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Offline BloodshadowTopic starter

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg7886#msg7886
« on: December 15, 2009, 10:10:07 pm »

Well, I know that some parts of this thread might need to be in the Card Suggestions section, so feel free to move this thread.

Basically, what I want is some more statuses to the game, and change some abilities to statuses. There should be one status corresponding to one elemental symbol, and some other random statuses.

Immortal: Time symbol
The creature cannot be targeted.

Momentum: Gravity symbol
The creature will ignore most shields.

Poisoned: Death symbol + number
The creature takes N damage per turn.
Poison will cancel out Regeneration.

Regeneration: Life symbol + number
The creature will recover N HP per turn.

Vampirism: Dark symbol
Damage done by the creature is returned as healing.

Burrowed: Earth symbol
The ATK of the creature is halved, but the creature cannot be targeted.
Burrow is reversible.

Dived: Air symbol + number
For N turns, the creature's ATK is doubled.
There could be spells that can Dive a creature for 1 turn. If you use two diving spells on a creature, it will be dived for 2 turns instead of ATK being quadrupled. When a Dived creature is PUed, the clone will still have Dived for 1 turns, so Diving is no longer permanent and abusable.

Frozen: Water symbol + number
For N turns, the target creature cannot attack or use its ability.

Mutated: Entropy symbol
The creature will have random bonuses in ATK and HP, and it will have a random ability costing 1 or 2 of its element.
If you duplicate a Mutated creature, the clone will also be Mutated.

Divine: Light symbol
The creature cannot get any other status, but can still be targeted.
I'm still unsure about the status associated to Light, so suggestions are welcome.

Ethereal: Aether symbol
The creature is not treated as a creature, but it can still be targeted.
This could be used as a negative status, used to counter Empathic Bond spams and Skeleton spams and such.
For example, an Ethereal creature will not be accounted for Empathic Bond; when it dies, it will not account for Boneyard.
I am also unsure about this status.

Bloodboil: Fire symbol
Each turn, the creature's ATK is multiplied by 1.5; it dies after 2 turns. If the creature is targeted by anything, it dies instantly.
This status is still a "prototype", and needs a lot more balancing.

And then, there are the misc statuses such as Gravity Pull and Procrastination...

So what do you think? More suggestions? Again, feel free to move this thread to the Card Ideas section...
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Offline BloodshadowTopic starter

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8068#msg8068
« Reply #1 on: December 15, 2009, 10:10:08 pm »

I don't think that Dive should be able to be exploited by using Parallel Universe. It's not really logical. I mean, with the exploit deck, do you "fly higher" or something?
By changing it into a status, we can avoid exploits.
And what if a creature has the ability to dive other creatures? If six of that creature uses dive six times on a Ruby Dragon, then its ATK would become 960. But if Dive is a status, then the dragon would only be dived for 6 turns.

As for Light, I think it should relate to "divine protection". Heal is for Life, and blessing is simply adding to its stats and isn't really a status...
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Offline BloodshadowTopic starter

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8069#msg8069
« Reply #2 on: December 15, 2009, 10:10:08 pm »

Use the diving ability on a Ruby Dragon, then PU it. Next turn, do it again. You see it now?

All right, can anyone suggest anything about the Bloodboil status? Currently it doesn't work with Fire creatures because they have low HP.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8070#msg8070
« Reply #3 on: December 15, 2009, 10:10:08 pm »

I like them all except a few. Burrowed doesn't effect devourers/pests, they will have their attack. ( Usually have 0, but you can bless/nightfall/eclipse them. ) Dived should be kept how it is because by the time you get a really high one and you're not dive centered, the battle is almost over.

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8071#msg8071
« Reply #4 on: December 15, 2009, 10:10:08 pm »

I like, light should build up to blessing maybe, or have creature heal.

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8072#msg8072
« Reply #5 on: December 15, 2009, 10:10:08 pm »

Use the diving ability on a Ruby Dragon, then PU it. Next turn, do it again. You see it now?

All right, can anyone suggest anything about the Bloodboil status? Currently it doesn't work with Fire creatures because they have low HP.
Give it 'X' amount of turns to live after bloodboil is played on it, make it a higher amount of turns that what the average health is for fire creatures?

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8073#msg8073
« Reply #6 on: December 15, 2009, 10:10:08 pm »

If Zan wanted the fly/PU exploit gone, he probably would have done it by now, all things considered.

And what if a creature has the ability to dive other creatures? If six of that creature uses dive six times on a Ruby Dragon, then its ATK would become 960. But if Dive is a status, then the dragon would only be dived for 6 turns.
But then its attack and defence would drop all the way back down to it's starting point. See? This is why things are balanced.

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8074#msg8074
« Reply #7 on: December 15, 2009, 10:10:08 pm »

Or you can just play it on an Armagio you've blessed acouple times. That'd probly get you some attack. XD

Offline BloodshadowTopic starter

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8343#msg8343
« Reply #8 on: December 15, 2009, 10:10:09 pm »

I've decided to change Bloodboil to kill anything after 2 turns. Each turn, the creature's ATK is multiplied by 1.5.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8464#msg8464
« Reply #9 on: December 15, 2009, 10:10:12 pm »

I've decided to change Bloodboil to kill anything after 2 turns. Each turn, the creature's ATK is multiplied by 1.5.
.5 might cause some problems. Good idea, agree with it completly, but could cause some problems.

Offline BloodshadowTopic starter

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More Statuses https://elementscommunity.org/forum/index.php?topic=871.msg8651#msg8651
« Reply #10 on: December 15, 2009, 10:10:13 pm »

I ain't listening to you, Minnakht!

@Others: I'm still not flaming him. Regular bout of arguments...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline BloodshadowTopic starter

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« Reply #11 on: December 15, 2009, 10:10:13 pm »

YOU AKSED FOR IT

Immaterial: Creature cannot be targeted. It is semi-transparent and this tatus replaces the current Immortal.

Immortal: Creature won't die when its HP is 0. It can still be targeted by anything else, like Freezes, Reversing Time and such, so it isn't completely ungetriddable.
Shut up with your Immortal/Ethereal split. I'm not listening to you on Kongregate, and I'm not gonna listen to you here.

@Others: I'm not flaming him. This is just one of our regular bout of "friendly arguments".
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

anything
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