Let me introduce the mechanism of PvP for whom don't know about it.
Assuming the internet connection is fast enough.
I know it's suggested before, but I suggest one more thing so I'm making one more thread.
- Player 1 plays his turn.
- Player 1 press spacebar. Data packet is submitted from Player 1 to Player 2.
- Player 2 sees the yellow timer disappears.
- Player 1 sees the graphical thing plays. (Like creatures attacking or quanta generating)
- Player 1 sees the yellow timer going.
- Player 2 sees the graphical thing plays. (Player 1 plays cards, Player 1's creature attacks, Player 1's pillars generate quanta)
- Player 2 plays his turn.
- Player 2 press spacebar. Data packet is submitted from Player 2 to Player 1.
- Player 1 sees the yellow timer disappears.
- Player 1 sees the graphical thing plays. (Like creatures attacking or quanta generating)
- Player 2 sees the yellow timer going.
The yellow part is the happenings while Player 1 sees the yellow timer going.
So you see, the bold part is the longest duration while yellow timer goes.
I suggest two things:
- Add an option to change the drawing motion into SoB/SoSe motion.
- Add an option to skip/fasten the creature attacking/quanta generating etc.
These will make PvP much more faster.