Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Game Suggestions and Feedback => Topic started by: Forfeit on December 15, 2009, 10:09:36 pm

Title: Limited playing format
Post by: Forfeit on December 15, 2009, 10:09:36 pm

Great idea, we can actually test our 'skill' this way. And this would be great for noobs who don't want to face vetran players the first time they go on PvP.
Title: Limited playing format
Post by: jmizzle7 on December 15, 2009, 10:09:36 pm

So I got into a small debate with a few players in the chat room today about how there "is no balance" as far as card strength goes in Elements. The arguments presented were that there are cards that are not strong enough on their own merit to be worth playing, like Dragonfly or Heal. While it is very true that these cards do hold some value, there are clearly better alternatives than either of these cards, no matter what deck you build.

My argument is that there isn't really an issue of balance among these cards, but rather there isn't a format of play that lends itself to the use of weaker cards.

My favorite playing formats when I used to play MtG were sealed deck and booster drafts. These were called "limited" formats, because your card pool was limited to what you were given or what you drafted. You had to make the best deck possible out of what you had. In this format, some cards were far more playable than they might have been in Type 2, Block, or any other Constructed format. Underpowered cards and overpriced cards found their way into many limited decks because the pace of play was slower and high-powered cards were less frequent.

I know that Elements is not Magic: the Gathering, and I know that there are still many issues with the game that need to be addressed. But I believe that after a few more cards come out and the PvP system gets a little better, this would be a very good idea to flesh out. I think players of all ages and skill level would enjoy a level playing field and it would provide a new avenue of strategy for more advanced players.

What do you think?
Title: Limited playing format
Post by: Delreich on December 15, 2009, 10:09:49 pm

Another way to look at it would be that with a minimum deck size of 30, up to six of the same card is way too high.
If you could have no more than three or four of any one non-pillar card, there'd be room for the lesser ones as well.
Title: Limited playing format
Post by: Evil Hamster on December 15, 2009, 10:09:49 pm

Another way to look at it would be that with a minimum deck size of 30, up to six of the same card is way too high.
If you could have no more than three or four of any one non-pillar card, there'd be room for the lesser ones as well.
And that would give rainbow decks an even larger advantage :)
Title: Limited playing format
Post by: Uncle Jellyfish on December 15, 2009, 10:09:49 pm

Well, those weaker creatures that seem to have no use are actually quite useful once upgraded. Ash Eaters and Dragonflies and Photons all produce Quanta while in play, which means that not only are you doing damage (small, but still damage), you're also producing Quanta. Also, they are great fodder for Imolations and Otys.
Title: Limited playing format
Post by: Uncle Jellyfish on December 15, 2009, 10:09:49 pm

Well, those weaker creatures that seem to have no use are actually quite useful once upgraded. Ash Eaters and Dragonflies and Photons all produce Quanta while in play, which means that not only are you doing damage (small, but still damage), you're also producing Quanta. Also, they are great fodder for Imolations and Otys.
And vs bonewalls :o?
Yes, they are good for widdling down Bonewalls too, lol. Though honestly, even with two creatures and a weapon, a bonewall is NEVER a problem with me. It just takes a few turns to knock down. =/ If I'm playing a deck low on creatures, I'm obviously going to have more creature control, so sure, it may get big for a little while, but without Otys in play to keep it up, it'll eventually fall. =/
Title: Limited playing format
Post by: Uncle Jellyfish on December 15, 2009, 10:09:49 pm

Well, those weaker creatures that seem to have no use are actually quite useful once upgraded. Ash Eaters and Dragonflies and Photons all produce Quanta while in play, which means that not only are you doing damage (small, but still damage), you're also producing Quanta. Also, they are great fodder for Imolations and Otys.
And vs bonewalls :o?
Yes, they are good for widdling down Bonewalls too, lol. Though honestly, even with two creatures and a weapon, a bonewall is NEVER a problem with me. It just takes a few turns to knock down. =/ If I'm playing a deck low on creatures, I'm obviously going to have more creature control, so sure, it may get big for a little while, but without Otys in play to keep it up, it'll eventually fall. =/
Something most people don't understand!
Lol, indeed. I find the "nerf bonewall" threads quite annoying. =/
Title: Limited playing format
Post by: wckz on December 15, 2009, 10:09:49 pm

Yea, I argue vehemently in them >.>
Title: Limited playing format
Post by: wckz on December 15, 2009, 10:09:49 pm

Well, those weaker creatures that seem to have no use are actually quite useful once upgraded. Ash Eaters and Dragonflies and Photons all produce Quanta while in play, which means that not only are you doing damage (small, but still damage), you're also producing Quanta. Also, they are great fodder for Imolations and Otys.
And vs bonewalls :o?
Title: Limited playing format
Post by: wckz on December 15, 2009, 10:09:49 pm

Well, those weaker creatures that seem to have no use are actually quite useful once upgraded. Ash Eaters and Dragonflies and Photons all produce Quanta while in play, which means that not only are you doing damage (small, but still damage), you're also producing Quanta. Also, they are great fodder for Imolations and Otys.
And vs bonewalls :o?
Yes, they are good for widdling down Bonewalls too, lol. Though honestly, even with two creatures and a weapon, a bonewall is NEVER a problem with me. It just takes a few turns to knock down. =/ If I'm playing a deck low on creatures, I'm obviously going to have more creature control, so sure, it may get big for a little while, but without Otys in play to keep it up, it'll eventually fall. =/
Something most people don't understand!
Title: Limited playing format
Post by: Delreich on December 15, 2009, 10:09:50 pm

Well, that's only because there's so few cards around so far. Of course rainbow is going to be superior when there's barely enough cards to even build a mono-deck in the first place.
Title: Limited playing format
Post by: jmizzle7 on December 15, 2009, 10:09:50 pm

Scaredgirl, this entire post I created because of the debate you and I had in the chatroom over this very topic. I agree that some cards could improve with regard to their power. Of course Heal doesn't replenish enough health to be worth playing. I think that if it were to heal anywhere from 15-20 hp, it would be balanced. You and I are arguing two entirely different points.

Again, understand that I agree, some cards are underpowered. But even underpowered cards see play in a limited playing structure. If heal didn't get improved, it still would find more play in a limited format than in the current format. But if it were improved, I believe it could possibly see more play across the board.
Title: Limited playing format
Post by: Scaredgirl on December 15, 2009, 10:09:50 pm

Some kind of drafting system would be awesome. But having that doesn't mean cards should be inbalanced.

For example Heal just sucks. I cannot see any situation where it would be useful. Sure 10 HP helps but I would much rather take some other card instead because it's very easy for the opponent to do 10+ damage in 1 turn, making my Heal basically useless.

If Heal gave you 20 HP, it would be a much more balanced card. Then we could actually make decks where we have Heal.

So instead of asking "why should all the cards be balanced?", we should ask "Why not?"
blarg: