I tough the Divine vs Void was good, it could be rare elements (not available with quantum, just from something like a shard) for rare cards (maybe OP) like nymph.
But the problem of balance could be an issue.
My idea for divine was that it'd be available only from "pillar of divinity" cards which produce quanta like pillars but don't produce at the end of their first turn in play. This divine quanta could then be spent as quanta of any colour. For example, say you had 7 divine quanta you could play a phoenix but if you had 7 divine quanta and 8 fire you could play a crimson dragon and have 3 divine left over.
Pillars of Divinity would be unupgradeable and hard to obtain (possibly like nymphs or marks). They would primarily be used by a
not so false god who played ridiculous cards from every element.
Divine VS Void seems fine until you realise that void only works as a regular element and divine only really works as a special quanta type.