Hi. I've been playing this game for a while now(mainly against the computer) and i thought of writing this on the forums too. It's about the complete randomness of pillars and such and how a game is lost from the first 2-3 turns...
But before i start:
1. I already know about the mulligan roll (just read about it)
2. I know there are pillar-less decks but this has nothing to do with them; it doesn't change the game play but only makes things a lot more fair.
So here's my problem: if i don't get enough pillars in the first 2-3 turns i'm ALWAYS losing to a level 2+ computer, unless it also had the same "bad luck". This to me is really frustrating and instead of making me play more it's actually doing the exact opposite. Right now if i don't get enough pillars in the first 3 turns and i see that the opponent has more than enough already, i just quit as it becomes a big waste of time... So here's what i'm suggesting, either as options or somehow combined:
a) from the deck management let us choose 3 pillars that will be automatically deployed on the board before the match starts. Losing the coin toss is a big enough disadvantage already... at least we should start on equal terms. With this you can also remove that mulligan roll.
b) make sure our starting hand has at least 3 pillars (random maybe). I could live with that and since probably you're going to argue about pillar-less decks, how can one compete against one of those while having only 1-2 pillars the whole damn game?! how is this fair to you?
![Angry >:(](https://elementscommunity.org/forum/Smileys/solosmileys/angry.gif)
i believe game designers should really understand that one-sided matches are not fun for anyone - and it's NOT an answer to introduce hidden mechanics just so one could cope better with very unlucky card rolls that shouldn't have happened in the first place...
c) remove pillars as cards altogether; then give a choice, in the deck management screen, that for all 12 elements the player can put some points(maybe 20) in. Each point counts as a chance to get a quanta in that element, each turn (with at least one quanta being generated each turn). This way a 2-elements deck can have the points distributed like 10-10 or 13-7 or something like that, and each turn there will be a chance to have AT LEAST one quanta generated that IS USEFUL TO YOU. For a little balance, every 3-4 points could mean that an extra quanta can be generated from that element (so you can have more per turn from the same element).
Now for another issue:
d) the Oracle button does not get enabled unless i log out and log back in. Please change this behavior as it's really irritating (not even knowing when it resets). There should be a timer (bound to the account NOT the log-in session) that enables the button when it finished counting down.
Have a nice day!