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Mukambista

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Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80705#msg80705
« on: June 03, 2010, 12:28:23 am »
Each mark should have its own ability.

 :entropymark

Discord randomizes more quanta from enemy....maybe up to 10?


 :deathmark

You can't be poisoned

 :gravitymark

No idea yet....

 :earthmark

All creatures on your side of the field get +0/+1...except spark

 :lifemark

All life cards are 1 quanta cheaper

 :firemark

all creatures on your side of the field get +1/+0

 :watermark

Flood doesn't consume any quanta each turn

 :lightmark

start with Hope in shield slot

 :airmark

shockwave affects all enemy creatures

 :timemark

You can see opponent hand at all times

 :darknessmark

drain life drains 3 instead of 2 for each 10  :darkness quantum

 :aethermark

phase shields last for 4 turns





Btw it my first post on the forums  :P :P

MrBlonde

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80743#msg80743
« Reply #1 on: June 03, 2010, 01:22:53 am »
Some of those really are pretty OP. Life, reduce quanta cost by 1? Have you seen how fast a mono life rush already is? Of course i look what you put for Death and that might be the worse out of all of them. Anyhow fun idea but it really would imbalance the game.

miniwally

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80745#msg80745
« Reply #2 on: June 03, 2010, 01:24:43 am »
Yeh these are very imbalanced, purify is already the most situational card o this would make death mark's ability UP compared to the others.

Offline BluePriest

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80754#msg80754
« Reply #3 on: June 03, 2010, 01:35:13 am »
Those are nothing compared to starting with hope.... btw, I like the concept, not the ideas that you put with them
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Offline Antagon

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80755#msg80755
« Reply #4 on: June 03, 2010, 01:35:32 am »
they already have their own abilities, each of them produces a quantum each turn of their own element ;)

Mukambista

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80759#msg80759
« Reply #5 on: June 03, 2010, 01:37:38 am »
care to suggest more balanced ones then? i would really like to see this happening  :-X

Offline Glitch

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80760#msg80760
« Reply #6 on: June 03, 2010, 01:40:39 am »
Honestly, cards as rare as marks shouldn't be good.  I would HATE to see a life card as good as that mark and not have one.

sSethia

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80812#msg80812
« Reply #7 on: June 03, 2010, 03:35:43 am »
So if you have Mark of Air, you can kill ANY non-immortal creature with shockwave?

...

Mukambista

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80813#msg80813
« Reply #8 on: June 03, 2010, 03:37:09 am »
not killing, the effect of shockwave beacomes like rain of fire and would deal 4 damage to them all

Cancerplus

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Re: Mark unique abilities https://elementscommunity.org/forum/index.php?topic=7387.msg80884#msg80884
« Reply #9 on: June 03, 2010, 06:21:53 am »
not killing, the effect of shockwave beacomes like firestorm and would deal 4 damage to them all
So for 1 :air you could effectively do more damage then a firestorm which costs 5 :fire?

Please see how overpowered that is much like many of the other marks. I like the idea but our current listed events would break the balance of this game.

 

blarg: