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SniperElit

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In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg277905#msg277905
« on: February 24, 2011, 08:44:35 pm »
(My other idea: http://elementscommunity.org/forum/index.php/topic,21659.0.html)

Well forum give me the chance to post ideas so i use this. Feel free to say its bad but, i want to show.

Well game should have a better in- game chat, by giving avaibility to add an avatar image to massage send.
So next to your massage text a picture of you will apear and it will look like you say it.
Comments?

kitty45

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg277921#msg277921
« Reply #1 on: February 24, 2011, 09:18:45 pm »
Wow  :o :o :o I thought it was going to be different idea! That would be cool but take a lot more space then it needs to have

Offline teffy

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg277930#msg277930
« Reply #2 on: February 24, 2011, 09:33:08 pm »
Even this small message box needs some time to go from one computer to the other, and it could cause desyncs in PvP. I think an ingame avatar is not possible with our stability of games.
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kitty45

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg277931#msg277931
« Reply #3 on: February 24, 2011, 09:35:51 pm »
Wait do you mean   http://elementschat.co.cc/chat.php or pvp chat?

Offline Kamietsu

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg278000#msg278000
« Reply #4 on: February 24, 2011, 11:25:59 pm »
He means PvP chat.

I think it's very possible that this could happen, but like teffy said, the added data could take more time to load on the other person's screen, which could ultimately lead to many more desyncs. Good idea, though.
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wizelsnarf

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg278152#msg278152
« Reply #5 on: February 25, 2011, 03:23:10 am »
He means PvP chat.

I think it's very possible that this could happen, but like teffy said, the added data could take more time to load on the other person's screen, which could ultimately lead to many more desyncs. Good idea, though.
Unless we are smart about it and only use avatars based on art already in the game.

I assume when I get the info from my opponent's turn it is all code which tells my client what to display to me. I am not actually getting the information for the whole card, just the info telling me what card and then my client fills in the rest.


In the same way, if we had set avatars based on existing art, it may be possible to have an avatar where very little information is sent.

If my avatar is mitosis, and I send a message - my opponent's client would simply get the (art) code for mitosis and display it based on what it already has.



Obviously custom avatars would be an annoying pain in the butt, but I think we could reasonably get avatars based on already existing in game art without the data problem.

SniperElit

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg278375#msg278375
« Reply #6 on: February 25, 2011, 02:36:30 pm »
Oh yes the data... Even a smaller image need to be sent...

Offline jmizzle7

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg278452#msg278452
« Reply #7 on: February 25, 2011, 05:12:00 pm »
I see no reason to add avatars to the game. In its current state, the only place for an avatar would be, as already stated, in "PvP chat" (whatever that is... :P). As http://elementschat.co.cc/chat.php is used in tandem with the ever-so-popular PvP Duel, I see no reason to add a feature to the in-game chat, which, IMHO, is nigh useless.

SniperElit

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Re: In-game avatar https://elementscommunity.org/forum/index.php?topic=21698.msg278870#msg278870
« Reply #8 on: February 26, 2011, 07:49:21 am »
Right.
Well worth a try. I find something better next.

 

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