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genraenera

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Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg164833#msg164833
« on: September 25, 2010, 09:15:46 pm »
Well I made a thread about this a long time ago, but this time I've added a poll so we can get some real data!

Nymphs are rare, very rare.  Not only is getting ANY nymph a shot in the dark, but getting the right nymph that you need for your new deck concept is 12 times less likely.  Lets say, for the sake of argument, that one will get a nymph once per month.  If you want a green nymph, it's likely going to take you 6-12 months to get that nymph, and once you finally do, you probably will have long forgotten that deck idea you wanted it for.  Either that or there have been significant updates making that concept obsolete.  The point I'm getting at is that nymphs are nearly unusable in their current state due to people simply not having the correct nymph.  This is a major problem, as nymphs are some of the most deadly cards in the game if used correctly (I cite Dark Matter, and he's even using off-mark nymphs).

I propose a new game mechanic to allow players to change nymph X into nymph Y through the following equation:

Nymph X (upgraded) + Weapon Y (upgraded) + Z electrum = Nymph Y (unupgraded)

What this means:  A player with a nymph he wants to metamorphosize would have to first upgrade it, then obtain the upgraded form of the weapon of the element he wants the nymph to become, and finally get some amount of electrum (if you like this idea, say how much electrum it would take in your post) and combine these three items to create an unupgraded nymph of the element he wanted.

Heres a sample metamorphosis:

My Death Nymph (upgraded) + Jade Staff (upgraded) + Z electrum = Green Nymph (unupgraded)
Note the determining factor for what element the nymph becomes is the element of the rare weapon.


Why is this a good idea?  It solves several problems in elements, those being:

1.  People will be more able to use nymphs in their decks.
2.  There will be a use for those spare rare weapons after you already have 12, as opposed to just selling them.
3.  People with nymphs they see as useless will finally be able to use a "good" nymph.
4.  People will have the ability to turn several nymphs to the same element, increasing their reliability, therefore making them safer to put into decks (you can't count on drawing one specific card out of a 30-60 card deck).
5.  People with upgraded nymphs can "unupgrade" their nymph by putting in the same element of weapon as the nymph already is.  People may want their nymph unupgraded for pvp1, tourneys, or the fire nymph ability's cost reduction.


Before anyone accuses me of just being mad at having a death nymph, note that the nymphs I have are  :gravity :air :death :air, three of the four being fantastic.

Offline Sir Valimont

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg164836#msg164836
« Reply #1 on: September 25, 2010, 09:22:03 pm »
I never understand why people always seem to want the hard parts of games to be easier. The whole reason a game is fun over the long-term is that it's challenging.

I have 8 nymphs, only 2 of which I really use very often ... but the concept of being able to have 6 in one color right now is just ridiculous to me. I would much rather have this very-hard-to-obtain goal that inspires me to compete in tournaments and to visit the Oracle as often as possible, instead of a brief high that would dissipate and suddenly find the game boring since I'd have nothing new to play for.

I cannot express strongly enough how much I disagree with the concept that nymphs should be morphable.

genraenera

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg164841#msg164841
« Reply #2 on: September 25, 2010, 09:32:26 pm »
I never understand why people always seem to want the hard parts of games to be easier.
Not everyone can win tournaments, and this wouldn't make the game any easier, other than letting people build more advanced decks.  But building better, more complex decks is the whole point of this game, isn't it?

guolin

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg164848#msg164848
« Reply #3 on: September 25, 2010, 09:48:54 pm »
I love this idea. This idea doesn't allow nymphs to be farmed. This idea doesn't make nymphs be made off cards like relics. No, this idea makes an already-hard to obtain nymph just simply turn into another nymph - nothing more. And the rare discourages using metamorphosis too many times.

Offline teffy

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg164865#msg164865
« Reply #4 on: September 25, 2010, 10:10:59 pm »
But encourages people to ask for rare farms.
One of the reasons why I´m against this.
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guolin

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg164870#msg164870
« Reply #5 on: September 25, 2010, 10:19:33 pm »
But encourages people to ask for rare farms.
One of the reasons why I´m against this.
The act of people asking for rare farms is inevitable. Yes, there will be might be more farms in T50, but on the plus side, there's a use for a rare weapon once you get more than 6/12 of them.

Offline Sir Valimont

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg165050#msg165050
« Reply #6 on: September 26, 2010, 05:08:10 am »
No, this idea makes an already-hard to obtain nymph just simply turn into another nymph - nothing more.
It does a lot more than that. It singlehandedly makes nymphs much, much, much, much, much, much less special. And removing their specialness is terrible for the game.

Kuross

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg165198#msg165198
« Reply #7 on: September 26, 2010, 03:18:34 pm »
But encourages people to ask for rare farms.
One of the reasons why I´m against this.
You can't win nymphs from a farm (spins) so I don't know how this matters.


I am for the idea myself. You've already done the "work" at getting a nymph, why not have an ability that changes it into something you can use. This idea doesn't make getting them any easier, it simply makes it more useful for having them.
 
Say you have to spend 1500 (or some other random price) to change one Nymph into another. Not only would you need less nymphs overall, but you'd have the flexibility to make more decks. Thus instead of trying to collect 144 nymphs to have them all (6 normal + 6 upped * 12) You'd only need 12. As everyone is accutely aware of getting 12 nymphs is, in and of itself, a rather epic undertaking. Getting 12 may be easier than collecting all 144, but at least it's somewhat in the realm of possibility to achieve in my lifetime.

guolin

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg165231#msg165231
« Reply #8 on: September 26, 2010, 04:20:27 pm »
No, this idea makes an already-hard to obtain nymph just simply turn into another nymph - nothing more.
It does a lot more than that. It singlehandedly makes nymphs much, much, much, much, much, much less special. And removing their specialness is terrible for the game.
How so? Only way I can see this happen is if you were lucky enough to get a Purple Nymph, and don't want other people to combine their, say, Death Nymph + Discord to get a Purple Nymph too. But it's not our fault that some nymphs are better than others.

Offline TheonlyrealBeef

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg165235#msg165235
« Reply #9 on: September 26, 2010, 04:31:50 pm »
No, this idea makes an already-hard to obtain nymph just simply turn into another nymph - nothing more.
It does a lot more than that. It singlehandedly makes nymphs much, much, much, much, much, much less special. And removing their specialness is terrible for the game.
How so? Only way I can see this happen is if you were lucky enough to get a Purple Nymph, and don't want other people to combine their, say, Death Nymph + Discord to get a Purple Nymph too. But it's not our fault that some nymphs are better than others.
This, it's why this should not be a bad idea at all, and why the only benifit should be that you can get more of the same type so that it's more viable to use them in the deck you want.
If someone says: now everyone will have purple nymphs (for example), then it's the fault of them being an unbalanced nymph.

So shortly, go Nymphosis!

Offline killsdazombies

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg165238#msg165238
« Reply #10 on: September 26, 2010, 04:31:59 pm »
an idea could be we put them on a scale, and you pay 200 electrum to move up or down,
:entropy
2 :death
3 :air
:earth
5 :fire
6 :light
7 :gravity
8 :aether
9 :life
10 :water
11 :time
12 :darkness

guolin

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Re: Nymph Metamorphosis https://elementscommunity.org/forum/index.php?topic=12970.msg165266#msg165266
« Reply #11 on: September 26, 2010, 05:56:31 pm »
an idea could be we put them on a scale, and you pay 200 electrum to move up or down,
:entropy
2 :death
3 :air
:earth
5 :fire
6 :light
7 :gravity
8 :aether
9 :life
10 :water
11 :time
12 :darkness
Ooh, something along these lines is perfect (though the order needs tweaking). No need to worry about more farm requests. We could even do a more dynamic approach: maybe 500 electrum for :time to :entropy, or 100 from :dark to :time.

 

anything
blarg: