ok, i got this idea when i was meditating (not that oooommmm crap, its just deep thinking)
what if we implement a new status to the field such as environment or weather. such as:
air would have control over the wind speed, which determines the order things happen. like if you heal first or poison takes effect first kind of thing. not like an infinite uses thing. there will be 1 card for each element that can change the environment of the field (of their respective element). fire would have temperature changing, which i still dont know how that would be implemented, maybe heat fatigue in monsters happens more the hotter it is?
water would have control of the humidity, affecting how effective fire and electric spells are, or the cost?
earth will have the elevation status control card. such as, the likeliness of a monster hitting the target.
entropy will have how chaotic the field is, (random status ailments?)
i still dont know about the other elements, leave suggestions, and if they are liked by enough people ill put them in, if my ideas arent liked by many people, ill take them out
the environment/weather status will be automatically in effect when any match begins, unless stated otherwise in the menu. the effects wll be random every time