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Offline ZephyrPhantomTopic starter

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Re: Personal Card https://elementscommunity.org/forum/index.php?topic=43971.msg1006707#msg1006707
« Reply #12 on: October 10, 2012, 04:26:16 am »
So it is in fact balanced by its card cost, the stat point only like "action point" to change its strength?
Yes, since increasing strength through stat points will raise the cost in the process.
If it is like that, I would like to see a lot of stat points, you can rather freely to change your card, like every week you will have enough point to change it into anything?
I'm think that stat points would work more like the former - you can add/remove them any time you want and customize your card accordingly.
Dose that meant you will get refund (full or part) if you remove something, so stat point meant that is how far your card can go?
You get a full refund at the moment. Perhaps I'll change it to partial refund though to encourage people to keep playing daily quest.
I like the idea that you can change the card often, but not like every battle, if it is like the later, it seems to losing the "Personal" in it.
Maybe. I'm not sure if the changing needs a limit - on one hand, it would discourage minmaxing to get the most broken combo out of a card quickly as russianspy mentioned above. On the other hand, it only slows down the process of finding and fixing a broken combo, restricts its usage in PvP Events (which are a big part of this game), and would probably lead to a lot of grumbling to allow it to be changed as much as possible. (Limiting the opportunity to alter a personal card would also get in the way of testing high-quality card ideas that users want to put in the game but Zanz doesn't want to make official.)

Offline meowww

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Re: Personal Card https://elementscommunity.org/forum/index.php?topic=43971.msg1006710#msg1006710
« Reply #13 on: October 10, 2012, 04:52:13 am »
So it is in fact balanced by its card cost, the stat point only like "action point" to change its strength?
Yes, since increasing strength through stat points will raise the cost in the process.
If it is like that, I would like to see a lot of stat points, you can rather freely to change your card, like every week you will have enough point to change it into anything?
I'm think that stat points would work more like the former - you can add/remove them any time you want and customize your card accordingly.
Dose that meant you will get refund (full or part) if you remove something, so stat point meant that is how far your card can go?
You get a full refund at the moment. Perhaps I'll change it to partial refund though to encourage people to keep playing daily quest.
I like the idea that you can change the card often, but not like every battle, if it is like the later, it seems to losing the "Personal" in it.
Maybe. I'm not sure if the changing needs a limit - on one hand, it would discourage minmaxing to get the most broken combo out of a card quickly as russianspy mentioned above. On the other hand, it only slows down the process of finding and fixing a broken combo, restricts its usage in PvP Events (which are a big part of this game), and would probably lead to a lot of grumbling to allow it to be changed as much as possible. (Limiting the opportunity to alter a personal card would also get in the way of testing high-quality card ideas that users want to put in the game but Zanz doesn't want to make official.)
If it only refund a part of stat point, it would stop people from changing it every battle, and if they keep playing the daily quest, they would have a large reserve of stat point if they don't change it too often.
So they can still make a lot of changes in a PVP event if they wish, or make quite some tests, but still somehow something personal not like marks.

Offline BluePriest

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Re: Personal Card https://elementscommunity.org/forum/index.php?topic=43971.msg1006711#msg1006711
« Reply #14 on: October 10, 2012, 04:53:11 am »

Yes, but 'broken' combinations could quickly be corrected next patch/in between patches if it gets too out of hand


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Offline OdinVanguard

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Re: Personal Card https://elementscommunity.org/forum/index.php?topic=43971.msg1006767#msg1006767
« Reply #15 on: October 10, 2012, 02:25:38 pm »
I think there was an idea for something like this not so long ago...
Yes there was. The idea was to allow the player to adjust its stats and choose its ability and traits from a list... I'll see if I can find the post. It was in the Design Theory Board if I remember right... Not sure whatever happened to it. Was a good idea.

Here it is. It was being called a "Signature Creature". It was posted up on the Steal My Idea thread:
http://elementscommunity.org/forum/index.php/topic,7205.msg477080.html#msg477080
« Last Edit: October 10, 2012, 02:28:44 pm by OdinVanguard »
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Offline Drake_XIV

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Re: Personal Card https://elementscommunity.org/forum/index.php?topic=43971.msg1006771#msg1006771
« Reply #16 on: October 10, 2012, 02:57:19 pm »
I think there was an idea for something like this not so long ago...
Yes there was. The idea was to allow the player to adjust its stats and choose its ability and traits from a list... I'll see if I can find the post. It was in the Design Theory Board if I remember right... Not sure whatever happened to it. Was a good idea.

Here it is. It was being called a "Signature Creature". It was posted up on the Steal My Idea thread:
http://elementscommunity.org/forum/index.php/topic,7205.msg477080.html#msg477080


That's the thread.  I was searching the Smithy for it since that's where it was originally posted...

Offline ZephyrPhantomTopic starter

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Re: Personal Card https://elementscommunity.org/forum/index.php?topic=43971.msg1009279#msg1009279
« Reply #17 on: October 20, 2012, 04:26:10 am »
I think there was an idea for something like this not so long ago...
Yes there was. The idea was to allow the player to adjust its stats and choose its ability and traits from a list... I'll see if I can find the post. It was in the Design Theory Board if I remember right... Not sure whatever happened to it. Was a good idea.

Here it is. It was being called a "Signature Creature". It was posted up on the Steal My Idea thread:
http://elementscommunity.org/forum/index.php/topic,7205.msg477080.html#msg477080


That's the thread.  I was searching the Smithy for it since that's where it was originally posted...
Hm, I don't think I've seen that before, but the system is similar. I also think the idea of adding custom-only abilities like 'Transform' and 'Medic' would be a great way to playtest incoming ideas if Zanz added the ability to a Custom Card 'Trainer' first, which would help avoid bad implementation of ideas. (Added link to OP.)

Should removing abilities give a full point refund or a partial point refund?

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Re: Personal Card https://elementscommunity.org/forum/index.php?topic=43971.msg1021821#msg1021821
« Reply #18 on: December 12, 2012, 11:34:16 pm »
First thought is being able to have a 12-SN 60-card rainbow...
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The New Card Theory Thread

 

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