assign you a random opponent who will also have a deck that abides by the same ruleset.
PVP Duel lets you choose your opponent, and otherwise works like PVP2.

Suggestion:

Since most of the tournaments held are specifically for unupgraded decks, I would propose that there be a PVP1 Duel and PVP2 Duel button. 

This way everyone in a given tournament will be playing with the same ruleset in regards to upped and unupped cards.  It would prevent a player accidentally putting an upped card in his tournament deck and getting disqualified.  It also would alleviate another issue, which is upgrading Nymphs.  Currently, the rarest cards in the game cannot be upgraded without disqualifying them from the most popular tournament format.  A PVP1 Duel and PVP2 Duel button would allow people to upgrade their nymphs without pain.  It would also allow people who currently have upped Nymphs to use them in tournaments, as there is no current way to downgrade a card.  This would also preserve the current option to have a fully or semiupgraded PVP duel.

Since the code already exists to autodowngrade the cards, I would hope that a solution like this would also be fairly easy to implement.

Suggestions?  Support?

Offline Svenningen

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122926#msg122926
« Reply #1 on: July 24, 2010, 04:47:12 pm »
Or that by clicking PVP duel it will take you to a new screen (as current) where you can choose between pvp1 or pvp2 duels (or just by adding another button)

And in pvp2 the deck is kept as it is, and pvp1 auto-downupped.

I agree, we briefed some ideas in chat, and this is what we sortoff agreed on. Now to get more support! :D
Because I want to upp nymphs for use on FG's, and still having them to use in pvp1/unupped tourneys!

Offline Rastafla

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122932#msg122932
« Reply #2 on: July 24, 2010, 04:52:04 pm »
I fear it will just confuse people even more.
Just looking at the tournament chat during tournaments shows that the large part of people there shouldn't be there because they 1# don't read rules 2# don't listen to what the organizers say and 3# they have zero ability to actually think and find stuff out on their own.

PvP tournaments are easy to do.
Making sure your deck codes are working and follows the rules is not hard. You are expected and required to come prepared. 3 min between games is enforced so is 5 min to find opponent.

Edit
I should point it out that very few tournaments are anything goes unupped. They have special rules and that requires you to build them beforehand!
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Offline Svenningen

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122948#msg122948
« Reply #3 on: July 24, 2010, 05:02:19 pm »
the point is so that people can use their upped nymphs/marks or whatever it might be.

If people are to retarted (yes, offence) to click duel unup | duel free for example, they aint got shit to do in a tourney, and that I mean, from the very bottom of my heart. EVERY contender should be FORCED to read rules, and have a forum acc. And thus, I preferred old signups.

Offline Rastafla

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122954#msg122954
« Reply #4 on: July 24, 2010, 05:06:53 pm »
the point is so that people can use their upped nymphs/marks or whatever it might be.
It have never been a RIGHT to use the cards you have only a possibility. If it were a right of the users to use any of the special cards they have there wouldn't be rules that said no rares/only unupped etc.

Its a moot point.
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Offline Svenningen

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122960#msg122960
« Reply #5 on: July 24, 2010, 05:08:56 pm »
It makes it all more convenient, and more fun, and opens for more possibillities.

Offline Rastafla

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122966#msg122966
« Reply #6 on: July 24, 2010, 05:11:28 pm »
The same can be said for the reason to upgrade the card in the first place.
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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122969#msg122969
« Reply #7 on: July 24, 2010, 05:12:23 pm »
Yes! And thats why the auto-downgrade will help both these.
People can then use it in unupped pvp events and upped while facing pvp2 and ai's

Offline 3D House of BeefTopic starter

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg122991#msg122991
« Reply #8 on: July 24, 2010, 05:41:33 pm »
As far as confused tournament goers, you are not going to be able to fix that with code.  If people cannot be bothered to read the rules, I am not sure how far we should be expected to hand-hold them. 

I'd suggest that we shouldn't base the game suggestions and upgrades based on what laziest and most careless among the player base would prefer.  If one can navigate a forum to read the rules for the tournament, I am sure one can manage to press the correct button when asked.

The suggested change would only change the existing 3 pvp options, into 4.  I'd hope that even the most casual and careless web-gamer should be able to sort that out.  If not, then maybe they aren't ready for tournaments yet.

A more complex (from the code side) solution, that might address all concerns, would be a button that just said "Current Tournament", or similar.  Then someone with access could set the rules for the current tournament, upped or unupped (or perhaps more complex options like restricted/mandatory cards), and even the simplest player would be able to follow along.

I upgraded my first Nymph before I was aware of the tournament environment, and so now I can not use it.  In the absence of a card downgrade option, there should be a way for people to use their Nymphs.  I think the original suggestion is a simple and elegant solution that can use existing code to implement.

Offline Rastafla

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg123032#msg123032
« Reply #9 on: July 24, 2010, 06:21:00 pm »
More or less every week we have to instruct people on everything because they simply don't want bother doing anything themselves besides playing with the decks they have.
Buttons and what to type (and where) and all have to be explained even marks and elements sometimes.

Zanz is not part of the tournament gameplay, all he does is provide the prizes. If im not mistaken its too messy to make a integrated tournament system based on the desyncing and everything but most of all the human error aspect which causes all of the problems. Allowing people (forum staff) into the game client I'm not so sure he wants to do that either. This will be yet another database entry and temporary and how to make sure people dont enter with multiple accounts and other reasons. No this is out of the question in the foreseeable future i believe.

Nymphs are rarely good enough for tournament play which is beside the point. People can still use the nymphs to their hearts content, just not in the special rules tournament. Because the rules are special. If someone doesn't like the rules then don't join.

All in all, two new buttons for the same thing just to let people use nymphs for specific tournaments every now and then? Dont think so.
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Offline 3D House of BeefTopic starter

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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg123191#msg123191
« Reply #10 on: July 24, 2010, 08:39:01 pm »
Feel free to drop any secondary suggestions, like a Tournament button, as I only suggested it to try and address your objections Rasta.

Ignoring for a moment any specific request for a gameplay improvement, and lets talk about improvements in general, and Rasta's impassioned objection, which I am still trying to understand.

First of all, any change, new card, new ability, will always have to be explained to someone who is not willing to look it up themselves.  This goes for any improvement anywhere.  If we halted all change because of the problematic non-readers out there, then there could be no progress, no new cards, no new abilities.

To take the position, that an improvement should not be made, just because there is a category of people who refuse to actually read what a thing does, puts and end to all progress for the sake of dumbing everything down to the lowest common denominator.

Some people are too foolish to not look at the color of a traffic light before crossing the street.  This does not mean that traffic lights do not serve a useful purpose for those of us willing to understand them.

None of this seems like a legitimate objection.  The same argument (people are too lazy to read, and it causes them confusion that we have to explain), could be proposed for every card in the card suggestion area, and every improvement in the Game Suggestion and Feedback area.

Back to the specific game improvement suggestion.

It seems to me that having one more option doesn't cause any more issues that currently exist.  We still have to explain to players what a desync is, why they have to be in tournament chat, how long they should wait for an opponent, and what buttons to press to find their opponents.  None of this changes.  The only real-world change that would occur would be this:

Existing Scenario:
New Player: "What button do I hit for this tournament?"
Helpful Chat Community: "PVP Duel"

Enhanced Scenario:
New Player: "What button do I hit for this tournament?"
Helpful Chat Community: "PVP1 Duel"


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Re: PVP Autodowngrade Option https://elementscommunity.org/forum/index.php?topic=10129.msg123203#msg123203
« Reply #11 on: July 24, 2010, 08:53:52 pm »
I support the idea

First of all, we have to think if the idea is good, and i suggest you make a pool of it.
Second is the manner the idea will be implemented. It´s for to the game designer. Of couer we can suggest.

For me the idea is very good, totally viable for the reasons 3D Beef presented.
And i suggest to implement a button called "tournament" that will put all the players in a same room, where clicking on the name of the player you have the option to duel against him. Ok maybe it´s a bit complicated, but it´s the ideal thing to do.
But i think the PVP tourney button for now is good. If the newbie click on it, it will lend him to a screen like PVP Duel, and if the other player don´t invite, it will do nothing.

Resuming, i think we should care about the idea, not about how it will be implemented.

 

blarg: