*Author

PuppyChow

  • Guest
Re: Putting a Score Threshold on PvP 2 https://elementscommunity.org/forum/index.php?topic=7500.msg85931#msg85931
« Reply #24 on: June 08, 2010, 07:49:04 pm »
I know. Hence,
Quote
to show why your idea is bad
.

I'm on your side here. I just made your reasoning a little clearer.

Chronospawn

  • Guest
Re: Putting a Score Threshold on PvP 2 https://elementscommunity.org/forum/index.php?topic=7500.msg85954#msg85954
« Reply #25 on: June 08, 2010, 08:11:46 pm »
I'm not being cocky, I'm not trying to say I'm awesome, I just want to be able to get points at a decent rate.
Then you're looking in the wrong place. try AI3, or t50. They're easier, faster, and more efficient.
Agreed.
AI3 - farm until you can afford your initial improvements (most often imp'ed Otys :p)

Then t50 + AI5 to bulk out improvements - get additional weapons/rares and occasional upped cards.

Then enjoy a nice mixture of AI5+AI6 and t50 until you achieve a deck that meets your play preference - for both FG+PvP.
Yes - this can mean 2 completely different decks.

As for my sarcasm earlier - see signature for details.
PvP2 has safety labels. "No restrictions".
If someone is playing a deck that consistently beats yours in PvP2, then consider your deck build.
Right up there with - if you burn your hand placing it on the red hot burner on the stove top, and don't like pain and 2nd / 3rd degree burns, then consider not placing your hand on a hot element.

Non-upped rush decks have limitations of 2-3 rounds comparitively to upped through no quantum gain of pillar/tower placement.

If you're playing a time-rainbow, consider an entropy rainbow or pure life or earth to speed things up.
Else consider spending the time others have in AI5/T50/AI6 getting the cards required upgraded to make a deck functiuonal enough for PvP2.

Lastly - if all else fails - bite the bullet and play the decks that are beating yours.
Probably fire/earth rush, or a rainbow rush. A life rush only on really bad draws of an upped deck.

miniwally

  • Guest
Re: Putting a Score Threshold on PvP 2 https://elementscommunity.org/forum/index.php?topic=7500.msg85989#msg85989
« Reply #26 on: June 08, 2010, 08:55:08 pm »
The forum actually classes beginners as below 20k score (according to the leagues) and I think this would be an accurate score, if (and I hope it doesn't) this came into action, you are being very hypocritical and I can't see why you can't see it yourself but Puppy did do well explaining it, xdude he isn't saying that's what we're doing he's saying that's the hypothetical situation we're providing.

bojengles77

  • Guest
Re: Putting a Score Threshold on PvP 2 https://elementscommunity.org/forum/index.php?topic=7500.msg86014#msg86014
« Reply #27 on: June 08, 2010, 09:28:18 pm »
Great explanation puppy I don't think it couldve been said any more accurately

b00mc1ap

  • Guest
Re: Putting a Score Threshold on PvP 2 https://elementscommunity.org/forum/index.php?topic=7500.msg86032#msg86032
« Reply #28 on: June 08, 2010, 09:54:00 pm »
Great explanation puppy I don't think it couldve been said any more accurately

/agree

sorry to bother you all.

unionruler

  • Guest
Re: Putting a Score Threshold on PvP 2 https://elementscommunity.org/forum/index.php?topic=7500.msg86130#msg86130
« Reply #29 on: June 08, 2010, 11:53:29 pm »
How about putting the score cap at 20k, where all people have an upped FG grinder and an upped PvP deck. This way guys like me, with multiple upped decks, won't have to meet noobs like you with semi-upped decks. You have to understand that putting restrictions just for one's liking is bad for the game.
I think we just need a sandbox PvP. There will never be a score cap value that everyone is happy with. Personally I don't touch PvP 2 at all.

 

anything
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