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Offline ArumTopic starter

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Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg373257#msg373257
« on: July 29, 2011, 06:49:17 pm »
    I keep thinking that its kinda not worth it to be paying 1500 :electrum just for a card thats better in some cases and worse in others.  So I was thinking maybe it would be more rewarding to customize your cards.  Such as Pillars, like lets say Bone Pillar.  Unupped, its good, and is same as upped but it give 1 extra quantum when you play it.  Now, what if you made it so that it will play 2  :death quanta every time a new Bone Tower/Pillar  is generated? That was only an example but you know what I mean.  Also instead of upgrading stats etc. etc. why not make it so you can choose a cost reduction?  I know this would be hard to code(?_?) but it would give us more of a reward, dontchya think?
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Isei

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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg373855#msg373855
« Reply #1 on: July 31, 2011, 02:03:13 am »
We would have to redo basically the entire game balance.  It would be much more worthwhile to work on adding more cards to the game to improve variety than this.

    I keep thinking that its kinda not worth it to be paying 1500 :electrum just for a card thats better in some cases and worse in others.
If it isn't worth it, then just don't upgrade them.  That's why it's a choice.

Offline ArumTopic starter

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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg373928#msg373928
« Reply #2 on: July 31, 2011, 10:42:00 am »
I dont mean like restarting the whole game cards or whatever you said. No offense but what i mean, is that I personally would like a choice to either upgrade stats or lower cost of card or abiity or whatever, so pillars are fine and so are towers.  I know some people out there who would like the light dragon cost to be lowered or golden dragon.  So basically what im saying is that i want a choice to Lower Cost of ability or card, or Upgrade stats and raise cost. As i said before, i knew(know?) that this would be hard to code. And no, it wouldn't restart the whole game balance, i just would like more freedom upgrading.  Kinda like a tree. A tree doesn't go in a straight line. Niether does everthting. So think of it as more fun.
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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg373989#msg373989
« Reply #3 on: July 31, 2011, 03:40:19 pm »
I simply see it as a lot of work.  Every time you change cards, you need to consider the balance of the game, even if they're just minor changes.

If you want to apply this templating across the board, which would be "easiest", what if people start applying cost reductions to Elite Graboids?  Then, they'd cost only 2 :Earth, and would be much easier to fit into speedbows, making the deck type even stronger. 

And what about the cards that become noticably different cards?  Puffer Fish?  Archangel?  By your method, we would lose access to those cards.

Offline ArumTopic starter

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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg374063#msg374063
« Reply #4 on: July 31, 2011, 08:46:32 pm »
Thats why there is a choice.  And i mean it kinda for your own Ai area. They SHOULD revert to their default settings in PVP and Arena, so no to the graboids in the speedbows in Pvp.  This is only a thoght, and Elite graboid would evole into Shrieker stats but called Elite Shrieker.   Anything else i miss  :-X
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Offline ArumTopic starter

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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg374064#msg374064
« Reply #5 on: July 31, 2011, 08:50:50 pm »
Oh aand we wouldn't lose acess?
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Isei

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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg374332#msg374332
« Reply #6 on: August 01, 2011, 05:10:50 pm »
I feel that having to worry about what your card is like during PvP compared to vs. AI would be confusing for new players.  They'd see a card that's upgraded how they like it in the deckbuilder, and then it doesn't show up that way when they go to PvP.

I think this would be a good idea, but I don't see a way to feasibly implement it without it being overly complicated.

Offline ArumTopic starter

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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg374858#msg374858
« Reply #7 on: August 02, 2011, 08:41:01 pm »
Think of it this way.  You click Upgrade Card.  There are 2-3 buttons, depending on the card.  You Roll over one and see what the finished card is. You choose and click a button. New card pops out in the hand.  In Pvp, You have a deck that is identical but cards are default. This is explained in arena deckbuilder and cards from oracle.  There ya go
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Lord_Jadem

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Re: Manual/custom upgrading? https://elementscommunity.org/forum/index.php?topic=29258.msg401177#msg401177
« Reply #8 on: September 29, 2011, 04:33:48 pm »
I think that would require Zanz to triple the number of cards without a very noticable gain.  Look at the import code.  If you have 1 card upgraded 3 different ways you would have to have 3 different versions of it.  8pua 8pub 8puc.  Each would also require a diffent image and coding to make it act properly.  I think that we would all benefit more from additional cards. 

Also the example of the bone pillar ugrade seems way overpowered compared to the current version.  If you have particular cards you think are not worth upgrading the way they are it sounds more like something that may need a buff instead of a complete change of environment.  Personally I cannot think of any card that is not worth upgrading.  There are some I use more often in unupgraded from but would work better upgraded in other types of decks such as boneyard.

 

anything
blarg: