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Decktrya

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95192#msg95192
« Reply #12 on: June 18, 2010, 06:16:14 pm »
new elements would been nice but its not needed really...
but i think we should release Bob the butcher DDD
and also i got no idea about any good nwe elements maybe idk Honor..

Offline dracomageat

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95282#msg95282
« Reply #13 on: June 18, 2010, 08:10:48 pm »
Please don't argue with me, because as the OP said, Divine and Void was originally my idea. Divine uses the Zanz trident as its icon.
I'm fine with your definition of "Divine", I just don't see it as the intuitive one. Maybe if SGs "hero cards" ever happen though, the "master of elements" could use divine towers (which can pay for anything).

Personally though, I am in disagreement with you on "Void" as Void = Colourless seems a bit of a waste. Void isn't the element of no elements, it's the element of nothingness itself.

Offline Bloodshadow

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95285#msg95285
« Reply #14 on: June 18, 2010, 08:19:53 pm »
I did say that Void is nothingness. It is the antithesis of existence, and all other elements.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline dracomageat

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95291#msg95291
« Reply #15 on: June 18, 2010, 08:23:37 pm »
I think I might just be misunderstanding you then. After playing UFS casually for some time, Void has become a personal favourite of mine and so I have pretty strong concepts of how it should work.

Offline Bloodshadow

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95328#msg95328
« Reply #16 on: June 18, 2010, 09:05:11 pm »
...and I thought I had a good understanding of what Void is. :P
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95331#msg95331
« Reply #17 on: June 18, 2010, 09:06:51 pm »
Lukewarm vs. Room Temperature.
Win.

And IMO, we need new strategies for our current elements before making new elements.

Offline Marvaddin

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95333#msg95333
« Reply #18 on: June 18, 2010, 09:11:09 pm »
I agree. Its better to expand the current elements than creating new ones.

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95337#msg95337
« Reply #19 on: June 18, 2010, 09:14:50 pm »
Honestly, the only reason to add more elements is if the others are missing something.

And seeing as darkness, life, and light yet to have a "theme" for themselves, we'd actually need five new things.

(Aether == immortals.  Air == dive.  Darkness == Vampire?  Steal?  Death == Kill stuff.  Earth == Burro.  Entropy == Chaos.  Fire == Glass cannon.  Gravity == large HP stuff, plus momentum.  Life == healing?  Big creatures for cheap?  Light == Healing?  Good Shields?  Time == Draw power.  Water == Freeze)

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95353#msg95353
« Reply #20 on: June 18, 2010, 09:26:09 pm »
Honestly, the only reason to add more elements is if the others are missing something.

And seeing as darkness, life, and light yet to have a "theme" for themselves, we'd actually need five new things.

(Aether == immortals.  Air == dive.  Darkness == Vampire?  Steal?  Death == Kill stuff.  Earth == Burro.  Entropy == Chaos.  Fire == Glass cannon.  Gravity == large HP stuff, plus momentum.  Life == healing?  Big creatures for cheap?  Light == Healing?  Good Shields?  Time == Draw power.  Water == Freeze)
Only 1 air creature has dive, it doesn't really seem like a theme. Healing is the theme for light, there are maybe five cards that can heal. Darkness has good control. And Life...well, life has a lot of things xD
 
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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95418#msg95418
« Reply #21 on: June 18, 2010, 10:57:02 pm »
And seeing as darkness, life, and light yet to have a "theme" for themselves, we'd actually need five new things.
The theme of Darkness is to use your opponent's strength against him.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg95427#msg95427
« Reply #22 on: June 18, 2010, 11:03:46 pm »
:aether Imperviousness.
:air Eh. "Freedom of movement", but I'm a bit iffy about this.
:darkness Taking and using.
:death Kill and profit.
:earth Defend.
:entropy Playing with dice.
:fire Eliminate and destroy.
:gravity Survive, then charge.
:life Heal and summon.
:light Block and recover.
:time Draw
:water Freeze

I'm a bit iffy about:
:air
:life
:gravity

Anyways, I don't think we should have new elements. 12 is the perfect number.

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Re: New Elements? https://elementscommunity.org/forum/index.php?topic=8109.msg96028#msg96028
« Reply #23 on: June 19, 2010, 06:06:10 pm »
Honestly, the only reason to add more elements is if the others are missing something.

And seeing as darkness, life, and light yet to have a "theme" for themselves, we'd actually need five new things.

(Aether == immortals.  Air == dive.  Darkness == Vampire?  Steal?  Death == Kill stuff.  Earth == Burro.  Entropy == Chaos.  Fire == Glass cannon.  Gravity == large HP stuff, plus momentum.  Life == healing?  Big creatures for cheap?  Light == Healing?  Good Shields?  Time == Draw power.  Water == Freeze)
Light - look at Hope, Luciferin, RoL and Nymph... to me its clear the theme of Light is Bioluminescence

Darkness - its the vampiric skill: nymph, stiletto, vampire, drain life, liquid shadow.

Life should be healing. It has heal, druidic staff, and bonds, but I dont feel its theme so strong like Light and Darkness ones.

And really, Air is surely not Dive. But I also failed to identify its theme.

 

anything
blarg: