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silux

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg402753#msg402753
« Reply #24 on: October 02, 2011, 05:01:13 pm »
Nevermind about writing in forums-.-

So u want 'll cards foil?ATM upped cards have +cool lines!when i was newb i <3ed to 've such cards!but if u need so much foli cards u can also ask upp cards to have foil lines so t't don't make big c'nges.i <3 t chance to get foil cards by spenin m score but i c it pointless 4 newbs.but i d't like t idea of m'kin new rare cards 4 only pple who sell  out his score.it's like 'i'm t best coz i have foil cardz & u do't' and i 4see ppl who make multi account to get tese!l8r if u make too much prestige cards casual pple would quit coz there re too much differencs from others adn many ppl would feel thry forced to make a prestige account to enjoy BTW ther are allready ultra cardz like nymph which can b obtaind free but are so rare that pple with lotsof re considered ++players

So you want ALL cards gold-plated or foil?
Actually upgraded cards are cooler than normal ones, and they require 1500 :electrum to get one of them!
Score is awarded everytime you win a match, and is a rough estimation of how much money did you have earned.
But if you are fond of foil, shiny, gold cards just ask a visual change of rare cards.
Or suggest that, when you spin at the slot-machine, you have a small chance to get a foil card, instead of a normal(thing which i like).

Foil could be also more valuable in the shop, but making them new cards from scratch would just heighten the difference between veterans and newbies.
Making foil cards only avaible to prestige accounts, and some contents only avaible to prestige members, it would make any old time player feeling mocked, and i foresee many create multiple accounts, just to see the differences.

However there are also nymphes, which are ultra rare and give to the player proudness and bragging rights!

llehsnatas

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403068#msg403068
« Reply #25 on: October 03, 2011, 01:48:00 am »
LMMFAO were u drunk or somrthing silux ? ur previous post were not all that bad but this leads me to believe u were hittin the sauce lol.

some pple seem to be stuck on the idea that i want players to reset their score thats not the case. maybe the reason pple keep thinking like this is because of CoD's prestige modes. although the name came from that the idea isnt like that. if u would read through the thread u would see that the idea of resetting the score (just once) was not a favorable idea, but hey thats how new things are invented a failed idea becomes a new invention after trial and error. i did however propose the idea of a separate scoring system that players would only earn points in by defeating other prestige players. the higher the prestige lvl player beat then the higher the score rewarded is and vice versa .   

silux

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403505#msg403505
« Reply #26 on: October 03, 2011, 04:45:22 pm »
LMMFAO were u drunk or somrthing silux ?
So now you know what other think when someone read your posts.(ok i just exaggerated it a bit)

some people seem to be stuck on the idea that i want players to reset their score, but that's not the case.
Note that people are lazy.(yes, me too)
Most of them read only the first post and click 'reply'.
If you want to help them, just edit the first post and write that you don't want it more.

i did however propose the idea of a separate scoring system that players would only earn points in by defeating other prestige players. the higher the prestige lvl player beat then the higher the score rewarded is and vice versa .   
Actually in pvp score is proportional to opponent's score.
Proportial money could be also a good idea, but money proportional to end-game hp feels to me more rewarding...

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Offline Naesala

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403595#msg403595
« Reply #27 on: October 03, 2011, 07:49:27 pm »
The good ideas I've seen in this thread:
-Alternate "rare" card art similar to foil chimera
-Making these alternate cards worth more in the bazaar
Bad ideas:
-Restting score or creating a new score system that veteran members will detest
-Devaluing rares
-A "prestige" that widens the gap between veterans and newbies (# of nymphs and marks is more than enough)
Ideas that aren't bad but I dislike:
-Bronze silver gold etc. borders (Prefer better art)
-Obtaining better versions of cards with score
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llehsnatas

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403864#msg403864
« Reply #28 on: October 04, 2011, 04:52:03 am »
silux i am working on re-writing the idea that i will post in a new thread. it is slow going because i work 60+hrs a week and have 3 kids to take care of. thats why im limited to replying from my cell. also i want it to be easy for everyone to understand but i also keep getting new ideas from this thread. now im thinking just keep the current score system but in order to prestige u have to have +5000 of ur current score (or less cause thats kinda high for newbs) and in order to lvl up ur prestige class u have to earn 5k + 15/20% more.
while u are prestiged ur cards would be limited to only 5 upped cards per a deck per a prestige lvl when playing in Ppvp. this allows newbs to prestige and lvl almost the same as the vets. when someone prestiges they will earn prestige points/coins when they defeat another prestige player in Ppvp. these coins or score can be spent on upgrading the art on cards u already own. they will not be worth any more electrum if sold and they will not be any more powerful. they will how ever show that u are able to play and win in a higher class then non prestige players. im also thinking that prestige players will have a spin chance  (like the wheel on the oracle) to win rares,prestige points/coins, or even a mark once every 5-10 lvls in the prestige class.

nasala. as ive said the resetting score idea was thrown out almost as soon as it was put on here. as for an alternate scoring system its more of a secondary scoring system that if u didnt want to go through with then u wouldnt have to. as for widening the gap between newbs and vets this system would be designed so that both groups could prestige at the same rate, the only advantage vets would have is that they do have better cards and more experience than the newbs. if u are a newb and worked at it u would be able to keep up. but if u are just an avg player and like the way things are then u could just continue to play the game as is. like i said prestigeing and playing against other prestige players would be voluntary.   











llehsnatas

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403874#msg403874
« Reply #29 on: October 04, 2011, 05:05:15 am »
btw 

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403875#msg403875
« Reply #30 on: October 04, 2011, 05:08:52 am »
btw 

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Offline Naesala

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403886#msg403886
« Reply #31 on: October 04, 2011, 05:39:50 am »
Spell my name right, or abbreviate it in a way that makes sense (Nae, Naes, sala) And the afore statements about grammar. Thanks, on with the thread.

nasala. as ive said the resetting score idea was thrown out almost as soon as it was put on here. as for an alternate scoring system its more of a secondary scoring system that if u didnt want to go through with then u wouldnt have to. as for widening the gap between newbs and vets this system would be designed so that both groups could prestige at the same rate, the only advantage vets would have is that they do have better cards and more experience than the newbs. if u are a newb and worked at it u would be able to keep up. but if u are just an avg player and like the way things are then u could just continue to play the game as is. like i said prestigeing and playing against other prestige players would be voluntary.   
1) The prestige score would essentially be a reset as existing score would not matter nearly as much.
2)Alternate/secondary    tomato/tomahto
3)You wouldn't have to...unless you want to get all the nice perks that make the game easier and more fun.
4)I disagree with newbies being able to "keep up". As you said veterans have better cards. They also have much more experience. The first 2-3 months upon releasing prestige would result in all non-veteran being extremely offput as the lose whatever must be wagered (electrum, points, prestige points) from being slaughtered because, initially, we would all be the same level. Veterans would mostly be bored. And it would be another grindfest.
5)Again voluntary yes, but anyone who wanted the perks you get would do it. Technically your "average" player never has to upgrade cards, or even modify their initial deck.
Finally Protip: Organization like this helps. You may be busy, I'm in college with above the recommended number of classes and I make it work, it'd be appreciated. Just type your replies in word when you can and hit spellcheck, or if using your phone read through it once and try to catch what you've said.
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Offline dragonsdemesne

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403888#msg403888
« Reply #32 on: October 04, 2011, 05:42:07 am »
I think it would be awesome to be able to earn foil/alternate art cards somehow.  It would give players who had spent the effort getting those special cards something to show for their time, without harming game balance in any way.  Something like this could be appropriate to receive every 5k or 10k score, for example.  Score doesn't take any skill to obtain, only time, so it would reward dedicated players, regardless of skill level.  It would also give something for people to work towards even after upgrading all their cards.  Foil art would be easier to do than alternate art.  For foil art, it would be possible to code something that applied a particular algorithm to all existing art to make it foil, but for alternate art, someone actually has to create every single unique piece of artwork.

Another idea could be to earn some sort of special play mat background for your field.  There could be one for each element plus 'other', and they could have cool battle scenes involving cards from their element, like an armagio smashing things with a titan, or a crimson dragon breathing out a firestorm on a bunch of hapless rustlers.  That would also be really cool, but obviously give no in-game advantage.  The disadvantage of this is that it would require a skilled artist to make all of those, and that would take time.

I'd also like to see more events where ultra-rares could be won, but I don't think that's going to happen any time soon, since those require actual people to run them, volunteering their time to host the events.  It would be nice if more of the events we already have gave those kinds of rewards.  It's very hard to give PvE ways of earning ulta-rare cards without making it possible for every retard with extra time on their hands to get a full playset of them and thereby making them worthless.  (like how every n00b used to be able to get a playset of rares by finding t50 farms, given time) We need a way for skilled players to be able to obtain cards like that, but a way that also maintains their value.  Right now, only a subset of the skilled players, the ones able to attend the 2 weekly tournaments and have the skill and luck necessary to win, are able to get them.  If there was a PvE way of obtaining them, it would have to be significantly harder than Platinum Arena, and not something really easy like getting one every 5k score.

It's been mentioned elsewhere on the forum, but having a list of achievements to work towards would be fun as well, and there could possibly be in-game rewards for some of them as well.  For example, there might be an achievement for defeating every false god at least once, and the reward might be one of those foil artworks or fancy playmat backgrounds.  There are a lot of possibilities here, and the difficulty could range from super easy to virtually impossible, with rewards commensurate to the difficulty.  Other possible rewards would be one-time electrum awards, ultra-rares (for the very hardest ones), oracle pets or predictions, and so on.

Another idea would be to have a 'bounty' system.  Each day, there could be a particular false god or maybe halfblood that has a bounty placed on their head.  (chosen at random)  If you beat that fg or hb that day, you would win a small reward, like maybe a few hundred bonus electrum.  You'd only be able to earn it once per day though.  The fg/hb chosen could get some sort of special advantage, like an oracle pet, to make earning the bonus electrum more of a challenge, and if you fail to beat the fg/hb that game, you lose the opportunity to collect the bounty, even if you meet that same fg/hb later that day.

Another idea, similar to the bounty idea, would be to set it up so every false god match had a certain chance (like 1%) to be harder than normal somehow (extra hp, pet, more mark/draw, free permanents in play to start, etc) and have that match give a special reward if you manage to win it anyway.  (like more electrum, or have all spins won be foil, etc)

I hope zanz sees this... I like my ideas :p

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403898#msg403898
« Reply #33 on: October 04, 2011, 06:06:35 am »
Another idea could be to earn some sort of special play mat background for your field.  There could be one for each element plus 'other', and they could have cool battle scenes involving cards from their element, like an armagio smashing things with a titan, or a crimson dragon breathing out a firestorm on a bunch of hapless rustlers.  That would also be really cool, but obviously give no in-game advantage.  The disadvantage of this is that it would require a skilled artist to make all of those, and that would take time.
[...]
It's been mentioned elsewhere on the forum, but having a list of achievements to work towards would be fun as well, and there could possibly be in-game rewards for some of them as well.  For example, there might be an achievement for defeating every false god at least once, and the reward might be one of those foil artworks or fancy playmat backgrounds.  There are a lot of possibilities here, and the difficulty could range from super easy to virtually impossible, with rewards commensurate to the difficulty.  Other possible rewards would be one-time electrum awards, ultra-rares (for the very hardest ones), oracle pets or predictions, and so on.

Another idea would be to have a 'bounty' system.  Each day, there could be a particular false god or maybe halfblood that has a bounty placed on their head.  (chosen at random)  If you beat that fg or hb that day, you would win a small reward, like maybe a few hundred bonus electrum.  You'd only be able to earn it once per day though.  The fg/hb chosen could get some sort of special advantage, like an oracle pet, to make earning the bonus electrum more of a challenge, and if you fail to beat the fg/hb that game, you lose the opportunity to collect the bounty, even if you meet that same fg/hb later that day.
[...]
I hope zanz sees this... I like my ideas :p
If you haven't already GO MAKE THIS ITS OWN THREAD. Oh my god. I love those Ideas. They are amazing.  The ones I cut are good to but these are great. As for foils vs. artwork foils would be easier but I just would love some new artwork, thats just me though ^_^'
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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg403904#msg403904
« Reply #34 on: October 04, 2011, 06:20:52 am »
I like those ideas too, but most of them I was pulling out of my ass as I went along :p  I didn't even have the last couple ideas when I started writing that post.

edit:
Quote
If you haven't already GO MAKE THIS ITS OWN THREAD. Oh my god. I love those Ideas. They are amazing.  The ones I cut are good to but these are great. As for foils vs. artwork foils would be easier but I just would love some new artwork, thats just me though ^_^'
I copied and pasted the ideas over here http://elementscommunity.org/forum/index.php/topic,31976.new.html#new so that this thread can focus more on the OP's ideas and not get distracted by mine.

llehsnatas

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Re: New idea for elements gameplay https://elementscommunity.org/forum/index.php?topic=31661.msg404053#msg404053
« Reply #35 on: October 04, 2011, 02:45:39 pm »
I like ur ideas as well but talking about a grind fest most of what u said would result in playing just the AI. My idea is to create a pvp system that requires skill to lvl up in. 
.The prestige points could only be obtained by defeating another prestige player.

.There would only be a chance to win rares every 5 prestige lvls on a wheel similar to the oracle.

.Because every one would start at the same prestige lvl and amount of upped cards allowed in a prestige game newbs would have as much a chance against vets as they do against the Ai.

.Only prestige points earned could be spent on giving cards already owned a different look.

.Even though there is a chance of winning  rares as a perk of being a prestige player it really doesn't give that much of an advantage compared to a chance of winning a rare every 24hrs.

.There would probably need to be a system of earning a small amount of prestige points during regular pvp matches, so the newbs and others who may not want to prestige right away but wont fall way behind if they decide to later on.

.Most any good game out there will charge u money to join a higher up class/league/whatever just for a chance to win some bling for ur cards or a chance of earning something rare. This however would be free and voluntary.

When it comes to grammar and spelling I've already said I'm not perfect and neither are a single one of u. I know the first post was hideous but to go on & on & on about a mistake so simple as spelling or grammar  just gos to show me the type of people I'm dealing with on this site.

I will be re-posting the idea in a format you more sensitive types will better understand on a new thread. This thread was just to get the idea down somewhere so i could work on it while also seeing what people might think of such an idea, but instead u ridicule me for my grammar and spelling. How childish do u need to be in-order to make you're self look better, or that you make no mistakes?
   Believe  me i could fill every response up with all the mistakes in grammar that have been made in this thread (not including my own) but just like making everything to everyone's liking it would take more time then needed for getting the point across. Let me just say if you don't like the way i write then you don't have to read it or if u have read it you don't have to keep coming back just to say "OMG u cnt spel worf a fack & u didnt cros ur Ts & dot ur eyes" LOL !         



   

 

anything
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