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Offline MathematisticTopic starter

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  • Mathematistic is taking their first peeks out of the Antlion's burrow.Mathematistic is taking their first peeks out of the Antlion's burrow.
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Extreme Mode https://elementscommunity.org/forum/index.php?topic=32213.msg407001#msg407001
« on: October 09, 2011, 01:51:11 pm »
Here's a random suggestion of an entirely new sandbox mode in elements:
1. Player enters Extreme Mode with a deck and cannot change it until he loses
2. Opponents have set decks/card pools (maybe multiple, just like HB/elder)
3. Player starts with 100 hp. After each match, the player's max hp will be set as hp in finishing battle+5 (the additional 5 hp can be any constant; it's just a reward)
4. All used cards will be removed from the player's deck after the match.
5. Player will receive(salvage?) cards after each win (like 10-20 spins or else the game is not possible; maybe pay sell price to keep the cards?) and the cards will be automatically added to the player's deck.
6. The opponent starts with 50hp and 5 upped cards and the next opponent will have 5 more hp and 2 more random upped cards and 2 more cards in their deck (maybe?).
7. Apart from being able to keep the cards for a cost, the player might receive rare spins for each *insert number* opponents he defeated.
It doesn't matter if the deck is more than 60/less than 30, when the player runs out of health/cards, he/she loses.
Just a random idea for people who thinks grinding for rares is a boring task.
For the salvaging part, I'm not sure what should be done. Any better suggestions?
(Note the "Extreme Mode" reference; has anyone here ever played DW5?  :P)
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

blarg: