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Offline mesaprotector

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056644#msg1056644
« Reply #24 on: April 03, 2013, 05:59:29 am »
My first impression is that this is the best list of nerf/buffs I've seen. Either that, or the least controversial.

Comments are under spoiler:

Spoiler for Hidden:
:entropy
Maxwell's Demon buffed to 3|3 unupped Hard to disagree with this one.
Butterfly Effect now costs 1 quanta less to cast (4 unupped, 3 upped). See above.
Nova/Supernova now cost 6 HPs to cast Rainbows definitely need a nerf, but I'm not sure this is it. (If you want to go this route, I also suggest giving Quantum Pillars/Towers a cost of 1 HP each.)

:death
Skeleton has now a slight chance of triggering death effects (5%) Not sure why this is necessary, but I have no objection.
(Card) Poison is now treated as spell damage. Agree, 100%.
Shard of Sacrifice inverts only for 1 turn, HP cost halved.  This is still my favorite nerf option for SoSa. Agree.

:gravity
Graviton Mercenary stats lowered (3|4 unupped, 4|5 upped) Not needed for a card that just started to get used, imo.
SoFo enters play delayed for 1 turn. SoFo needs nerf, for sure. This would work, but I'd prefer just upping the cost (7|6 to play, 1 for each activation?)

:earth
Graboid now costs 2 :time quanta to evolve. Not the prettiest nerf, but this card does need it.
Plate Armor also makes the creature resist the first targetting. (This includes user's targetting). I like this. Quite a bit.

:life
Horned Frog stats lowered (3|2 unupped, 5|2 upped) I have no problem with this nerf.
Upon play, Cockatrice restores 4 HPs to its owner. Imo, no. I see severe problems with this buff and Cocktal, and mono-life rush doesn't really need it either. Cool idea, though.
For every Light quantum converted, Rustler raises owner's current HP and maximum HP by 1. When Rustler dies, this bonus is removed. Get rid of the last sentence (Rustler's fragility is already enough of a problem) and I'll like this change.

:fire
Shard of Bravery now costs 4 quanta to cast upped, 2 to cast unupped. Probably a good idea. If more people knew about mono-fire speedstall, it would be everywhere. It's just too good.
Ash stats lowered to 0|3 Not needed imo.
Fire Bolt now deals 2 damage every 8 quanta. Keeps a slight damage advantage over Ice Bolt and Drain Life, which is good. OTK still possible, just marginally more difficult.
Fire Spirit stats raised to 0|3, 2|4. This card needs to be used. I'd prefer a cost decrease, though.
Immolation/Cremation now costs 6 hps to cast. Really not necessary. This card is not nearly as dominant as Nova, and the fastest rushes upped don't even use it.

:water
Nymph's Tears cost increased by 1 (both upped and unupped (8|7)) Agree.
Upon play, Blue Crawler and Abyss Crawler raises owner's HP cap by 2. This does not add to current HPs. They need a buff, and they need to stay vanilla. So, probably not.
Arctic Squid is not a rare anymore. Although I see where you're coming from, I don't support this. We should have more non-series rares. :P (I still think Seraph should have been one!)

:light
Sanctuary now costs 1 quanta less and offers 1 healing less (both upped and unupped). I prefer not to make this too easy to put in rainbows. 3 healing is a decent nerf, though.
Unupped Pegasus stats buffed to 3|3. Agree.

:air
Thunderstorm now costs 1 quantum more (both upped and unupped). Maybe. I'd rather wait a bit longer to see if it gets abused.
Fog Shield now costs 1 quantum more (both upped and unupped). YES. Thank you for putting this in, people always forget about this OP card.

:time
SoR - DejaVu interaction retest. I forgot about this! Absolutely agree, it's a stylistic flaw and while it allows a very fast rush, said rush is extremely fragile.

:darkness
Parasite stats raised to 1|2 and 3|2. Might even need further buffing, but this is a good start.

:aether
Lightning now costs 1 quantum more (both upped and unupped). No. There are reasons why Lightning costs the same as Shockwave, and less than Rage Potion. This would make it strictly worse than the latter.
Dimensional Shield now costs 1 quantum more (both upped and unupped). I would support this. I doubt it'll change the metagame much, though.
Mind Gate now costs 1 quantum less (both upped and unupped). Again, support.
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Offline eaglgenes101

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056654#msg1056654
« Reply #25 on: April 03, 2013, 06:59:42 am »
Simple fixes for simple problems.
Id simply opt to give flying stats to cockatrice, and make blue crawler 1 :water for 1|4.
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Offline blarp

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056658#msg1056658
« Reply #26 on: April 03, 2013, 07:24:53 am »
Not a bad list at all. I agree with mesa's opinions a lot. Although sosac is OP in pvp, I use it a lot so don't really want it nerfed :P


I'd also add: make animate weapon targetable, make poison targetable, make reflect shields go back to reflecting purify.

maybe remove the SoR nerf. don't know why that was put in place tbh.

certain creatures need to gain and lose airborne status.

SoFr probably needs a nerf. the part about not being able to target is silly to me. frustrating, OP, and hugely RNG'd.

Why does SoG need to be life element again?


I probably have others but I don't know them all off the top of my head. Salvagers should probably be buffed.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Offline blarp

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056659#msg1056659
« Reply #27 on: April 03, 2013, 07:46:02 am »
I have an idea for a nerf to dim shields. make them last 4 turns, on the final and extra 4th turn make playing another shield impossible to do. So while you can chain dim shields, you'll have to allow for 1 attack in between shields.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Offline Fippe94

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056661#msg1056661
« Reply #28 on: April 03, 2013, 07:59:26 am »
That's not a nerf, you can still chain them every third turn like you can now...
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Offline blarp

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056672#msg1056672
« Reply #29 on: April 03, 2013, 09:06:16 am »
That's not a nerf, you can still chain them every third turn like you can now...

No wouldn't be able to play a new one before that 3rd blocking. basically you'd have to waste a turn of shielding each time if you wanted to chain.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Offline Fippe94

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056679#msg1056679
« Reply #30 on: April 03, 2013, 09:33:46 am »
Then I misunderstood, I though you meant that it was only during the 4th turn you couldn't play another shield, but that you still could during the 3rd.
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Offline Absol

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056691#msg1056691
« Reply #31 on: April 03, 2013, 10:37:05 am »
I still think that offering 2 turns of protection and taking max HP instead of current HP is the best way to go with SoSac. It scales differently with Arena, so it can't be abused there. Plus, it's still useful, even if you have to watch your HP.

No comment as of the rest.
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Offline RavingRabbidTopic starter

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056703#msg1056703
« Reply #32 on: April 03, 2013, 01:22:02 pm »
Poison is innately different than a spell. You might eat it or get injected by it or breathe it...  It shouldn't be reflectable by a shield that reflects spells.
The injector cards, Arsenic, Scorpions, Chrysaora, PufferFish, would be untouched. It is the Poison card that becomes a reflectable.
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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056729#msg1056729
« Reply #33 on: April 03, 2013, 04:35:16 pm »
Simple fixes for simple problems.
Id simply opt to give flying stats to cockatrice, and make blue crawler 1 :water for 1|4.

I like the cockatrice suggestion.

Offline Fippe94

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056733#msg1056733
« Reply #34 on: April 03, 2013, 05:03:03 pm »
Who would use blue crawler if it was a 1/4?
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Offline ColorlessGreen

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Re: Proposed Balance Changes for an eventual 1.33 Patch https://elementscommunity.org/forum/index.php?topic=48187.msg1056734#msg1056734
« Reply #35 on: April 03, 2013, 05:13:59 pm »
Who would use blue crawler if it was a 1/4?

It'd be great with SoP and fractal, and it'd be a viable butterfly effect target.

 

anything
blarg: