Yeah, Marked One, you're getting too excited, as the only person who can referred to as "the programmer", aka the guy who calls the shots and has any direct influence on the game, you still haven't spoken with (he rarely shows up in chat anyways).
The theory goes that if the servers can handle (1) Player vs. (1) Player without too many desyncs (I haven't been getting many desyncs often, even with tabbing out, and I assumed the servers were improved or something), then the servers can handle 2 Players vs. AI, as any desyncs cannot be worse than in P1vP1 but P2vAI has a lower chance of screwing with both sides of the field (since the AI side is the AI side).