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pillslanger

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Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg33527#msg33527
« on: March 05, 2010, 10:24:45 pm »
I know this has been kicked around, but I was just wondering what people would be willing to pay for such an App.  Please answer honestly, I would like for Zanzarino to know how much he could potentially make off such an endeavor.

Scaredgirl

  • Guest
Re: Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg33533#msg33533
« Reply #1 on: March 05, 2010, 10:32:12 pm »
Hmm.. I would imagine it would be difficult to get people to pay for something when they can also get it for free.

Also Elements would kind of lose the "free game" status which is not good.

pillslanger

  • Guest
Re: Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg35343#msg35343
« Reply #2 on: March 09, 2010, 12:58:44 am »
I don't think so, people would just be paying for the convenience of a portable version.  Keep the online one free, but when I'm in class or don't have access to a computer I can still play.  Plus, I just find grinding to be much less annoying if I can do it on my ipod.

killfer8

  • Guest
Re: Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg35370#msg35370
« Reply #3 on: March 09, 2010, 01:43:29 am »
i agree with SG "free status" wether youre playing on a PC or on the Ipod

ScytherLoL

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Re: Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg35387#msg35387
« Reply #4 on: March 09, 2010, 02:13:04 am »
Ok as already stated this works on mobile devices, it is not our problem if Ipods etc can't keep up.

If you are in class you should be doing the class work anyway...lol..just kidding.

Ok so an Ipod app would be good but only if it is free.

Scyther

PuppyChow

  • Guest
Re: Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg35442#msg35442
« Reply #5 on: March 09, 2010, 04:25:37 am »
I would spend 1-5 bucks on it, since it all comes down to convenience.

And it's not like it would drain your pocket. It would be a one time cost for a great game, and wouldn't even cost all that much.

918273645

  • Guest
Re: Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg35931#msg35931
« Reply #6 on: March 10, 2010, 03:19:35 am »
You should keep the free version, but paying would keep the game running. I'm torn. :-\

MrBlonde

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Re: Pricing elements on Ipod https://elementscommunity.org/forum/index.php?topic=3653.msg36806#msg36806
« Reply #7 on: March 11, 2010, 11:24:58 pm »
I would gladly pay for an iPhone/iPod version of elements... especially if it allowed me to link to my current account. Think of it like bejeweled blitz. It's a free facebook game but has been/is one of the top selling games on the iPhone and it costs $2.99. I don't think this does anything to the "free game" moniker of Elements.

Zanz should make money off the game so all you saying it should be free if it becomes an app....shame on you. Porting it over to the iPhone/Android takes time and money (to become a developer you have to pay $99.00 and honestly the setup is a pain). I'm just wondering how porting it over would work. It's tough enough to read some of the text if you aren't full screen as it is. Anyhow if Zanz did it i'd gladly pay pretty much whatever price he put up there. I've purchased tons of apps and would gladly support this game.

And if Zanz ever wanted to do some type of deal getting it over to those platforms i'm sure i could work something out. :)

 

blarg: