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Offline EvaRia

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Re: Experiment Lab https://elementscommunity.org/forum/index.php?topic=17615.msg225792#msg225792
« Reply #12 on: December 16, 2010, 06:30:18 am »
Yeah....

Besides, most of the veterans (And the people most likely to use this tool I might add) can already get a very good idea of how their card ideas will be implemented into the game. It's not that necessary a tool, and definitely not worth people's time to get working and to debug everything. I'd rather get an update to things like the FG Trainer than a huge work of programming like this.

Offline ZephyrPhantom

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Re: Experiment Lab https://elementscommunity.org/forum/index.php?topic=17615.msg254232#msg254232
« Reply #13 on: January 22, 2011, 04:02:56 pm »
This would be the perfect way to test the duality series and hard-to-balance cards. It could be an area where you could make your own cards just for fun.  (Wouldn't it be fun to make random cards that you know are too generic, but could also set up things like quest encounters or specific enemies in a mini-elements story?)

Even if the experts don't need it, the newbies might.  Implement a UI for a "card customizer", give it to trainer- bam.

Offline AjitTopic starter

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Re: Experiment Lab https://elementscommunity.org/forum/index.php?topic=17615.msg254233#msg254233
« Reply #14 on: January 22, 2011, 04:04:21 pm »
Yeah, sadly until the year 2030 where this would be considered something easy to code, its never gonna happen :O

physically possible; yes
reasonably possible; ...

Offline EvaRia

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Re: Experiment Lab https://elementscommunity.org/forum/index.php?topic=17615.msg269816#msg269816
« Reply #15 on: February 13, 2011, 03:49:48 am »
vrt: What future plans are there for Elements, besides things such as the t500? How are the plans to prevent 'grinding'?

zanz: I had lots of ideas in my mind, but not much time, so I'll have to make some decisions soon. Some of my ideas are:
    T500 (you already mentioned it).[/li]Daily quests, randomized and based on the 12 elements: Today time, kill N enemies within 15 minutes. Tomorrow life, defeat N enemies with an EM etc.[/li]The World of Elements idea, with the map etc. is still there, and the T500 might actually be a step in that direction since the database structure might be quite similar for the two.[/li] Adding personal pets; that gain experience, level and gain skills is also something I thought about.[/li] Adding 12 factions, or empires, where you decide to gain loyalty toward a certain faction and lose loyalty from the opposing faction doing certain quests. E.g. I do quests for light and the darkness faction starts hating me. When my loyalty level is high enough I get some special reward (something like a light mark augmentation, or a special light card)[/li]
    Adding 12 professions that allow players to create personalized cards. Creating a card would require materials and a certain proficiency level[/li]

[/quote]

Offline AjitTopic starter

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Re: Experiment Lab https://elementscommunity.org/forum/index.php?topic=17615.msg269904#msg269904
« Reply #16 on: February 13, 2011, 08:11:15 am »
(: I smiled so hard when I read that on the interview

I will have to see it to believe it.  Sounds amazing though.

 

blarg: