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Ant-n-ero

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149805#msg149805
« Reply #12 on: September 01, 2010, 12:07:02 am »
i think Zanz should think about implementing this instantly!!!

Offline ddevans96

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149807#msg149807
« Reply #13 on: September 01, 2010, 12:08:11 am »
I agree with this.
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Kuross

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149987#msg149987
« Reply #14 on: September 01, 2010, 03:57:06 am »
If there is sentiment about the color of the life bar, I wonder if everyone also loves playing the guessing/calculating game on adrenline? Would love to see that figured in the color coding (hehe, little pun), although I understand how adrenline works, so I understand if it's an issue to code it.

Cancerplus

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg150039#msg150039
« Reply #15 on: September 01, 2010, 06:23:42 am »
Support this 100%

It's not like it would hurt anything.

Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg155277#msg155277
« Reply #16 on: September 09, 2010, 07:56:18 pm »
Just had a similar idea, but this works much better. Totally support. :D

Scaredgirl

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg160340#msg160340
« Reply #17 on: September 18, 2010, 03:50:34 am »
I think this is a good idea and I see now downside to it.

Wynden

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg165326#msg165326
« Reply #18 on: September 26, 2010, 09:24:38 pm »
I think this is a good idea and I see now downside to it.
Incidentally, I found that some things don't add up until the last second, such as Hope, which needs to count your light-emitting creatures. Also, cards like momentum seem to catch me off-guard as well in terms of damage, even when I do have a shield. Another example how antimatter will add to your health instead of subtract (I think it just zeroes it at the moment). I think we have to revamp the way the health bar calculates before anything else first.  :(

However, I do agree wholeheartedly with this idea, even if I'm unlikely to use it.  :P
I, for one, am not very trusting with some matters, which include the possibility of miscalculating and losing.  ;D

Offline Higurashi

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg165340#msg165340
« Reply #19 on: September 26, 2010, 09:57:35 pm »
Especially Adrenaline will be a problem, considering even the current system doesn't take the extra damage into account. I kinda like it that way, though. Hard to predict as it should be.
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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg165765#msg165765
« Reply #20 on: September 27, 2010, 05:37:27 pm »
I think this is a good idea and I see now downside to it.
The only downside difficulty in implementation I see is evasion shields that rely on percents.  The health bar would either have to predict the results of the attacks and then mandate that decision to the shield, or blink or become striped to indicate it doesn't know whether the next attack will be a killing blow or not.

Of course I wouldn't mind if % based shields were removed entirely.   ;D

Offline TheOwner

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg165771#msg165771
« Reply #21 on: September 27, 2010, 05:44:15 pm »
I think this is a good idea and I see now downside to it.
...

Another example how antimatter will add to your health instead of subtract (I think it just zeroes it at the moment).

...
That is true.  Say I'm playing Miracle.  There are 3 Light Dragons out, and thats it.  In the first slot we have a 12|12.  Second and third we have -24|24.  It still shows its doing 12 damage to me when its reallying doing 36 healing.  Along with this idea we may need a way of showing healing.  We also may need a way to show which creature kills the target.  Say I've Antimattered all the end creatures, and I'm taking a net damage of 4.  I may still end up dieing because all the beginning creatures have high damage.  This isn't common, but the yellow bar is unreliable.  Luckily I'm extremely good at math.

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg168582#msg168582
« Reply #22 on: October 01, 2010, 06:22:59 pm »
You got my vote.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

edunavas

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg168622#msg168622
« Reply #23 on: October 01, 2010, 07:40:53 pm »
I say Yes
Good idea

 

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