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Healing Before Damage Calculations https://elementscommunity.org/forum/index.php?topic=8856.msg103735#msg103735
« on: June 29, 2010, 03:01:02 pm »
I want to make this as short as possible, basically healing takes during your end turn while you're attacking, I suggest that you change it so that healing comes before attacking. Simply because, I have had many opportunities to get E mastery with say 95 HP on my last turn with a SoG on the field, but because the opponents HP is too low, it wont heal in time to raise mine. This gets quite annoying because getting the extra 11, or 21 coins etc makes a lot of difference, especially considering how much it happens to me and god knows how many other.

This is just a suggestion and it would be nice to see it pull through, please discuss.

Selenbrant

  • Guest
Re: Healing Before Damage Calculations https://elementscommunity.org/forum/index.php?topic=8856.msg103831#msg103831
« Reply #1 on: June 29, 2010, 05:52:24 pm »
Effects occur in the order the corresponding card lies on the field. I would say its simple a disadvantage of SoG, FeralBond compared to direct healing.

finkel

  • Guest
Re: Healing Before Damage Calculations https://elementscommunity.org/forum/index.php?topic=8856.msg103838#msg103838
« Reply #2 on: June 29, 2010, 05:58:18 pm »
Equip a weapon, and put just enough damage out (take into account your enemy's shield) to finish with your weapon.

In other words, say your opponent has X health left. You want to deal X minus Q damage, where Q is the amount of damage your weapon will deal (again, take into account your enemy's shield).

Since the very last thing that happens during your turn before quanta generation is your weapon's attack, all of your shards will heal you just before you finish off your opponent.

This neat trick has netted me thousands of electrum and helped me a lot when I first started farming false gods (one EM made up for 4 losses).

Good luck, and happy elemental mastering :)

 

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