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QuantumT

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Re: Pandimonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316397#msg316397
« Reply #12 on: April 20, 2011, 07:12:35 pm »
As QuantumT gets the idea, the TU effect is inconsistent with the rest of the card.  Everything else is always negative when inflicted, but TU is always positive to the caster regardless which creature on which side.
Basically this. Right now it works like this:

Sniper- Negative for all creatures
Infection- Negative for all creatures
Freeze- Negative for all creatures
Drain Life- Negative for all creatures
Fire Bolt- Negative for all creatures
Gravity Pull- Negative for all creatures
Ice Bolt- Negative for all creatures
Lightning- Negative for all creatures
Lobotomize- Negative for all creatures
Reverse Time- Negative for all creatures
Shockwave- Negative for all creatures
Parallel Universe- Negative for opponent's creatures, positive for mine

Doesn't that seem just a bit off?

Offline BluePriest

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Re: Pandimonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316403#msg316403
« Reply #13 on: April 20, 2011, 07:23:22 pm »
Then suggest removing TU from the unupped Pandemonium.  Mechanically if TU is there, it should b put on your side.  And TU isnt ALWAYS positive.
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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316415#msg316415
« Reply #14 on: April 20, 2011, 07:43:12 pm »
Then suggest removing TU from the unupped Pandemonium.  Mechanically if TU is there, it should b put on your side.  And TU isnt ALWAYS positive.
That may be true, but that is only when it involves a debuffed/ailmented creature, which really changes how the other effects are view in that situation as well.  So on that note it isn't really a valid argument.
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Offline BluePriest

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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316422#msg316422
« Reply #15 on: April 20, 2011, 07:54:34 pm »
Then suggest removing TU from the unupped Pandemonium.  Mechanically if TU is there, it should b put on your side.  And TU isnt ALWAYS positive.
That may be true, but that is only when it involves a debuffed/ailmented creature, which really changes how the other effects are view in that situation as well.  So on that note it isn't really a valid argument.
emphasis added as you disregarded the first part of the post.
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Offline catalyzeme

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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316447#msg316447
« Reply #16 on: April 20, 2011, 08:28:27 pm »
I personally think that, as is, it doesn't make any sense for TU to work opposite the creature, since every spell is treated as the caster casting it. Making TU the exception would be silly, in my opinion.

If you are arguing that all spells cast by Pandemonium should work as if the opposite player was casting them, then that would make more sense to me at least, but I haven't seen Siphon Life, Fire Bolt, or Ice Bolt mentioned here, all of whose effects are also determined by the caster. I personally could live with all of them being flipped, which I think would satisfy the people who think it should only be negative effects, but I prefer it to work the way it does. Especially considering the comment someone made earlier about Chaos Seed. I don't think Chaos Seed needs the nerf, either, but it doesn't make any sense to make them different. I have Chaos Seed'd my own creatures many times. I think only once or twice have I actually gotten the PU out of it and swung the match, but I wouldn't like to see that strategy eliminated. Pandemonium just casts Chaos Seed on every creature, for all intents and purposes. I don't see why Chaos Seed has been fine for all this time and now Pandemonium somehow doesn't make sense. It makes perfect sense and it's completely consistent. It would be different than Chaos Seed but equally consistent if all effects were caused by the opposite player, but just flipping TU makes no sense to me at all.

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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316462#msg316462
« Reply #17 on: April 20, 2011, 08:49:53 pm »
Switching PU, or all other effects as well, just doesn't make any sense.

What you are suggesting this way is the following.
You ALWAYS do NEGATIVE effect to YOURSELF, but OCCASIONALLY you do POSITIVE effect to your OPPONENT!. So you are damaging your own creatures 100% of the time, but only 91.666666% of the time damage your opponent.
You are suggesting to make a card, which would benefit your opponent more than it would benefit you!! (Now not considering circumstances in which things would be different)
Also I assume you'd make the changes only for unupped and leave the upped as it is now.

If you really want to change PU, you should suggest taking it out of the mix altogether (BluePriest said I know), because making a field spell benefiting the OPPONENT is just nonsense...

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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316472#msg316472
« Reply #18 on: April 20, 2011, 09:03:56 pm »
Switching PU, or all other effects as well, just doesn't make any sense.

What you are suggesting this way is the following.
You ALWAYS do NEGATIVE effect to YOURSELF, but OCCASIONALLY you do POSITIVE effect to your OPPONENT!. So you are damaging your own creatures 100% of the time, but only 91.666666% of the time damage your opponent.
You are suggesting to make a card, which would benefit your opponent more than it would benefit you!! (Now not considering circumstances in which things would be different)
Also I assume you'd make the changes only for unupped and leave the upped as it is now.

If you really want to change PU, you should suggest taking it out of the mix altogether (BluePriest said I know), because making a field spell benefiting the OPPONENT is just nonsense...
actually, they are saying when it  PU's your creature, put it  the opponents, and when it PU's the opponents creature put it on yours. So it would still effect both players equally, but it changes how TU works for pandemonium.
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Genuinous

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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316488#msg316488
« Reply #19 on: April 20, 2011, 09:23:15 pm »
Switching PU, or all other effects as well, just doesn't make any sense.

What you are suggesting this way is the following.
You ALWAYS do NEGATIVE effect to YOURSELF, but OCCASIONALLY you do POSITIVE effect to your OPPONENT!. So you are damaging your own creatures 100% of the time, but only 91.666666% of the time damage your opponent.
You are suggesting to make a card, which would benefit your opponent more than it would benefit you!! (Now not considering circumstances in which things would be different)
Also I assume you'd make the changes only for unupped and leave the upped as it is now.

If you really want to change PU, you should suggest taking it out of the mix altogether (BluePriest said I know), because making a field spell benefiting the OPPONENT is just nonsense...
actually, they are saying when it  PU's your creature, put it  the opponents, and when it PU's the opponents creature put it on yours. So it would still effect both players equally, but it changes how TU works for pandemonium.
oh i see.... *still disagrees*

QuantumT

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Re: Pandimonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316526#msg316526
« Reply #20 on: April 20, 2011, 10:24:33 pm »
Sniper- Negative for all creatures
Infection- Negative for all creatures
Freeze- Negative for all creatures
Drain Life- Negative for all creatures
Fire Bolt- Negative for all creatures
Gravity Pull- Negative for all creatures
Ice Bolt- Negative for all creatures
Lightning- Negative for all creatures
Lobotomize- Negative for all creatures
Reverse Time- Negative for all creatures
Shockwave- Negative for all creatures
Parallel Universe- Negative for opponent's creatures, positive for mine
For anyone who thinks that having PUed creatures go to your side is consistent.

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Re: Pandimonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316536#msg316536
« Reply #21 on: April 20, 2011, 10:39:12 pm »
Sniper- Negative for all creatures
Infection- Negative for all creatures
Freeze- Negative for all creatures
Drain Life- Negative for all creatures
Fire Bolt- Negative for all creatures
Gravity Pull- Negative for all creatures
Ice Bolt- Negative for all creatures
Lightning- Negative for all creatures
Lobotomize- Negative for all creatures
Reverse Time- Negative for all creatures
Shockwave- Negative for all creatures
Parallel Universe- Negative for opponent's creatures, positive for mine
For anyone who thinks that having PUed creatures go to your side is consistent.
I have already referenced that.
Then suggest removing TU from the unupped Pandemonium.  Mechanically if TU is there, it should b put on your side.  And TU isnt ALWAYS positive.
Al you are showing is that PU shouldnt be an effect on pandemonium, not that they should go to your opponents side of the field.
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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316539#msg316539
« Reply #22 on: April 20, 2011, 10:43:52 pm »
I voted for the creatures appearing on your side.  In my eyes it doesn't make sense for this to be true when a Pandemonium casting Fire Bolt on your own creature does damage based on your :fire, not the opponent's.  That's a pretty clear indication that the spell is intended to have the caster cast the spell(s) on ALL creatures, not just the opponent's.
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QuantumT

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Re: Pandemonium and PU Effect https://elementscommunity.org/forum/index.php?topic=24806.msg316545#msg316545
« Reply #23 on: April 20, 2011, 10:48:48 pm »
While it may be true that the bolts also behave like the caster of pandemonium is playing them, only in rare circumstances will that actually make much of a difference. I still feel like the flavor of the card is like your opponent is casting them at you. After all, who would cast cc on their own creatures?

 

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