*Author

Offline yaladilaeTopic starter

  • Sr. Member
  • ****
  • Posts: 951
  • Reputation Power: 12
  • yaladilae is taking their first peeks out of the Antlion's burrow.yaladilae is taking their first peeks out of the Antlion's burrow.
  • † RIP Butterfly Angel †
  • Awards: Undefeated 100-0 Competition Winner
A new AI https://elementscommunity.org/forum/index.php?topic=6105.msg62325#msg62325
« on: May 02, 2010, 06:42:25 pm »
This could be an AI 7, or could be something thats different then the AI series... But you get the idea, its PvE

Anyway, the idea is this, there is 13 enemies in this stage, like false god has 24, but this has 13

It would go, 12 mono deck, and 1 rainbow deck, and goes like this
1 ) It draws x2
2 ) Deck size is x2, but limited to 80 card prehaps
3 ) It has 500hp (could be lowered, like maybe 350
4 ) It does not deck out, when the deck counter reachs 0, simply reshuffle a new "base" deck and add it in to their draw deck
5 ) It has to have the mono mark x3 (this can make it a little easier), so light has 3x light
6 ) It can use others card, but no shards, so earth can use gavel
7 ) It cost 50 electum to play, EM gets 200 electum, normal win depends
8 ) You win, you get 5 spin of upped card
9 ) They have nymph restricition of total 2 at most in their deck

And I was thinking, we can ask the master's to design these new decks.
Then some senior player can decide rather the deck is OK. It can be difficult but it cannot be simply a farm...

Discuss...

Offline killsdazombies

  • Legendary Member
  • ******
  • Posts: 3321
  • Reputation Power: 54
  • killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.
  • [04:50:35] GirlsGeneration: mewtwo's hot
  • Awards: Slice of Elements 7th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake2nd Trials - Master of LifeAnother Epic 3 Card Design Competition WinnerWeekly Tournament Winner
Re: The new AI https://elementscommunity.org/forum/index.php?topic=6105.msg62328#msg62328
« Reply #1 on: May 02, 2010, 06:45:34 pm »
This could be an AI 7, or could be something thats different then the AI series... But you get the idea, its PvE

Anyway, the idea is this, there is 13 enemies in this stage, like false god has 24, but this has 13

It would go, 12 mono deck, and 1 rainbow deck, and goes like this
1) It draws x2
2) Deck size is x2, but limited to 80 card prehaps
3) It has 500hp (could be lowered, like maybe 350
4) It does not deck out, when the deck counter reachs 0, simply reshuffle a new "base" deck and add it in to their draw deck
5) It has to have the mono mark x3 (this can make it a little easier), so light has 3x light
6) It can use others card, but no shards, so earth can use gavel
7) It cost 50 electum to play, EM gets 200 electum, normal win depends
8) You win, you get 5 spin of upped card
9) They have nymph restricition of total 2 at most in their deck

And I was thinking, we can ask the master's to design these new decks.
Then some senior player can decide rather the deck is OK. It can be difficult but it cannot be simply a farm...

Discuss...
that i like the best, the person is always changing as the masters decide of different ways to run this so one day it could be *example darkness* a total steal deck then the next a dragon liquid shadow deck.

Offline yaladilaeTopic starter

  • Sr. Member
  • ****
  • Posts: 951
  • Reputation Power: 12
  • yaladilae is taking their first peeks out of the Antlion's burrow.yaladilae is taking their first peeks out of the Antlion's burrow.
  • † RIP Butterfly Angel †
  • Awards: Undefeated 100-0 Competition Winner
Re: The new AI https://elementscommunity.org/forum/index.php?topic=6105.msg62340#msg62340
« Reply #2 on: May 02, 2010, 07:00:44 pm »
This could be an AI 7, or could be something thats different then the AI series... But you get the idea, its PvE

Anyway, the idea is this, there is 13 enemies in this stage, like false god has 24, but this has 13

It would go, 12 mono deck, and 1 rainbow deck, and goes like this
1) It draws x2
2) Deck size is x2, but limited to 80 card prehaps
3) It has 500hp (could be lowered, like maybe 350
4) It does not deck out, when the deck counter reachs 0, simply reshuffle a new "base" deck and add it in to their draw deck
5) It has to have the mono mark x3 (this can make it a little easier), so light has 3x light
6) It can use others card, but no shards, so earth can use gavel
7) It cost 50 electum to play, EM gets 200 electum, normal win depends
8) You win, you get 5 spin of upped card
9) They have nymph restricition of total 2 at most in their deck

And I was thinking, we can ask the master's to design these new decks.
Then some senior player can decide rather the deck is OK. It can be difficult but it cannot be simply a farm...

Discuss...
that i like the best, the person is always changing as the masters decide of different ways to run this so one day it could be *example darkness* a total steal deck then the next a dragon liquid shadow deck.
I was really thinking a one off thing
But if they wish, once a month dont sound bad, since once a month will make it much more fairer to the new masters too ! (once every two month, if challenger wins)

Offline Chemist

  • Full Member
  • ***
  • Posts: 304
  • Reputation Power: 4
  • Chemist is a Spark waiting for a buff.
  • New to Elements
Re: The new AI https://elementscommunity.org/forum/index.php?topic=6105.msg62486#msg62486
« Reply #3 on: May 02, 2010, 10:11:39 pm »
Practical question: do we need this?

The game needs more content, but I don't think this is it. Just look at the win percentages against AI6 - we don't need something even stronger. When the other side has too many unfair advantages you need to get lucky in order to win... which doesn't feel that rewarding when you do and frustrating when you don't.

Aside from that this here doesn't necessarily sound stronger than AI6 (while offering greater rewards). The anti-deckout measure and higher HP means you'd pretty much have to use a rainbow (a trend we're trying to move away from at AI6), but once a rainbow gets out all its offense wiping out 300 extra HP is just a matter of a few turns. And since those AI7 decks would be much more limited in what cards they could use several of them could be easy pickings, making the overall difficulty lesser than that of AI6.

Sidenote: the title should be "A New AI", since currently it looks like you're referring to someting that exists.

 

anything
blarg: