*Author

Evil Hamster

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg13355#msg13355
« Reply #48 on: December 19, 2009, 04:19:16 pm »
If right now I'm getting one "bad" draw in five games, then with a one-time mulligan rule, it would only be once in 25* games, which I can totally live with. 

* Maybe slightly more often than that, since the second draw only gets six cards.
If you're getting a bad draw every 5 games, your deck sucks. That's not a good argument for a mulligan feature.

Waerloga

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg15629#msg15629
« Reply #49 on: January 04, 2010, 10:03:03 pm »
It's annoying, but I mean that's why there are marks... you always get at least 1 quantum per turn.  Sucks, but it's better than nothing.

UsernameLife

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg17547#msg17547
« Reply #50 on: January 14, 2010, 05:18:29 am »
Bumping this topic because I found it to be the most practical suggestion I have read thusfar.
Would greatly reduce the luck factor of the game, and create new decks/strategies.

Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg17551#msg17551
« Reply #51 on: January 14, 2010, 05:58:21 am »
Bumping this topic because I found it to be the most practical suggestion I have read thusfar.
Would greatly reduce the luck factor of the game, and create new decks/strategies.
Please... don't bump threads that don't need bumping. This is a common feature request and has been on the list for a long time.

Hells Devine

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg24854#msg24854
« Reply #52 on: February 10, 2010, 06:08:30 pm »
This feature really should be just for the first time, since most people in PVP have mostly upgraded cards infinite retake on their cards would really stink for the opponent. So i go with it being allowed just on the first draw, after all, that's how the topic was started, about a bad first draw...

Kael Hate

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg27701#msg27701
« Reply #53 on: February 20, 2010, 12:13:34 am »
Argh. 7 straight games with no pillars in opening hand. My deck is over 1/3rd pillars.
Really wish for a Mulligan or Re-draw tool.

barnster6969

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg31026#msg31026
« Reply #54 on: March 01, 2010, 03:50:18 pm »
Argh. 7 straight games with no pillars in opening hand. My deck is over 1/3rd pillars.
Really wish for a Mulligan or Re-draw tool.
This occurs way too often for me as well.  My deck is also more than 1/3 pillars.  Odds on that should be about 2-3 pillars for the start of the game.  WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYY too often do I have one or even zero pillars.  Maybe just fix the randomizer instead of add the mulligan rule.

Delreich

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg31334#msg31334
« Reply #55 on: March 02, 2010, 04:03:31 am »
This occurs way too often for me as well.  My deck is also more than 1/3 pillars.  Odds on that should be about 2-3 pillars for the start of the game.  WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYY too often do I have one or even zero pillars.  Maybe just fix the randomizer instead of add the mulligan rule.
Randomness is waaay more random than you seem to think.
http://en.wikipedia.org/wiki/Gambler%27s_fallacy
http://en.wikipedia.org/wiki/Confirmation_bias

And, actually, with 10 out of 30 cards being pillars, the probability of getting 1 or 0 pillars in your opening hand is higher than 1/5.
With random being random, getting five or more such hands in a row is nothing extraordinary.

Reasoner

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg32649#msg32649
« Reply #56 on: March 04, 2010, 04:09:57 pm »
hello, i like this idea, like to see it happen, but does it take 1 more turn to do or not? for example, say i was the first to go, bad hand, mulligan, do i wait a turn or just go from there? and also, it should be obvious that mulligan can only be used when you havent used a card right? example... i play 3 pillars, i now cant do mulligan.

Eleazar

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg32749#msg32749
« Reply #57 on: March 04, 2010, 08:47:14 pm »
I absolutely support this, but I think only the 1st turn limited mulligan...It would really make the game more skill-based.

Kameda

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg33166#msg33166
« Reply #58 on: March 05, 2010, 03:19:31 am »
[...]1st turn limited mulligan...It would really make the game more skill-based.
What do you mean? Only one mulligan or no mulligans after the first turn?
If it's the last one, mulligans are supposed to fix really bad hands, not to change the cards in your hand.
If it's the first, when you mulliigan your hand the other one will have one less card. I don't see any problem in letting people do this until they have nothing in hand.

PS: Hey, another brazilian \o/

Eleazar

  • Guest
Re: Mulligan https://elementscommunity.org/forum/index.php?topic=520.msg33178#msg33178
« Reply #59 on: March 05, 2010, 04:14:43 am »
What do you mean? Only one mulligan or no mulligans after the first turn?
If it's the last one, mulligans are supposed to fix really bad hands, not to change the cards in your hand.
If it's the first, when you mulligan your hand the other one will have one less card. I don't see any problem in letting people do this until they have nothing in hand.

I mean to have only one mulligan, at the first turn...but I think this "multi-mulligan" idea would work fine too...

 

blarg: