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Offline BluePriest

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg245986#msg245986
« Reply #24 on: January 12, 2011, 04:13:19 pm »
Although the core of this would still be a card game, it would be fun to have some rpg elements to the card collection process like the forge. Not the card battles, just collection. The battles should stay exactly how they are.
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Offline Daytripper

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg246004#msg246004
« Reply #25 on: January 12, 2011, 04:43:30 pm »
I am not really sure how this would work. Something like a trident is there, so why not get a trident? Forging is not really a creative process, since those combinations also need to be allowed for in advance. So you might just as well create new cards.

What can forging do?

1) Create cards we already have outside their element? If so, you would be able to build very strong mono decks. We no longer need different elements.

2) If not, does it stack abilities of one element on one card? Invites imbalances as well.

3) If not, does it simply take two sources to obtain a card we already have in the game? If so, why don't you just get that card? The idea of failed forging is not appealing to me at all, btw.

There is not a way of forging that has added value, if you ask me.

Shards aren't overpowered, as long as you have them yourself.

Offline ZephyrPhantomTopic starter

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg246009#msg246009
« Reply #26 on: January 12, 2011, 04:51:19 pm »
I am not really sure how this would work. Something like a trident is there, so why not get a trident? Forging is not really a creative process, since those combinations also need to be allowed for in advance. So you might just as well create new cards.

What can forging do?

1) Create cards we already have outside their element? If so, you would be able to build very strong mono decks. We no longer need different elements.

2) If not, does it stack abilities of one element on one card? Invites imbalances as well.

3) If not, does it simply take two sources to obtain a card we already have in the game? If so, why don't you just get that card? The idea of failed forging is not appealing to me at all, btw.

There is not a way of forging that has added value, if you ask me.
Initial question and question 3: Because a trident is rare and not sold in the bazaar , making it hard to obtain.  The materials are not as hard to obtain (but granted you must still put some effort in questing) and they are meant to be a) useless or b) underpowered.  Also you are technically obtaining cards for free from the forge for just playing the game, rather than using the electrum you won to buy them or farming.  (There could be quests in certain areas like PvP and AI5 to encourage playing that type of enemy more.)

1 and 2)  The only such case where this could be would be if I expanded upon the Tier 3 part of the idea, which I am not going to do until the original idea gets the approval it needs.  Such cards, if even implemented will be meant to be original but balanced as well.

Offline OldTrees

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg246372#msg246372
« Reply #27 on: January 13, 2011, 03:02:50 am »
Rarity in Elements the Game
Elements the Game is trying to appeal to as diverse an audience of grinderes as possible ranging from the Trainer Only grind hater to the Complete Collection grindphilic. In order to extend the game for the grind lovers while imepding the grind dislikers as little as possible, Zanz has added rare cards that are not necessary to have to play optimally nor are needed in sets to operate at full capacity. All methods that make it easier to gain rares come at the expense of the grind lovers for the benefit of the grind dislikers. However Zanz solved this problem too by adding a new type of rare that could not be obtained with the same ease as had become of the rare weapons. However the rarity of nymphs has the unfortunate side effect of making upgrading them commonly seen as a mistake. T500 is Zanz's next attempt at the optimal balance of Rarity between grind lovers and dislikers.

Here is my suggestion and evaluation of this Forge Idea:

With T500 the current set of rares (possible excluding nymphs) will be harder to farm but still reasonable accessible. As such we would not have need of a way to make it easier at that time. However there will come a time when Zanz has a new set of rares he wants to introduce.

Have the Forge cost 1 shard, 1 Elemental Dragon, some electrum and produce 1 rare ____ of the same element as the Dragon. Then wait with this available for the next set of rares that Zanz wants to add to the game. If he likes this setup to introduce the new set of rares then all is well.
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Offline Ekki

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg251756#msg251756
« Reply #28 on: January 19, 2011, 07:03:43 am »
Rarity in Elements the Game
Elements the Game is trying to appeal to as diverse an audience of grinderes as possible ranging from the Trainer Only grind hater to the Complete Collection grindphilic. In order to extend the game for the grind lovers while imepding the grind dislikers as little as possible, Zanz has added rare cards that are not necessary to have to play optimally nor are needed in sets to operate at full capacity. All methods that make it easier to gain rares come at the expense of the grind lovers for the benefit of the grind dislikers. However Zanz solved this problem too by adding a new type of rare that could not be obtained with the same ease as had become of the rare weapons. However the rarity of nymphs has the unfortunate side effect of making upgrading them commonly seen as a mistake. T500 is Zanz's next attempt at the optimal balance of Rarity between grind lovers and dislikers.

Here is my suggestion and evaluation of this Forge Idea:

With T500 the current set of rares (possible excluding nymphs) will be harder to farm but still reasonable accessible. As such we would not have need of a way to make it easier at that time. However there will come a time when Zanz has a new set of rares he wants to introduce.

Have the Forge cost 1 shard, 1 Elemental Dragon, some electrum and produce 1 rare ____ of the same element as the Dragon. Then wait with this available for the next set of rares that Zanz wants to add to the game. If he likes this setup to introduce the new set of rares then all is well.
Interesting... But the fact is that some people think that the game should be more noob-friendly (which right now isn't, IMO), and to do that, you should be able to "see" the chance of getting a rare, that is, making them to need (i.e.) 50 pieces, but you know that after that, you'll get your pulvy for CCYB.
As nymphs have the Oracle, rare weapons need some way of get them, as hard as you want, but that will make the game more noob friendly, IMO.

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg251860#msg251860
« Reply #29 on: January 19, 2011, 01:35:48 pm »
Rarity in Elements the Game
Elements the Game is trying to appeal to as diverse an audience of grinderes as possible ranging from the Trainer Only grind hater to the Complete Collection grindphilic. In order to extend the game for the grind lovers while imepding the grind dislikers as little as possible, Zanz has added rare cards that are not necessary to have to play optimally nor are needed in sets to operate at full capacity. All methods that make it easier to gain rares come at the expense of the grind lovers for the benefit of the grind dislikers. However Zanz solved this problem too by adding a new type of rare that could not be obtained with the same ease as had become of the rare weapons. However the rarity of nymphs has the unfortunate side effect of making upgrading them commonly seen as a mistake. T500 is Zanz's next attempt at the optimal balance of Rarity between grind lovers and dislikers.

Here is my suggestion and evaluation of this Forge Idea:

With T500 the current set of rares (possible excluding nymphs) will be harder to farm but still reasonable accessible. As such we would not have need of a way to make it easier at that time. However there will come a time when Zanz has a new set of rares he wants to introduce.

Have the Forge cost 1 shard, 1 Elemental Dragon, some electrum and produce 1 rare ____ of the same element as the Dragon. Then wait with this available for the next set of rares that Zanz wants to add to the game. If he likes this setup to introduce the new set of rares then all is well.
Interesting... But the fact is that some people think that the game should be more noob-friendly (which right now isn't, IMO), and to do that, you should be able to "see" the chance of getting a rare, that is, making them to need (i.e.) 50 pieces, but you know that after that, you'll get your pulvy for CCYB.
As nymphs have the Oracle, rare weapons need some way of get them, as hard as you want, but that will make the game more noob friendly, IMO.
Rare Weapons Have the 1time quest and a spin after every 3 T500 victories. That will be sufficient.
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Offline Ekki

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg251933#msg251933
« Reply #30 on: January 19, 2011, 04:12:29 pm »
Rarity in Elements the Game
Elements the Game is trying to appeal to as diverse an audience of grinderes as possible ranging from the Trainer Only grind hater to the Complete Collection grindphilic. In order to extend the game for the grind lovers while imepding the grind dislikers as little as possible, Zanz has added rare cards that are not necessary to have to play optimally nor are needed in sets to operate at full capacity. All methods that make it easier to gain rares come at the expense of the grind lovers for the benefit of the grind dislikers. However Zanz solved this problem too by adding a new type of rare that could not be obtained with the same ease as had become of the rare weapons. However the rarity of nymphs has the unfortunate side effect of making upgrading them commonly seen as a mistake. T500 is Zanz's next attempt at the optimal balance of Rarity between grind lovers and dislikers.

Here is my suggestion and evaluation of this Forge Idea:

With T500 the current set of rares (possible excluding nymphs) will be harder to farm but still reasonable accessible. As such we would not have need of a way to make it easier at that time. However there will come a time when Zanz has a new set of rares he wants to introduce.

Have the Forge cost 1 shard, 1 Elemental Dragon, some electrum and produce 1 rare ____ of the same element as the Dragon. Then wait with this available for the next set of rares that Zanz wants to add to the game. If he likes this setup to introduce the new set of rares then all is well.
Interesting... But the fact is that some people think that the game should be more noob-friendly (which right now isn't, IMO), and to do that, you should be able to "see" the chance of getting a rare, that is, making them to need (i.e.) 50 pieces, but you know that after that, you'll get your pulvy for CCYB.
As nymphs have the Oracle, rare weapons need some way of get them, as hard as you want, but that will make the game more noob friendly, IMO.
Rare Weapons Have the 1time quest and a spin after every 3 T500 victories. That will be sufficient.
Huh, forgot about the spin... Then it's ok IMO.

Offline ZephyrPhantomTopic starter

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg252099#msg252099
« Reply #31 on: January 19, 2011, 09:28:17 pm »
But it's not guaranteed that you'll get the hang of T500 so quickly, or you'll actually get a rare from the spin.  I get the feeling that ingame quests may be easier to win.  Also, the inclusion of material cards will increase the card pool, as well as possibly provide new ways to experiment with code.

Offline Raptor6789

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg252149#msg252149
« Reply #32 on: January 19, 2011, 10:35:24 pm »
why not create a new set of rares that are easier to obtain? these will allow newbies to make better decks without having to grind for hours. these new rares could have the forge system implemented.

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg252288#msg252288
« Reply #33 on: January 20, 2011, 02:39:24 am »
Too little gain? As soon as Zanz introduces the T500 to Elements rares will be rares again, and a feature like the one suggested here would make things a little bit easier.
I have 0 rares, no upgraded cards and 18000 score.

Rares /are/ freaking rare.

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg252292#msg252292
« Reply #34 on: January 20, 2011, 02:42:05 am »
Too little gain? As soon as Zanz introduces the T500 to Elements rares will be rares again, and a feature like the one suggested here would make things a little bit easier.
I have 0 rares, no upgraded cards and 18000 score.

Rares /are/ freaking rare.
You sold you quest weapon? :o I'm sorry. :(

However the T50 and T500 are the sources of rares and one will be available at all times. (T50 will phase out into T500 in the summer?)
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Offline ZephyrPhantomTopic starter

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Re: Ingame Forge (Aka merging two cards) https://elementscommunity.org/forum/index.php?topic=19086.msg252802#msg252802
« Reply #35 on: January 20, 2011, 09:26:31 pm »
Too little gain? As soon as Zanz introduces the T500 to Elements rares will be rares again, and a feature like the one suggested here would make things a little bit easier.
I have 0 rares, no upgraded cards and 18000 score.

Rares /are/ freaking rare.
You sold you quest weapon? :o I'm sorry. :(

However the T50 and T500 are the sources of rares and one will be available at all times. (T50 will phase out into T500 in the summer?)
....if you want to mindlessly grind, yes.  Quests to gain material items would provide a much more interesting way of getting cards, and possible preset Quest Matches could do things like place creatures on the field, give purify counters, etc... to heat things up and make things interesting. Also consider the fact that playable material cards increase the card pool and may have interesting effects of their own, as well as obtaining cards that are usually hard to get.


For example:
Enraged Golem:
:earth
6 | 9
25% chance to attack you instead.

Forging Cursed Golem with Calming Essence would create a Steel Golem.

Asmius, sorry to hear that that happened :( . I sold a pharoah once when it was the only one I had gotten from T50 out of luck. Regretted it for a quite a while until I managed to get enough  :electrum to make a farming deck.

 

blarg: