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Offline whatifidogetcaught?

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Re: Loweing the randomness, especially from good/bad hands. https://elementscommunity.org/forum/index.php?topic=37721.msg475086#msg475086
« Reply #12 on: March 28, 2012, 03:19:35 pm »
I'd go with putting cards back in the deck and shuffling rather than discarding. This idea is quite interesting, but would probably change the entire meta XD
that would be sweet! No longer would I have to wait for the one card I need until I the very end of every game, supposedly.
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Offline Poker Alho

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Re: Loweing the randomness, especially from good/bad hands. https://elementscommunity.org/forum/index.php?topic=37721.msg475090#msg475090
« Reply #13 on: March 28, 2012, 03:28:23 pm »
I'd go with putting cards back in the deck and shuffling rather than discarding. This idea is quite interesting, but would probably change the entire meta XD
that would be sweet! No longer would I have to wait for the one card I need until I the very end of every game, supposedly.
that wont happen often if you build your deck right

Offline OdinVanguard

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Re: Lowering the randomness, especially from good/bad hands. https://elementscommunity.org/forum/index.php?topic=37721.msg475103#msg475103
« Reply #14 on: March 28, 2012, 04:33:13 pm »
I don't think randomness is necessarily a bad thing. The only exceptions are (imo)
1) it currently makes it nigh impossible to get a good quanta balance in decks using 3+ elements (except rainbows which use quantum pillars).
2) "Fat" decks, those with more than about 30 - 40 cards, are at a serious disadvantage to leaner decks most of the time since the more cards there are in a deck, the more likely you are to get a hand cluttered by useless copies of cards that aren't needed yet.

I don't think changing the game mechanics directly is the right approach though.
-The quantum balance issue can probably be addressed fairly easily by giving alternate pillars / quanta source cards
-The "FAT" deck problem may be a little trickier. What they need is a way to dig through clutter to get to the cards they need. But this goes beyond the problem of just a bad initial draw and has more to do with the increase in chances of getting long strings of unneeded cards as deck size increases. Its just a fact of probability. The more stuff you have, the harder it is to get to the stuff you need at the time that you need it. Redrawing a few cards in your starting hand probably won't be enough.
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If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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