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Kael Hate

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Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg96153#msg96153
« on: June 19, 2010, 07:22:21 pm »

Make generic cost cards and abilites require all of same element.

Was Looking at the card ideas section and when players were trying to design generic effects, there was always an overpower because of the presence of Supernov, Nova and Quantum Pillars. These cards basically ignore the quanta check for geric costs because they flood quanta. To fix this I suggest that the game limits cards with generic costs to come from a single element. This will have little effect on the cheaper cards but allow more expensive Other cards to be created and balanced to the environment rather than being OP in rainbow.

Opinions?

Wisemage

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg96881#msg96881
« Reply #1 on: June 20, 2010, 03:00:49 pm »
You mean like if i had 1 light and one aether quanta i couldnt play my SoD?

I dont support it, but if it was added it wouldnt bother me.

miniwally

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg96884#msg96884
« Reply #2 on: June 20, 2010, 03:06:10 pm »
You mean like if i had 1 light and one aether quanta i couldnt play my SoD?

I dont support it, but if it was added it wouldnt bother me.
You wouldn't be able to anyway SoD costs 3 other quanta to be played (might be mixed up with SoG), I like this idea and it would help improve some card ideas.

Offline dracomageat

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg96956#msg96956
« Reply #3 on: June 20, 2010, 04:41:23 pm »
Indeed. My idea is impossible to balance as it's either insanely costly or open to play off a single nova. This is exactly the fix I think "Other" needs.

rakazy8564

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg97645#msg97645
« Reply #4 on: June 21, 2010, 11:56:14 am »
Agreed!!  Indefinitely!! Absolutely!!  That'll stall those rainbow user, even if its just for a bit.

Offline ratcharmer

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg103607#msg103607
« Reply #5 on: June 29, 2010, 07:29:48 am »
Hmm . . . it's an interesting idea. I'll need to think on this.

My knee-jerk reaction is to tread carefully because this would change the mechanics and balance of a lot of pre-existing cards, but I'm not entirely against the idea, just cautious.

Kael Hate

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg103615#msg103615
« Reply #6 on: June 29, 2010, 07:57:42 am »
Hmm . . . it's an interesting idea. I'll need to think on this.

My knee-jerk reaction is to tread carefully because this would change the mechanics and balance of a lot of pre-existing cards, but I'm not entirely against the idea, just cautious.
Let me ask what pre-existing cards are you to refer to?

These are the current other cards. Nothing costs over 3.
http://elementswiki.co.cc/elements/other/

guy_fawkes

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg103635#msg103635
« Reply #7 on: June 29, 2010, 09:42:43 am »
i like the idea, but i will also add the mechanic that quanta is taken from the element with most quanta accumulated..

for example i have

:time
:gravity
:entropy

when i play a SoG (2 "other" quanta") the 2 quanta are ALWAYS subtracted from the  :time pool  and never from  :gravity or  :entropy

i really don't like the "lucky" aspect when you play "other" cards...

PuppyChow

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg103723#msg103723
« Reply #8 on: June 29, 2010, 02:27:46 pm »
I don't like it simply because there are preexisting decks that AREN'T too powerful and utilize the fact that it could take one aether and two light quanta. These decks, while good at the moment, may not be impacted too terribly, but it would make them lose favor in the metagame.

Furthermore, the are some fun decks that COMPLETELY rely on that, like flying gavels. I don't want to have some deck archetypes taken away just so some card ideas that probably would never make it in game anyway (no offense, but there's such a volume of card ideas that the probability of a certain card or group of cards making it in game is low) aren't as OP.

If a person with an other card is worried about novas and such, maybe it shouldn't be in the "other" element? Couldn't you change the name and art while keeping the same effect and make it a different, single element? Cards in the element "other" aren't supposed to be terribly strong; their ease to play makes up for that. Or you could increase the cost of an other card so that novas and supernovas can still play it, but it isn't as great.

Offline BluePriest

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg103727#msg103727
« Reply #9 on: June 29, 2010, 02:43:38 pm »
Make generic cost cards and abilites require all of same element.

Was Looking at the card ideas section and when players were trying to design generic effects, there was always an overpower because of the presence of Supernov, Nova and Quantum Pillars. These cards basically ignore the quanta check for geric costs because they flood quanta. To fix this I suggest that the game limits cards with generic costs to come from a single element. This will have little effect on the cheaper cards but allow more expensive Other cards to be created and balanced to the environment rather than being OP in rainbow.

Opinions?
Perhaps a different solution would be to have a new symbol, not element, just symbol that would signify 12 of any single element. That way the cards that are currently in other wont be effected (I really dont think they need to be anyways) and itll allow for a single supernova not to power it.
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PuppyChow

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg103767#msg103767
« Reply #10 on: June 29, 2010, 03:53:38 pm »
I like that idea BluePriest.

You would have two categories of other cards:
-Normal
-Single element

Normal ones would act like they do currently.
Single element ones would have the same other card background, but have a symbol next to the number just to signify that the cost would be taken out of a single element.

ie a gavel would just have "2" as the cost (just like it does now).
a single element care would have "2 + a symbol" as the cost, which signifies the 2 quanta will be taken out of a single element.

MaxMilen

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Re: Make generic cost cards and abilites require all of same element https://elementscommunity.org/forum/index.php?topic=8377.msg103771#msg103771
« Reply #11 on: June 29, 2010, 04:16:15 pm »
I, too, would support BluePriest's idea. Cards that would be overpowered by being able to pull from multiple pools can be coded to only pull from one, while cards that are not problematic when they pull from multiple pools can do so. No currently-implemented card that I can think of would need to go single-pool, but a number of the "Other" cards in the Card Ideas area would.

 

blarg: