*Author

Kuross

  • Guest
Multi-casting cards and Elements https://elementscommunity.org/forum/index.php?topic=11538.msg141692#msg141692
« on: August 19, 2010, 01:37:00 am »
Okay, so I apologize if this is either way off base or has been already suggested, but here's my thought.


**Create a 13th mark that works like a Quanta pillar.

**Create creatures/permanants/spells of multi elements (ex- "Sandstorm"- (Air and Earth quanta to use). Unburrows all creatures on the board and deals 1 damage to all creatures.)


The idea here would be to open up potential syngeries within specific elements by utlizing pendulums or expand on rainbow decks which would use this as a home. I was also thinking, that if this flew, the element would be based on a technological theme of some sort- science blending the elements into whatever it sees fit.

Like I said, just throwing this out there to see if there is any merit to this idea.

Xelax

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141694#msg141694
« Reply #1 on: August 19, 2010, 01:40:26 am »
Kuross you crazy fool! You come here with your wild ideas and crazy accusations, flinging them about with no respect for our traditions and cultures!

But really, I think it's a good idea. Quite cool, and a lickle bit original. Like taking things such as Unstable Gas to the next level. I wonder what kind of environment and what sort of people you must hang out with to come up with some inspired ideas?

Tea is good

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141699#msg141699
« Reply #2 on: August 19, 2010, 01:46:40 am »
ugh, Zanzarino and Chriskang said that they would have to rewrite the entire code for dual costs. Zanz also doesn't like how rainbows have taken over has been nerfing them recently and has been trying to bring back duo/mono decks.

Kuross

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141703#msg141703
« Reply #3 on: August 19, 2010, 01:52:17 am »
Cool beans on the Rainbow then, I can see that.

Perhaps just focus on mutli-element cards then? Or is that too much on the game engine? Never thought how much work that might entail  :o

wittyname6

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141810#msg141810
« Reply #4 on: August 19, 2010, 05:28:00 am »
What element would the multi-element cards be? Also, most cards that use 2 different elements such as Anubis :time :aether, Unstable Gas :air :fire, and the pulverizer :gravity :earth already exist. They are cards that cost quanta to play and different quanta to utilize a skill. If there is a skill it would probably be made like that. If there is no skill it would probably be assigned to only a single element.
Note, however, that I am an ignorant fool and am probably completely wrong.

Offline coinich

  • Hero Member
  • *****
  • Posts: 1557
  • Reputation Power: 19
  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141885#msg141885
« Reply #5 on: August 19, 2010, 10:55:09 am »
I think they refer to costs to play requiring two different elements, such as 1 :life and 2 :fire or something silly like that.  Its a neat concept, and many TCGs have it, but if its a coding nightmare, don't expect to see it anytime soon.

Offline Gocubbies1212

  • Hero Member
  • *****
  • Posts: 1061
  • Country: us
  • Reputation Power: 13
  • Gocubbies1212 is taking their first peeks out of the Antlion's burrow.Gocubbies1212 is taking their first peeks out of the Antlion's burrow.
  • Proudly took 4th place in CL 2010
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141889#msg141889
« Reply #6 on: August 19, 2010, 11:30:41 am »
love the idea :)
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

wittyname6

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141935#msg141935
« Reply #7 on: August 19, 2010, 02:06:35 pm »
I mean what if sandstorm cost 1 :earth and 1 :air to play. What element would it go under. I know he is speaking of costs to play.

Kuross

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141970#msg141970
« Reply #8 on: August 19, 2010, 03:13:54 pm »
Yeah, I suggested the "rainbow mark" as a location for multi-elemental costing cards, but in hindsight, it probably would make more sense if they were simply added the the "Other" section in the bazaar/deck listing.

My thought on multi-elemental costs to play were something along the lines of card concepts that didn't fit in one specific element, but seemed to encompass two or more elements. For example- "Chaos Beam: A beam of light that randomly changes target creature's ability to a different one (example- changes 'Devour' to 'Dive')" Cost to play the card (spell)-  x :entropy x :light, X being whatever would make the cost acceptible.

The fun part would be opening up more ideas on two and three element based decks. Decks that have access to multiple element cards without being rainbow as defined by four or more. I know I've skirted the idea of focusing on just 2-3 elements when making a deck, and I know there are many more cards coming, but it would be nice to see some bridging cards that make 2-3 element based decks more feasible than they are curently, such as the Pendulums. Don't take me the wrong way, I've been playing this game for some time and love it and I am not negatively criticizing. I'm just looking to see if maybe this is possible, and if so perhaps I'd like to explore card concepts and submit them, but if not, I would like to know so I don't pester the admins with my, sometimes blathering, requests. ;)


wittyname6

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg141987#msg141987
« Reply #9 on: August 19, 2010, 03:37:58 pm »
it is plausible that chaos beam could be solely entropy. I too, like this concept. But in order to implement it into the actual game the idea must be refined. I'm only challenging things in order to improve them.

Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg142113#msg142113
« Reply #10 on: August 19, 2010, 07:41:04 pm »
As stated before, cards with multiple elemental costs would force a complete rework of the code to implement. Zanz won't do that. Anubis, Pest, Pulverizer and the others don't have multiple elemental costs, but rather a casting cost of one element and a skill cost of another element. Casting costs or skill costs that cost more than one element to play would be a pain to code, and will most likely never happen. However, Zanz has surprised us before, so I typically don't like to make guarantees that something will or will not ever happen. My bet is still no on this one, though.

A 13th mark of Other? Really? That completely takes away the entire flavor of Elements. How would you justify that? Here is the breakdown of why this idea doesn't fit with Zanz's game...

We, the players, are Elementals. As such, we are marked as being affiliated with a specific element. If we wish to change marks, we must go through a process of Metamorphosis (a natural process) to become a different type of elemental. Other cards are unnatural, manufactured items or structures used to tap into raw, unrefined elemental energy. A mark of "other" as you propose would mean that we, as natural Elementals, would go through metamorphosis to come out unaffiliated with an element, and instead would be affiliated with unnatural, manufactured things. That doesn't make sense, does it?

I don't mean to sound rude but the idea just doesn't fit with Elements.

Progwolf

  • Guest
Re: Rainbow Mark- the 13th element https://elementscommunity.org/forum/index.php?topic=11538.msg142137#msg142137
« Reply #11 on: August 19, 2010, 08:09:21 pm »
I think that create another mark is stupid (there are 12 kind of spells, do you think that 12 is low?), but multi-elemental spells is a fantastic idea... but:
they would have to rewrite the entire code for dual costs
:o

 

anything
blarg: