Deck Type: Luck
Theme: What it says. Its not pure damage, but more controll + Luck
Ok my english isnt perfect, but here is a concept im almost pritty sure wont ever be accepted either due to balance, or due to the fact that no other elements will ever be implemented.
But non the less... i was bored and i like the randomness from mindgate, fate egg and mutation and are a thing that keeps this game interresting. So i figured why not make a element that has luck involved.
Meaning harmless unless you have luck on your side. To not make it totally like that they include cards to boost luck. Etc.... you can check under the spoiler.
** yes i know... the collors etc got a bit messy **
Units
Type: Luck
Cost: 1 Luck
Name: Coin tosser
Attack: 1
Attack: 2
Ability: Your gambler flipts a coin if you win you gain 1 extra Luck (so what you pay+1)
Ability Cost: 2
Ability default succes: 33%
Type: Luck
Cost: 3 Luck
Name: Game Rigging Associate
Attack: 1
Attack: 4
Ability: N/A
Cost: N/A
Type: Luck
Cost: 2 Luck
Name: Game Rigging Leader
Attack: (2x ammount of "Game Rigging Associate" on the field)
Attack: (2+2x ammount of "Game Rigging Associate" on the field)
Ability: Call 2 associate to the field (from deck)
Cost: 8 Luck
Ability default succes: 40%
Type: Luck
Cost: 5 Luck
Name: Assasin
Attack: 1
Attack: 8
Ability: Your assasin attempts to Attack your target. However if you fail your open for Attack.
* If Ability fails the assasin takes damage equal to teh targets Attack
Cost: 2 dark 4 Luck
Ability default succes: 35% kill 10% poisen(*1)
Type: Luck
Cost: 4 Luck
Name: Trickster
Attack: 2
Attack: 4
Ability: The trickster tries to fool your enemy for a fatal Attack. (3 Turn cool down)
* If this Ability succeeds she does 2,5x her standerd damage.
Cost: 6 Luck
Ability default succes: 40%(*2)
Type: Thief
Cost: 6 Luck
Name: Game Rigging Associate
Attack: 1
Attack: 7
Ability: Send your thief to try and steal from your enemey. (2 Turns cooldown)
Cost: 4 Luck
Ability default succes: 50% [Steal 2-10 qauntum (25%) & Steal 2-10 health (25%)]
Type: Luck
Cost: 10 Luck
Name: Bottle spinning crew
Attack: 2
Attack: 25
Ability: Sping the bottle and the targeted creature is destroyed (take 1/2 damage of that creature)
Cost: 3 Luck 2 death
Ability default succes: 100%
Type: Luck
Cost: 5 Luck
Name: con artist
Attack: 1
Attack: 4
Ability: Your contact tries to bribe your enemy
Cost: All Luck left
Succes chance: Luck qauntum x 1 = succes chance (*3)
Permanents
Type: Luck
Cost: 4 Luck
Name: Cutting a deal
Attack: N/A
Attack: N/A
Ability: Lowers the ammount payed for your abilities by half for this Turn. (does not stack)
Cost: 2
Ability default succes: 80%
Type: Luck
Cost: 6 Luck
Name: Red's tricks school
Attack: N/A
Attack: N/A
Ability: On most abilities succes chances doubled. (does not stack)
(*1 = poisen chance is increased by 10%)
(*2 = adds only half of original value)
(*3 = increases qauntum to succes chance from "1 -> 2")
(*4 = You 1-6 enemy 7-10, both 11, no one 12)
Cost: N/A
Ability default succes: N/A
Type: Luck
Cost: 5 Luck
Name: Weel of fortune
Attack: N/A
Attack: N/A
Ability: Adds a random affect to a random creature or player (1 Turn cooldown)
Cost: 3 Luck
Ability default succes: 50% chance to hit enemy (2*)
One time playable
Type: Luck
Cost: 3 Luck
Name: Grand Escape
Turns: 1
Ability: Recall 2 of your creatures to your deck, you will draw them both next Turn
Cost: N/A
Ability default succes: N/A
Type: Luck
Cost: 4 Luck
Name: A Risky Gamble
Turns: 1
Ability: 2 dice's are tossed, 5 cards out of play are reTurned to winner... And deck's are shuffled.
Cost: N/A
Ability default succes: You 1-5 enemy 6-10, both 11, no one 12 (*4)
Type: Luck
Cost: 2 Luck
Name: shared losses
Turns: 1
Ability: Cuts a random qauntum sector in half for both players
Cost: N/A
Ability default succes: N/A
Shield / Weap's
Type: Luck
Cost: 6 Luck
Name: Talisman
Turns: N/A
Ability: Has a chance to block and/or reflect ANY Attack back to your enemy
Cost: N/A
Ability default succes: 20% (*2)
Type: Luck
Cost: 3 Luck
Name: Reforgable Weapon
Attack: 2
Ability: Try to reforge your weapon (2x damge) if it fails it's destroyed.
Cost: 2 Luck
Ability default succes: 30%