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Offline dylan159

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Re: Keyboard Shortcuts for Elements https://elementscommunity.org/forum/index.php?topic=34561.msg536189#msg536189
« Reply #12 on: August 24, 2012, 04:02:15 pm »
i can't stand a so important topic hasn't got the right attention. admins here!
There's only one admin that has control over the game, the Lead Developer himself. Let's just wait patiently for him, he also has a job y'know. I know he has better plans like nerfing SoFo and such. And don't necro unnecessarily.
i have great respect of what admins do, i just want to improve this game. as what i see, my necro revived the post and took out more ideas from other users. i don't call it unnecessary, maybe more appropriate than starting a topic

Offline storyteller

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Re: Keyboard Shortcuts for Elements https://elementscommunity.org/forum/index.php?topic=34561.msg1089208#msg1089208
« Reply #13 on: July 27, 2013, 07:11:42 am »
Id like to bump the suggestion to have 1-8 play a card from thehand. might not be super great for cards that have target actions, but in general, it could be pretty handy. further, maybe 0 plays all pillars/pends you have.

Offline Leodip

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Re: Keyboard Shortcuts for Elements https://elementscommunity.org/forum/index.php?topic=34561.msg1089236#msg1089236
« Reply #14 on: July 27, 2013, 12:37:08 pm »
It should be something like: 1-8, play card in hand, 0 all pillars. Let's say that we play a Lightning, you then press shift to target your opponent's cards or he himself, shift again to target you. When you activate an effect that targets something (lightning, again), letters appear on the valid targets of the selected field. With 26 letters it'll be more than enough to target your opponent's creatures and him.
I don't know about how difficult it'd be to program, probably not too much, but not too little, for sure.

Offline Silux

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Re: Keyboard Shortcuts for Elements https://elementscommunity.org/forum/index.php?topic=34561.msg1089313#msg1089313
« Reply #15 on: July 27, 2013, 10:53:36 pm »
adding keyboard shortcuts to a flash game is a really easy task, but long and not so interesting.

Targeting is best done with arrows.Still an easy task if you use a switch statement using case as the number of the slot, but boring.
 
You can use a script to move the mouse with the keyboard to custom locations, but it would be against the rules.


There could be also an auto-play pillars option, so that if you get them in hand they get played!

 

anything
blarg: