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Celidion

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg7752#msg7752
« Reply #24 on: December 15, 2009, 10:10:07 pm »

Gods have given me a terrible win/lose. I had like 150/20, now I'm at 183/243

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8039#msg8039
« Reply #25 on: December 15, 2009, 10:10:08 pm »

There can be more than one way to get these mark, to suit every type of player.

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8040#msg8040
« Reply #26 on: December 15, 2009, 10:10:08 pm »

Which is why ratio seems to be the way to go, to make it hard, not easy.

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8041#msg8041
« Reply #27 on: December 15, 2009, 10:10:08 pm »

But that would take a lot of complex programming, so a "one size fits all" is the best we have at the moment until Zan gets help designing. The only option he has is a way to make that size fit the general population and ignore the "what if's".

Ah, that always makes for the beest games, ignoring what ifs.

P.S. I do however, have to agree with you.

Offline jmizzle7

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8042#msg8042
« Reply #28 on: December 15, 2009, 10:10:08 pm »

Yeah, not the best idea. My win loss ratio is just above .500 lol

Lots of farming for rares and old losses from playing poorly against gods will do that to ya.

Offline jmizzle7

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8043#msg8043
« Reply #29 on: December 15, 2009, 10:10:08 pm »

Which is why ratio seems to be the way to go, to make it hard, not easy.
I wasn't implying that it is hard to get a near-perfect win ratio. On the contrary, it's pretty simple. Why reward the people that mindlessly farm level 3 about 10,000 times when the people who have different priorities are taking on the false gods, or eating losses to fight specific decks with the hope of winning a specific rare?

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8044#msg8044
« Reply #30 on: December 15, 2009, 10:10:08 pm »

But that would take a lot of complex programming, so a "one size fits all" is the best we have at the moment until Zan gets help designing. The only option he has is a way to make that size fit the general population and ignore the "what if's".

bobcamel

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8606#msg8606
« Reply #31 on: December 15, 2009, 10:10:13 pm »

I vote for a less grindy way to do this. Not some "defeat thousands enemys to win lotsa rares and lotsa money and waste Half-Life"

I mean, that's not overly much, this double mark. Maybe winning against EVERY SINGLE FG 5 times without any losses in between, and a progress shown. The losses inbetween only cut your progress for one FG, so it is like this

Win against Miracle, win as before, win against Morte, loss against Scorpio, win against Miracle, win against Morte and loss against Morte gives you a total of 3/5 Miracle progress, 0/5 Morte progress and 0/5 Scorpio progress.

When you reach full progress on all 11 you get double mark.

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg8607#msg8607
« Reply #32 on: December 15, 2009, 10:10:13 pm »

And maybe you should need to bet a deck that's a copy of yours at the end as well, I think that would be fun. :)

But your ideas good.

Demongod

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg9223#msg9223
« Reply #33 on: December 15, 2009, 10:10:15 pm »

I'd definitely like an upgraded mark that generates two of a color of quanta every turn.

What would also be nice would be a 3-random quanta mark.

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg9535#msg9535
« Reply #34 on: December 15, 2009, 10:10:16 pm »

Yeah, I've noticed AI is the reason we win most the time. Lol, I won against the t50 with a very minorly edited deck.

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Master Mark (Mark x 2) https://elementscommunity.org/forum/index.php?topic=627.msg9536#msg9536
« Reply #35 on: December 15, 2009, 10:10:16 pm »

I'd definitely like an upgraded mark that generates two of a color of quanta every turn.

What would also be nice would be a 3-random quanta mark.
*smack* Rainbow has enough advatages. And is not an element, so it doesn't fit the game theme.

 

blarg: