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Offline yaladilaeTopic starter

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Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80469#msg80469
« on: June 02, 2010, 07:26:28 pm »
Why can lobo cancel out momentum

dont say its because its a skill, this is definitely passive abilitiy

Because:
Momentum can co-exist with an ablitiy
It does not need to be activated
Aderaline / devour dont get lobo-ed
The way momentum is represented is like an aderaline

So I think momentumed should not be loboed

Offline Antagon

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80474#msg80474
« Reply #1 on: June 02, 2010, 07:33:50 pm »
absolutely agree with that

Tea is good

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80481#msg80481
« Reply #2 on: June 02, 2010, 07:42:37 pm »
without it graviton would be harder to kill?

Offline jmizzle7

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80496#msg80496
« Reply #3 on: June 02, 2010, 07:55:05 pm »
Yala, you're wrong about what momentum is.

Momentum is a status, not an active skill or passive skill. Lobotomize removes active skills only, as well as momentum. Zanzarino specifically made momentum removable because otherwise there would be no way to counter momentum.

Offline yaladilaeTopic starter

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80504#msg80504
« Reply #4 on: June 02, 2010, 08:00:34 pm »
Yala, you're wrong about what momentum is.

Momentum is a status, not an active skill or passive skill. Lobotomize removes active skills only, as well as momentum. Zanzarino specifically made momentum removable because otherwise there would be no way to counter momentum.
In the case, why wouldnt there be a counter against aderaline and devour??

Even aderaline might be fully blocked, the idea of massive jadestaff healing, rol production etc etc are still very powerful

And you can kill momentum stuff just like you can kill aderaline stuff...

Offline jmizzle7

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80512#msg80512
« Reply #5 on: June 02, 2010, 08:05:33 pm »
I don't make the rules, yala. I only interpret them. I am the judiciary to zanz's legislature, if you will. ;)

I personally believe that adrenaline is powerful enough to warrant removability, but zanz has contemplated the possibility of taking away Lobo's ability to remove momentum. It's his call in the end.

Offline yaladilaeTopic starter

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80522#msg80522
« Reply #6 on: June 02, 2010, 08:14:10 pm »
I don't make the rules, yala. I only interpret them. I am the judiciary to zanz's legislature, if you will. ;)

I personally believe that adrenaline is powerful enough to warrant removability, but zanz has contemplated the possibility of taking away Lobo's ability to remove momentum. It's his call in the end.
Thanks mizzle =)

Just wanted to see what everyone else thinks about this

finkel

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80526#msg80526
« Reply #7 on: June 02, 2010, 08:17:50 pm »
Momentum CAN be countered by creature control. Quintessence is much harder to counter since you need a damaging shield to get rid of the problem critter. With momentum you can just use creature control, so it shouldn't be removable.

(I say this mostly because the only AI5s that regularly defeat my flying titans deck are the ones with lobo+phase shields)

MrBlonde

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80551#msg80551
« Reply #8 on: June 02, 2010, 08:53:42 pm »
In the case, why wouldnt there be a counter against aderaline and devour??

Even aderaline might be fully blocked, the idea of massive jadestaff healing, rol production etc etc are still very powerful

And you can kill momentum stuff just like you can kill aderaline stuff...
The thing with adrenaline though is that it has an inherent weakness in its strength. Poison/fire shield/thorn shield easily takes out adrenalined creatures. Momentum does not have these weaknesses and if quinted it makes it unkillable.

unionruler

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80903#msg80903
« Reply #9 on: June 03, 2010, 07:54:36 am »
I cite the most recent example of SoR and Rustler. Even if all other arguments are rejected, a combo can be specifically rejected if it upsets the game balance too much. This line of reasoning would first accept your argument that momentum is a passive ability, and then nerf it (by making it vulnerable to lobotomizing effects). There is no real "constitution" that zanz adheres to, only general guidelines and principles. Although it may be suboptimal in a legal sense, it is the only way to seek relief from the imbalanced synergies that would otherwise be opened up.

Offline jmizzle7

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80912#msg80912
« Reply #10 on: June 03, 2010, 08:27:12 am »
unionruler, that's actually incorrect. Zanz does have rules that he adheres to, and he always introduces new cards into the game strictly adhering to those rules. He changed the interaction between Rustler and SoR because of balance issues, but this is still considered to be an exception, not the rule. Momentum (which is a status, not an active or passive skill) is removable only by exception to the rule that only active skills are removable by Lobotomize. Nothing else.

finkel

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg80966#msg80966
« Reply #11 on: June 03, 2010, 11:30:28 am »
I think that's exactly what Unionruler said.

 

anything
blarg: