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redisia

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[Element idea] Element = luck (with potential cards) https://elementscommunity.org/forum/index.php?topic=20880.msg266060#msg266060
« on: February 07, 2011, 01:17:27 am »
Deck Type: Luck
Theme: What it says. Its not pure damage, but more controll + Luck

Ok my english isnt perfect, but here is a concept im almost pritty sure wont ever be accepted either due to balance, or due to the fact that no other elements will ever be implemented.
But non the less... i was bored and i like the randomness from mindgate, fate egg and mutation and are a thing that keeps this game interresting. So i figured why not make a element that has luck involved.

Meaning harmless unless you have luck on your side. To not make it totally like that they include cards to boost luck. Etc.... you can check under the spoiler.

** yes i know... the collors etc got a bit messy **

Units

Type: Luck
Cost: 1 Luck
Name: Coin tosser
Attack: 1
Attack: 2
Ability: Your gambler flipts a coin if you win you gain 1 extra Luck (so what you pay+1)
Ability Cost: 2
Ability default succes: 33%

Type: Luck
Cost: 3 Luck
Name: Game Rigging Associate
Attack: 1
Attack: 4
Ability: N/A
Cost: N/A

Type: Luck
Cost: 2 Luck
Name: Game Rigging Leader
Attack: (2x ammount of "Game Rigging Associate" on the field)
Attack: (2+2x ammount of "Game Rigging Associate" on the field)
Ability: Call 2 associate to the field (from deck)
Cost: 8 Luck
Ability default succes: 40%

Type: Luck
Cost: 5 Luck
Name: Assasin
Attack: 1
Attack: 8
Ability: Your assasin attempts to Attack your target. However if you fail your open for Attack.
* If Ability fails the assasin takes damage equal to teh targets Attack
Cost: 2 dark 4 Luck
Ability default succes: 35% kill 10% poisen(*1)

Type: Luck
Cost: 4 Luck
Name: Trickster
Attack: 2
Attack: 4
Ability: The trickster tries to fool your enemy for a fatal Attack. (3 Turn cool down)
* If this Ability succeeds she does 2,5x her standerd damage.
Cost: 6 Luck
Ability default succes: 40%(*2)

Type: Thief
Cost: 6 Luck
Name: Game Rigging Associate
Attack: 1
Attack: 7
Ability: Send your thief to try and steal from your enemey. (2 Turns cooldown)
Cost: 4 Luck
Ability default succes: 50% [Steal 2-10 qauntum (25%) & Steal 2-10 health (25%)]

Type: Luck
Cost: 10 Luck
Name: Bottle spinning crew
Attack: 2
Attack: 25
Ability: Sping the bottle and the targeted creature is destroyed (take 1/2 damage of that creature)
Cost: 3 Luck 2 death
Ability default succes: 100%

Type: Luck
Cost: 5 Luck
Name: con artist
Attack: 1
Attack: 4
Ability: Your contact tries to bribe your enemy
Cost: All Luck left
Succes chance: Luck qauntum x 1 = succes chance (*3)


Permanents



Type: Luck
Cost: 4 Luck
Name: Cutting a deal
Attack: N/A
Attack: N/A
Ability: Lowers the ammount payed for your abilities by half for this Turn. (does not stack)
Cost: 2
Ability default succes: 80%

Type: Luck
Cost: 6 Luck
Name: Red's tricks school
Attack: N/A
Attack: N/A
Ability: On most abilities succes chances doubled. (does not stack)
(*1 = poisen chance is increased by 10%)
(*2 = adds only half of original value)
(*3 = increases qauntum to succes chance from "1 -> 2")
(*4 = You 1-6 enemy 7-10, both 11, no one 12)
Cost: N/A
Ability default succes: N/A

Type: Luck
Cost: 5 Luck
Name: Weel of fortune
Attack: N/A
Attack: N/A
Ability: Adds a random affect to a random creature or player (1 Turn cooldown)
Cost: 3 Luck
Ability default succes: 50% chance to hit enemy (2*)


One time playable



Type: Luck
Cost: 3 Luck
Name: Grand Escape
Turns: 1
Ability: Recall 2 of your creatures to your deck, you will draw them both next Turn
Cost: N/A
Ability default succes: N/A

Type: Luck
Cost: 4 Luck
Name: A Risky Gamble
Turns: 1
Ability: 2 dice's are tossed, 5 cards out of play are reTurned to winner... And deck's are shuffled.
Cost: N/A
Ability default succes: You 1-5 enemy 6-10, both 11, no one 12 (*4)

Type: Luck
Cost: 2 Luck
Name: shared losses
Turns: 1
Ability: Cuts a random qauntum sector in half for both players
Cost: N/A
Ability default succes: N/A


Shield / Weap's



Type: Luck
Cost: 6 Luck
Name: Talisman
Turns: N/A
Ability: Has a chance to block and/or reflect ANY Attack back to your enemy
Cost: N/A
Ability default succes: 20% (*2)

Type: Luck
Cost: 3 Luck
Name: Reforgable Weapon
Attack: 2
Ability: Try to reforge your weapon (2x damge) if it fails it's destroyed.
Cost: 2 Luck
Ability default succes: 30%

Offline ZephyrPhantom

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Re: [Element idea] Element = luck (with potential cards) https://elementscommunity.org/forum/index.php?topic=20880.msg266062#msg266062
« Reply #1 on: February 07, 2011, 01:20:45 am »
Woah, you certainly put a lot of thought into this.  Welcome to the forums, however I don't think we will be getting a new element soon, especially since chance is mostly related to  :entropy .

However, you might want to see the Theory of New Element Thread. (http://elementscommunity.org/forum/index.php/topic,20818.0.html)

Also, you could suggest these cards as a series of ideas (under one of the already existing elements, probably  :entropy ) in the card ideas section.  You'd have to rework most of the effects though.

Offline TimerClock14

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Re: [Element idea] Element = luck (with potential cards) https://elementscommunity.org/forum/index.php?topic=20880.msg266174#msg266174
« Reply #2 on: February 07, 2011, 03:39:51 am »
Sorry to burst your bubble here, but a new element just won't happen. At least anytime soon.

I see you put a lot of thought into these cards though.
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline OldTrees

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Re: [Element idea] Element = luck (with potential cards) https://elementscommunity.org/forum/index.php?topic=20880.msg266178#msg266178
« Reply #3 on: February 07, 2011, 03:43:28 am »
Nice selection of Entropy cards. (new elements are not going to happen)
Welcome to the forums I will be awaiting your card ideas in the Card Ideas and Art section.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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redisia

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Re: [Element idea] Element = luck (with potential cards) https://elementscommunity.org/forum/index.php?topic=20880.msg266618#msg266618
« Reply #4 on: February 07, 2011, 11:12:20 pm »
Woah, you certainly put a lot of thought into this.  Welcome to the forums, however I don't think we will be getting a new element soon, especially since chance is mostly related to  :entropy .

However, you might want to see the Theory of New Element Thread. (http://elementscommunity.org/forum/index.php/topic,20818.0.html)

Also, you could suggest these cards as a series of ideas (under one of the already existing elements, probably  :entropy ) in the card ideas section.  You'd have to rework most of the effects though.
And how/where should i have to suggest this. I think its a good theme on its own and yes i knew a new element would not stand much of a chance. But the point is that i am kind of new to the whole forum posting thing. I usually just play the game and check out decks. This was really out of the... wish to have some more randomness in a deck.

So how / where to post it then? The link already has potential other deck/cards and has a poll to it. Its really to many different cards. And way to many relationships between them seeing the chance + chance increase card.

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Re: [Element idea] Element = luck (with potential cards) https://elementscommunity.org/forum/index.php?topic=20880.msg266621#msg266621
« Reply #5 on: February 07, 2011, 11:17:13 pm »
So how / where to post it then? The link already has potential other deck/cards and has a poll to it. Its really to many different cards. And way to many relationships between them seeing the chance + chance increase card.
Post it in the Card Ideas and Art section (http://elementscommunity.org/forum/index.php/board,6.0.html) but Read this First (http://elementscommunity.org/forum/index.php/topic,5039.0.html)
Entropy would be the best choice for most of these card ideas.
Please do not post all of theses at once (maybe 6 at a time?)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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anything
blarg: