*Author

Cygnarlike

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg1912#msg1912
« on: December 15, 2009, 10:09:34 pm »

Hey,
This is something I think we'd all like to see. I have a current HP total in green, why not a next round total in yellow?

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Aedammair

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg2126#msg2126
« Reply #1 on: December 15, 2009, 10:09:35 pm »

I think if you can't do basic math that you should not be playing card games to begin with...And with over a minute response time in pvp a something like 25 creature slots max, that you should be able to figgure it out. It's called algebra....And who said you would never use it?

Chival

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg2127#msg2127
« Reply #2 on: December 15, 2009, 10:09:35 pm »

I think if you can't do basic math that you should not be playing card games to begin with...And with over a minute response time in pvp a something like 25 creature slots max, that you should be able to figgure it out. It's called algebra....And who said you would never use it?
agreed until the algebra part. This is not algebra,lol.

Chival

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg2128#msg2128
« Reply #3 on: December 15, 2009, 10:09:35 pm »

I think the meaning is to have the number in yellow next to the green. So not only is the visual yellow there, but the number as well.

It doesn't seem that hard to implement - I don't see any need to be rude about it.
but then people would realize not everything is calculated into the yellow and complain about that. shields, sundials, weapon damage, direct damage. make this impossible to rely on.

I think people would get alot better if they simply took the yellow prediction bar out.

taneugene

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg2129#msg2129
« Reply #4 on: December 15, 2009, 10:09:35 pm »

Agree. Saves me time from counting a screen full of opponent's monsters and trying to decide whether or not I want to play that shield or save it for one more turn.

vice123

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg2130#msg2130
« Reply #5 on: December 15, 2009, 10:09:35 pm »

I actually like the OP's idea, though it's not pressing to be implemented. There are occasions when I can't distinguish a pixel of green or yellow and find the opponent left on 1-3 health. It will just be a numeric value of the yellow part of the bar, no need to detect shields or momentums.

wolfy67

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg2131#msg2131
« Reply #6 on: December 15, 2009, 10:09:35 pm »

You guys are joking, right?



Picture of the existing HP bar... works for both you and your opponent. Total HP in both green and yellow. Yellow is the expected damage next round if no more creatures/spells/etc are played. Green is left over.

Yangshuo

  • Guest
Visual HP counter https://elementscommunity.org/forum/index.php?topic=233.msg2132#msg2132
« Reply #7 on: December 15, 2009, 10:09:35 pm »

I think the meaning is to have the number in yellow next to the green. So not only is the visual yellow there, but the number as well.

It doesn't seem that hard to implement - I don't see any need to be rude about it.

 

anything
blarg: