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Offline choongmyoungTopic starter

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Adding some graphical options especially for PvP https://elementscommunity.org/forum/index.php?topic=46568.msg1038778#msg1038778
« on: February 05, 2013, 11:35:10 am »
Let me introduce the mechanism of PvP for whom don't know about it.
Assuming the internet connection is fast enough.
I know it's suggested before, but I suggest one more thing so I'm making one more thread.

- Player 1 plays his turn.
- Player 1 press spacebar. Data packet is submitted from Player 1 to Player 2.
- Player 2 sees the yellow timer disappears.
- Player 1 sees the graphical thing plays. (Like creatures attacking or quanta generating)
- Player 1 sees the yellow timer going.
- Player 2 sees the graphical thing plays. (Player 1 plays cards, Player 1's creature attacks, Player 1's pillars generate quanta)
- Player 2 plays his turn.
- Player 2 press spacebar. Data packet is submitted from Player 2 to Player 1.
- Player 1 sees the yellow timer disappears.

- Player 1 sees the graphical thing plays. (Like creatures attacking or quanta generating)
- Player 2 sees the yellow timer going.

The yellow part is the happenings while Player 1 sees the yellow timer going.
So you see, the bold part is the longest duration while yellow timer goes.

I suggest two things:
- Add an option to change the drawing motion into SoB/SoSe motion.
- Add an option to skip/fasten the creature attacking/quanta generating etc.
These will make PvP much more faster.
Circular Logic is true. Thus, Circular Logic is true.

 

anything
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